<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3058482383751062785</id><updated>2011-06-07T06:21:17.016+01:00</updated><category term='Playstation Store'/><category term='Dança'/><category term='Arcade'/><category term='Microsoft'/><category term='Performance'/><category term='Dicas'/><category term='PS3'/><category term='Prémios'/><category term='Trailers'/><category term='killzone 2'/><category term='Cultura Gamer'/><category term='Aplicações'/><category term='Governo'/><category term='XBOX360'/><category term='Roupa'/><category term='Weird'/><category term='Videocast'/><category term='CES09'/><category term='Firmware'/><category term='Codecs'/><category term='Rock Band'/><category term='PAD'/><category term='Gay'/><category term='Anime'/><category term='Videos'/><category term='Flash'/><category term='PODCAST'/><category term='Vendas'/><category term='PS3 Sony sony ps3'/><category term='Editoras'/><category term='Polémicas'/><category term='Ideias'/><category term='DJ'/><category term='PS2'/><category term='Nintendo DS'/><category term='Evento Português'/><category term='PC'/><category term='Eventos'/><category term='Rumor'/><category term='Humor'/><category term='Home'/><category term='Doenças'/><category term='Video'/><category term='Resistance 2'/><category term='Torneios'/><category term='PS3 games godfather'/><category term='News'/><category term='Listagens'/><category term='Sega'/><category term='Street Fighter'/><category term='Social'/><category term='Internet'/><category term='Rankings'/><category term='Cinema'/><category term='Sony'/><category term='Geeks'/><category term='Xbox Live'/><category term='Nerds'/><category term='Hacker'/><category term='Wii'/><category term='Gadgets'/><category term='Halo3'/><category term='Design'/><category term='Memórias'/><category term='Emulação'/><category term='Vídeo'/><category term='Video do clã'/><category term='Ao vivo'/><category term='Jogos'/><category term='Entrevista'/><category term='Retro'/><category term='Música'/><category term='Esculturas'/><category term='FPS'/><category term='GTA'/><category term='Futebol'/><category term='Projectos'/><category term='Teatro'/><category term='Videoclip'/><category term='PS3 Jogos'/><category term='Musica'/><category term='Arte'/><category term='Notebook'/><category term='Periféricos'/><category term='Killzone2'/><category term='Análise'/><category term='Patches'/><category term='Arcades'/><category term='Trailer'/><title type='text'>PORCast</title><subtitle type='html'>De Gamer para Gamer</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default?start-index=101&amp;max-results=100'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>297</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-4345360733582466027</id><published>2009-03-19T15:10:00.004Z</published><updated>2009-04-02T13:34:57.556+01:00</updated><title type='text'>RADIOGAMER - o Podcast dos gamers</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;&lt;span style="color: rgb(255, 0, 0);"&gt;"RADIOGAMER o podcast do gamer. Porque é o jogo que nos UNE."&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-size:180%;"&gt;&lt;a href="http://radiogamer.blogspot.com/"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-size:180%;"&gt;&lt;a href="http://radiogamer.blogspot.com/"&gt;http://radiogamer.blogspot.com/&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="color: rgb(255, 102, 0); font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="color: rgb(255, 102, 0); font-style: italic;"&gt;Actualiza os teus Favoritos com o novo endereço.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="color: rgb(255, 102, 0); font-style: italic;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-4345360733582466027?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4345360733582466027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4345360733582466027'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/03/blog-post.html' title='RADIOGAMER - o Podcast dos gamers'/><author><name>Jeremias25</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-7550235583306133625</id><published>2009-03-15T20:00:00.005Z</published><updated>2009-03-15T20:05:13.122Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo DS'/><category scheme='http://www.blogger.com/atom/ns#' term='GTA'/><title type='text'>GTA na DS, 24 horas para ser desbloqueado</title><content type='html'>&lt;span id="fullpost"&gt;Já aí anda o patch, que "patcheia" o jogo de 1024megas para 956 megas, e &lt;span style="font-style:italic;"&gt;voilá&lt;/span&gt;, começa a correr. Um dos GTA´s mais esperados para portáteis à mercê de todos, e ainda não está à venda.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Looks like the seemingly new protection on GTA Chinatown Wars hasn't been too successful. It did already work on the likes of the G6 Lite with no work-around required, but recently a patch has been released which makes the game work on carts such as the R4 and DSTT and similarly even the media player range from Datel can run it.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;One of the biggest games of the year for DS has been leaked a considerable amount of days before its official street date. GTA Chinatown Wars is being downloaded by many a DS pirate as we speak, but it weights in at a hefty 1024mbit. However, apparently the ROM is not currently able to run on any flash carts, so down loaders of the game are left with a sitting duck, at least for now...&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;I have played to the first save point and restarted. I know this save works.&lt;br /&gt;&lt;br /&gt;Files Needed: (also attached below)&lt;br /&gt;http://www.megaupload.com/?d=4JM10DTD&lt;br /&gt;&lt;br /&gt;Extract DSlazy.rar anywhere,run DSlazy, select your GTA:CW rom and unpack it.&lt;br /&gt;&lt;br /&gt;Drop the arm9 from the file called arm9_MMD.rar into the unpacked folder and replace it.&lt;br /&gt;&lt;br /&gt;Re-pack the rom. It should make a new .nds file with a size of 122,347 KB&lt;br /&gt;&lt;br /&gt;I had to use 1.57 Max Overload to make the save file, but after that I could load using the newest Max Overload.&lt;br /&gt;&lt;br /&gt;In the file mo157.rar you will find Max Overload 1.57 and a Save File that you can rename and use. You just miss the very beginning.&lt;br /&gt;&lt;br /&gt;I take no responsibility (credit) for altering the arm9, this was done by someone else. I just put it together and figured it out for the MMD. &lt;br /&gt;&lt;/blockquote&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-7550235583306133625?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/7550235583306133625/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/03/gta-na-ds-nao-demorou-24-horas-ser.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7550235583306133625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7550235583306133625'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/03/gta-na-ds-nao-demorou-24-horas-ser.html' title='GTA na DS, 24 horas para ser desbloqueado'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-7794151992255143192</id><published>2009-03-12T21:28:00.001Z</published><updated>2009-03-13T15:01:54.155Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='PODCAST'/><title type='text'>PORCAST#17 - KZ2 e entrevistas em Sao Paulo</title><content type='html'>Resumo (exibido na página inicial)&lt;br /&gt;&lt;span id="fullpost"&gt;Estivemos completamente concentrados no Killzone2, e até agora foi-nos impossível avançar com o nosso podcast, e hoje, juntamos o material conseguido durante estas duas semanas e construimos um podcast - o dezassete!&lt;br /&gt;&lt;br /&gt;É para vocês, e com muito carinho despositado no Porcast, que tornamos a falar da comunidade, e para lá disso, de alguns aspectos não menos importantes que circundam o Gamer.&lt;br /&gt;&lt;br /&gt;Neste PORCAST temos a seguinte estrutura:&lt;br /&gt;&lt;br /&gt;- Notíticas da Semana pelo Bananeira;&lt;br /&gt;&lt;br /&gt;- Entrevistas em São Paulo: Henricão e Gustavo;&lt;br /&gt;&lt;br /&gt;- Falamos ao telefone com Hugi da XBOX360, que opina sobre a superioridade do gamer da XBOX360 e a sua experiência com os ALS e a XL PARTY;&lt;br /&gt;&lt;br /&gt;- O assunto do mês: O killzone2, e todas os assuntos que são abordados sobre o jogo, nomeadamente a sua dificuldade ímpar, o polémico “lag input”, sistema de lobbys inexistente, a proximidade auditiva no jogo, etc.&lt;br /&gt;&lt;br /&gt;Além destes temas, abordamos outros assuntos menos formais:  a religião, o sexo, as drogas e outros assuntos menos formais.&lt;br /&gt;&lt;br /&gt;BOM PORCAST a todos!&lt;br /&gt;&lt;br /&gt;E obrigado pela audição! &lt;br /&gt;&lt;br /&gt;  &lt;div&gt;&lt;br /&gt; &lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="210" height="25" id="mp3playerdarksmallv3" align="middle"&gt;&lt;br /&gt; &lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;br /&gt; &lt;param name="movie" value="http://www.podbean.com/podcast-audio-video-blog-player/mp3playerdarksmallv3.swf?audioPath=http://portugalteam.podbean.com/medias/play/aHR0cDovL21lZGlhNi5wb2RiZWFuLmNvbS8xMTYxNTEvdS9QT1IxNy1maW5hbC5tcDM/POR17-final.mp3&amp;autoStart=no" /&gt;&lt;br /&gt; &lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#ffffff" /&gt;&lt;param name="wmode" value="transparent" /&gt;&lt;br /&gt; &lt;embed src="http://www.podbean.com/podcast-audio-video-blog-player/mp3playerdarksmallv3.swf?audioPath=http://portugalteam.podbean.com/medias/play/aHR0cDovL21lZGlhNi5wb2RiZWFuLmNvbS8xMTYxNTEvdS9QT1IxNy1maW5hbC5tcDM/POR17-final.mp3&amp;autoStart=no" quality="high"  width="210" height="25" name="mp3playerdarksmallv3" align="middle" allowScriptAccess="sameDomain" wmode="transparent" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /&gt;&lt;/embed&gt;&lt;br /&gt; &lt;/object&gt;&lt;br /&gt; &lt;br /&gt;&lt;a style="font-family: arial, helvetica, sans-serif; font-size: 11px; font-weight: normal; padding-left: 41px; color: #2DA274; text-decoration: none; border-bottom: none;" href="http://www.podbean.com"&gt;Powered by Podbean.com&lt;/a&gt;&lt;br /&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color="#333333" size="-1"&gt;&lt;a href="http://portugalteam.podbean.com/medias/web/aHR0cDovL21lZGlhNi5wb2RiZWFuLmNvbS8xMTYxNTEvdS9QT1IxNy1maW5hbC5tcDM/POR17-final.mp3"&gt;Download this episode (right click and save)&lt;/a&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-7794151992255143192?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/7794151992255143192/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/03/porcast17-kz2-e-entrevistas-em-sao.html#comment-form' title='8 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7794151992255143192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7794151992255143192'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/03/porcast17-kz2-e-entrevistas-em-sao.html' title='PORCAST#17 - KZ2 e entrevistas em Sao Paulo'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-4815503624370225071</id><published>2009-03-07T18:12:00.002Z</published><updated>2009-03-07T18:15:13.167Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><title type='text'>Opinião e dicas para o Street Fighter IV</title><content type='html'>&lt;span id="fullpost"&gt;&lt;span style="font-weight:bold;"&gt;Opinião e dicas de M4ntr0x&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;Ok, vou falar de vários aspectos que fazem com que o SF4 seja um jogo distinto dos restantes e também de como funcionam as mecânicas básicas do jogo. Se me prolongar muito, depois logo compilo a informação à medida que fizer novos posts.&lt;br /&gt;&lt;br /&gt;Bem vindos ao SF4! Este jogo maravilhoso do qual temos estado a disfrutar, resulta de um cruzamento refinado de várias mecânicas presentes em titulos antigos e a inclusão de uma mecânica nova o "focus Attack" (FA).&lt;br /&gt;&lt;br /&gt;No SF4 volta a estar presente o aspecto que simplesmente definia o clássico SFII que é o chamado "Zoning"(controlar espaço).&lt;br /&gt;Apesar do zoning estar presente em todos os titulos da série, o SFII foi o jogo em que esta caracteristica tinha maior importancia dado que se não soubesse-mos quando saltar, defender ou atacar, as consequencias eram muito mais graves que em qualquer SF. Apesar de não parecer ser o caso com SF4, quando se joga ao mais alto nivel existem várias formas de castigar um simples DP falhado com um ataque combinado com um ultra que pode resultar em perdas de hitpoints na ronda dos 60% a 80%.&lt;br /&gt;&lt;br /&gt;Outra caracteristica que SF4 herdou dos seus antecessores, nomeadamente Street fighter 3, foram os "EX Attacks"(Ex's). Os Ex's são simplesmente versões melhoradas dos special moves de cada personagem que para serem executados basta que em vez de usar um botão para fazer o special move, se use dois botões da mesma categoria(dois murros ou dois pontapés, nunca misturado).&lt;br /&gt;Cada Ex executado consome uma barra pequena, da Barra de super.&lt;br /&gt;O que realmente é importante nos Ex's é que ao fazer uma versão Ex de um move, isso vai alterar as propriedades do mesmo. Como por exemplo, se eu fizer um Spiral Arrow com a cammy, ela roda em direcção ao adversário atingindo-o em baixo, salvo se o adversário mandar uma fireball que interrompe e atinge a cammy. Se eu executar a versão Ex do spiral arrow esta ignora qualquer projectil lançado durante o voo até ao adversário, o que torna este move muito mais útil. Existem como é óbvio alguns Ex's muito mais uteis que outros sendo este apenas um exemplo.&lt;br /&gt;&lt;br /&gt;Também está presente no SF4 uma pequena caracteristica que faz muita diferença na dinâmica do jogo, vinda novamente do Street fighter 3.&lt;br /&gt;O dash. Para executar um dash basta carregar duas vezes seguidas na direcção em que queremos mover a personagem, estando esta limitada a fazelo no plano horizontal e sempre no chão.&lt;br /&gt;Dash, é basicamente uma maneira de encurtar a distancia entre os oponentes, duma maneira relativamente segura(sem ter que saltar), mas que também pode ser utilizada para enganar o adversário em termos de distancia.&lt;br /&gt;Como por exemplo podemos estar mesmo junto ao adversário quando ele se vai levantar(wakeup) e faze-lo pensar que vamos atacar, o que faz com que ele tente contra-atacar,falhando. Ficando ele aberto para ser novamente deitado ao chão.&lt;br /&gt;&lt;br /&gt;Finalmente temos a mecânica que define e distingue SF4, o Focus Attack!&lt;br /&gt;Um FA pode ser executado de várias formas, e ser usado de outras tantas(algumas por descobrir.. quem sabe).&lt;br /&gt;Existem 3 niveis de FA:&lt;br /&gt;&lt;br /&gt;-Nivel 1- Simplesmente carregar e libertar(tap) MK e MP.&lt;br /&gt;Este FA é um ataque normal que tem como propriedade a capacidade de absorver 1 hit.&lt;br /&gt;Um dos usos que se pode dar ao mesmo é fazer o vosso adversário pensar que vão carregar um FA e faze-lo avançar para um throw; assim que ele avança é atingido.&lt;br /&gt;&lt;br /&gt;-Nivel 2- Carregar em MK e MP, até ao vosso personagem brilhar.&lt;br /&gt;Este FA, como demora um pouco mais a carregar, tem uma propriedade muito vantajosa que é o facto de deixar o adversário em "Crumple State"(desmaio) ficando o mesmo aberto a um combo super ou até Ultra.&lt;br /&gt;&lt;br /&gt;-Nivel 3- Carregar em MK e MP, e deixar pressionado até ao vosso personagem terminar a animação.&lt;br /&gt;Este FA como é muito demorado é algo vulnerável a contra-ataque, mas, tem mais uma caracteristica que o torna muito bom, que é o facto de ser indefensavel. Ou seja, se o adversário estiver à distancia correcta, mesmo que tente defender o FA, irá ser atingido e entrará em desmaio, ficando aberto a combos, ultras etc.&lt;br /&gt;&lt;br /&gt;Para além destes 3 niveis do FA, o mesmo possui ainda mais uma caracteristica, digamos, escondida, que é a possibilidade de cancelar o FA fazendo dash. Basta parra isso carregar e segurar o FA, carregar -&gt; -&gt; (dash) e largar.&lt;br /&gt;O que pode ser usado de várias maneiras. A mais óbvia é executar um FA e por conseguinte ludibriar o adversário a pensar que vamos termina-lo. Mas como entretanto já fizemos dash podemos prontamente castigar qualquer tentativa de fuga ou contra-ataque.&lt;br /&gt;&lt;br /&gt;Outra intricacia um pouco mais dificil de assimilar, é o Ex FA. este pode ser usado para fazer combos devastadores. Este tipo de combinações chama-se "Focus Attack Dash Cancel"(FADC).&lt;br /&gt;Para executar um FADC com, por exemplo, um DP do ryu seguido de ultra, procede-se da seguine maneira:&lt;br /&gt;&lt;br /&gt;- Executar o DP, assim que o vosso dedo carrega no botão de soco deve ser acompanhado logo em seguida por outro dedo carregando no botão de pontapé, o que inicia o Ex FA e pára a animação do DP.&lt;br /&gt;&lt;br /&gt;- Rápidamente, e sem largar os botões, fazer um dash.&lt;br /&gt;&lt;br /&gt;- Finalmente introduzir os inputs para o ultra.&lt;br /&gt;&lt;br /&gt;Deste modo o adversário leva com um DP e logo em seguida ultra, sem qualquer posibilidade de resposta. Tenham sempre em mente que fazer um Ex FA consome não uma, mas duas barras pequenas da barra de super.&lt;br /&gt;&lt;br /&gt;Legenda:&lt;br /&gt;&lt;br /&gt;-DP - Shoryuken, Dragon Punch.&lt;br /&gt;-MK - Medium kick.&lt;br /&gt;-MP - Medium punch.&lt;br /&gt;-FA - Focus Attack.&lt;br /&gt;-FADC - Focus Attack Dash Cancel.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://forum.zwame.pt/showthread.php?t=338676&amp;page=43"&gt;http://forum.zwame.pt/showthread.php?t=338676&amp;page=43&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;FAQ e mais dicas:&lt;/span&gt; &lt;a href="http://faqs.ign.com/articles/958/958363p1.html"&gt;http://faqs.ign.com/articles/958/958363p1.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-4815503624370225071?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/4815503624370225071/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/03/opiniao-e-dicas-para-o-street-fighter.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4815503624370225071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4815503624370225071'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/03/opiniao-e-dicas-para-o-street-fighter.html' title='Opinião e dicas para o Street Fighter IV'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-5614036575570675430</id><published>2009-03-05T19:01:00.002Z</published><updated>2009-03-05T19:04:24.752Z</updated><title type='text'>Político inglês obsessionado com a violência nos jogos</title><content type='html'>&lt;span id="fullpost"&gt;Labour MP Keith "Vadge" Vaz has been obsessed with violent videogames ever since he wrongly attributed the murder of Stephen Pakeerah to Manhunt, a theory which the police have since debunked, but that Vaz still maintains as truth. Speaking at Prime Minister's Questions yesterday, Vadge has continued to cast truth to the wind, as he demanded tougher ratings for videogames.&lt;br /&gt;&lt;br /&gt;"In a survey published last week, 74 percent of parents said that they were very concerned about the increasing level of violence in video games," said Vaz, lying that the survey said violence was increasing. "Given the fact that there is increasing availability of these games on the internet exhibiting scenes of graphic and gratuitous violence, when is the government proposing to implement the Bryon Report in full?"&lt;br /&gt;&lt;br /&gt;If you want some sort of clue as to just how little knowledge Vaz has on the subject, he once fully admitted that he had no idea what a PlayStation was, and yet still decided to claim that the PSP has videogames that allow you to rape women. &lt;br /&gt;&lt;br /&gt;I don't mind it when people have legitimate concerns about videogames. Most of us can agree that some of the more extremely violent games are probably best kept away from young children. However, until the anti-game lobbyists can voice their concerns without resorting to lies, scaremongering and insults, nobody within the game industry will want to work with them. &lt;br /&gt;&lt;br /&gt;Not that a bottom-feeding politician like Vaz would care. Anything to raise the man's profile, I guess.  &lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.destructoid.com/uk-politician-lies-again-continues-obsession-with-violent-videogames-123801.phtml"&gt;http://www.destructoid.com/uk-politician-lies-again-continues-obsession-with-violent-videogames-123801.phtml&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-5614036575570675430?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/5614036575570675430/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/03/politico-ingles-obssessionado-com.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/5614036575570675430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/5614036575570675430'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/03/politico-ingles-obssessionado-com.html' title='Político inglês obsessionado com a violência nos jogos'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-819139827920008134</id><published>2009-03-05T18:58:00.002Z</published><updated>2009-03-05T19:00:18.844Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cultura Gamer'/><title type='text'>74% dos pais ingleses dão valor educacional aos jogos</title><content type='html'>&lt;span id="fullpost"&gt;74% of UK parents believe that games are educational, according to a new Microsoft 'Play Safe, Play Smart' study.&lt;br /&gt;&lt;br /&gt;MS says the study "uncovers the differing views of parents and children when it comes to attitudes to safe gaming".&lt;br /&gt;&lt;br /&gt;The findings of the survey back up a statement issued by the European Parliament's Internal Market Committee, which stated that games "broadly beneficial effect on the mental development of children", and that "video games do not only have a recreational value, but can also be used for educational and medical purposes". Except for Mirror's Edge. That's good for nobody (yes, we've been playing/getting frustrated with it recently).&lt;br /&gt;&lt;br /&gt;Apparently, 61% of UK parents state that games are a great social experience, 52% feel gaming brings their families together and 80% see the pastime as a vital component in a balanced blend of modern and traditional entertainment.&lt;br /&gt;&lt;br /&gt;73% of UK parents are aware of parental controls on game consoles while 94% feel personally responsible for checking the age rating of the games their kids play... but obviously don't.&lt;br /&gt;&lt;br /&gt;"We are very encouraged to see that so many parents are using the PEGI age rating system," said Interactive Software Federation of Europe boss Simon Little.&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.computerandvideogames.com/article.php?id=209837"&gt;http://www.computerandvideogames.com/article.php?id=209837&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Good for you, UK moms. This data comes from a new Microsoft Play Safe, Play Smart study, which, according to Microsoft, "uncovers the differing views of parents and children when it comes to attitudes to safe gaming."&lt;br /&gt;&lt;br /&gt;Microsoft-only survey or not, it's nice to hear that some parents have open minds, though I don't think that most of the games their kids are playing are that educational these days. I suppose that 'headshots kill faster' is a valid lesson.&lt;br /&gt;&lt;br /&gt;As a person that plays games daily for a living, I can say that I haven't learned sh*t from games in a long time. Oh well. Don't tell mum.&lt;br /&gt;&lt;br /&gt;Here's more data from the same study pulled from UK parents:&lt;br /&gt;&lt;br /&gt;    * 61% think that games are a good social experience&lt;br /&gt;    * 52% think games bring families together&lt;br /&gt;    * 73% are aware of parental controls on consoles&lt;br /&gt;    * 94% feel responsible for checking ratings&lt;br /&gt;    * 80% think gaming is "a vital component in a balanced blend of modern and traditional entertainment"  &lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-819139827920008134?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/819139827920008134/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/03/74-dos-pais-ingleses-dao-valor.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/819139827920008134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/819139827920008134'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/03/74-dos-pais-ingleses-dao-valor.html' title='74% dos pais ingleses dão valor educacional aos jogos'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-2506984275974474159</id><published>2009-03-01T18:40:00.001Z</published><updated>2009-03-02T07:49:40.026Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Segundo a Sony...</title><content type='html'>...dia 25 de Fevereiro de 2009, a PSN alcançou os 20milhoes de inscritos!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-2506984275974474159?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/2506984275974474159/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/03/segundo-sony.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2506984275974474159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2506984275974474159'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/03/segundo-sony.html' title='Segundo a Sony...'/><author><name>SilentPlayer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-8660137269075505131</id><published>2009-03-01T18:34:00.001Z</published><updated>2009-03-02T07:50:07.859Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Filmes e jogos num Blu-Ray</title><content type='html'>O novo objectivo da Sony &lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;Parece que a Sony esta a desenvolver um projecto que coloca filmes em HD e jogos..num unico Blu-Ray.Segundo a mesma,serao começados a vender por volta de 2010. &lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-8660137269075505131?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/8660137269075505131/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/03/filmes-e-jogos-num-blu-ray.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8660137269075505131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8660137269075505131'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/03/filmes-e-jogos-num-blu-ray.html' title='Filmes e jogos num Blu-Ray'/><author><name>SilentPlayer</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-4737856707904863414</id><published>2009-02-26T03:30:00.003Z</published><updated>2009-02-26T03:32:22.547Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vendas'/><category scheme='http://www.blogger.com/atom/ns#' term='Editoras'/><title type='text'>Vender jogos em Portugal</title><content type='html'>&lt;span id="fullpost"&gt;Opinião em forma de desabafo de alguém que tentou montar um negócio de jogos:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Por este andar as lojas vão ficando sem clientela. Penso eu, corrijam-me se estiver errado, que a culpa é nada mais, nada menos, que das distribuidoras em Portugal.&lt;br /&gt;&lt;br /&gt;Desculpem o offtopic mas gostaria de partilhar..&lt;br /&gt;A título de exemplo, no planeamento da abertura da minha loja em santa Maria da feira a Ecofilmes obrigava para a minha 1ª encomenda um valor de 4000 €, sendo nessa altura o valor de lucro dos jogos fornecidos por eles de 8 a 10% e em consolas de 3 a 5%. Tinha de início o apoio de uma loja de São João da Madeira (drogaria Neves) mas ao me informar das "obrigações" impostas pelas distribuidoras (quantidade e valor das encomendas, produto imposto por eles e não o que necessitaria, entre outras coisas...) "parei" nesse preciso momento toda a papelada na câmara municipal de S.M.F. e desisti da ideia.&lt;br /&gt;A Game em PT poderá ser a única que se vai safando pois também têm distribuição deles.&lt;br /&gt;É o país que temos, infelizmente..&lt;br /&gt;&lt;br /&gt;O meu deve chegar amanhã vindo da Dvd.co.uk por isso encontramo-nos online&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://forum.zwame.pt/showthread.php?t=171319&amp;page=276"&gt;http://forum.zwame.pt/showthread.php?t=171319&amp;page=276&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-4737856707904863414?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/4737856707904863414/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/vender-jogos-em-portugal.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4737856707904863414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4737856707904863414'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/vender-jogos-em-portugal.html' title='Vender jogos em Portugal'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-4246634800791270435</id><published>2009-02-26T03:22:00.002Z</published><updated>2009-02-26T03:24:09.935Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cultura Gamer'/><title type='text'>Doutoramento em Jogos</title><content type='html'>&lt;span id="fullpost"&gt;Tese de doutorado da Professora Filomena Moita, pelo programa de pós-graduação em educação da Universidade Federal da Paraíba. Esta tese analisa o currículo implícito nos games, ou seja, a produção de saberes, habilidades, competências, valores, atitudes e comportamentos, mediatizados...&lt;br /&gt;&lt;br /&gt;Muito interessante.&lt;br /&gt;&lt;br /&gt;Site da professora: &lt;a href="http://www.filomenamoita.pro.br/"&gt;http://www.filomenamoita.pro.br/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Download do PDF da tese: &lt;a href="http://www.filomenamoita.pro.br/pdf/tese-games.pdf"&gt;http://www.filomenamoita.pro.br/pdf/tese-games.pdf&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-4246634800791270435?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/4246634800791270435/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/doutoramento-em-jogos.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4246634800791270435'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4246634800791270435'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/doutoramento-em-jogos.html' title='Doutoramento em Jogos'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-6765361694069925484</id><published>2009-02-26T03:17:00.002Z</published><updated>2009-02-26T03:19:36.572Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cultura Gamer'/><title type='text'>Gold Farming: cena ilegal</title><content type='html'>&lt;span id="fullpost"&gt;Essa atividade ilegal emprega, em condições sub-humanas, mais de 100 mil trabalhadores, conforme o último levantamento que se teve acesso, que foi feito em dezembro de 2005, por intermédio de um indivíduo de nacionalidade chinesa (Jin Ge), que conseguiu acesso ao país comunista e ao que estava acontecendo por lá.&lt;br /&gt;&lt;br /&gt;Os gold farmers são indivíduos que se sujeitam à más condições de trabalho e de higiene. Muitos destes adolescentes não têm sequer a menor condição de voltar para suas casas, já que têm de trabalhar por muitas horas, acabam por ficar em alojamentos improvisados, muitos em camas-beliche, que sequer tem colchões e sim folhas de papelão para forrarem as camas ou mesmo o chão do alojamento. Afinal, depois de tantas horas de trabalho, estes nem levam em conta onde é que vão dormir. &lt;br /&gt;&lt;br /&gt;Muitos dos familiares destes jovens não concordam com o tipo de trabalho a que se sujeitam, mas reconhecem que sem isso não saberiam como sobreviver. Existem gold farmers também em outros países: na Indonésia, Filipinas e no México. Entretanto, nada se compara com a escala da indústria tecnológica chinesa, onde a mão de obra é abundante, há disponibilidade de conexões de alta velocidade da Internet e os computadores são baratos, fizeram deles poderosos em coletar os recursos virtuais para jogos, abastecendo um mercado de cerca de 30 milhões de gamers em diversas comunidades na Internet. &lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.gamecultura.com.br/index.php?option=com_content&amp;task=view&amp;id=571&amp;Itemid=1"&gt;http://www.gamecultura.com.br/index.php?option=com_content&amp;task=view&amp;id=571&amp;Itemid=1&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;e em: &lt;a href="http://www.calit2.net/newsroom/article.php?id=1060"&gt;http://www.calit2.net/newsroom/article.php?id=1060&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-6765361694069925484?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/6765361694069925484/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/gold-farming-cena-ilegal.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6765361694069925484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6765361694069925484'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/gold-farming-cena-ilegal.html' title='Gold Farming: cena ilegal'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-1608013499664332627</id><published>2009-02-26T03:09:00.003Z</published><updated>2009-02-26T03:14:25.259Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><title type='text'>Dicas para o Street Fighter IV</title><content type='html'>&lt;span id="fullpost"&gt;&lt;span style="font-weight:bold;"&gt;Desbloquear o Akuma:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1) Fazer o arcade mode com uma personagem que já tenhas chegado ao fim do arcade mode.&lt;br /&gt;2) Nunca perder (nem matches nem rounds)&lt;br /&gt;3) Não usar continues&lt;br /&gt;4) Fazer 1 perfect (se fizeres 1 round match) ou 2 perfects (se fizeres 3 round matches).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Desbloquear o Gouken:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1. Complete Arcade Mode playing as Akuma and watch (not necessary to watch everything) an ending.&lt;br /&gt;2. Then, unlock Gouken as an opponent, and defeat him.&lt;br /&gt;&lt;br /&gt;Necessary conditions to unlock Gouken as an opponent:&lt;br /&gt;- Play with any characters with which you watched the ending once (so play using a character you have already beaten the game with)&lt;br /&gt;- Do not continue at all.&lt;br /&gt;- Do not lose at all. Not even one round (easier if you only play 1-round matches)&lt;br /&gt;- Achieve certain number (or more) of "Perfect" rounds. The number of Perfect Win you need to achieve are:&lt;br /&gt;&lt;br /&gt;If you play on&lt;br /&gt;- 1 round match: 1 time or more&lt;br /&gt;- 3 round match: 2 times or more&lt;br /&gt;- 5 round match: 3 times or more&lt;br /&gt;- 7 round match: 4 times or more&lt;br /&gt;&lt;br /&gt;- Achieve certain number (or more) of Super Combo -OR- Ultra Combo Finishes. Super and Ultra finishes both count toward this number.&lt;br /&gt;&lt;br /&gt;If you play on&lt;br /&gt;- 1 round match: 3 times or more&lt;br /&gt;- 3 round match: 5 times or more&lt;br /&gt;- 5 round match: 7 times or more&lt;br /&gt;- 7 round match: 9 times or more&lt;br /&gt;&lt;br /&gt;- Achieve certain number (or more) of First Attack (this means you must score the first strike in a match—the screen gives you the "First Attack" message, and you can mostly do this without even noticing):&lt;br /&gt;&lt;br /&gt;The number of First Attack you need to achieve are:&lt;br /&gt;&lt;br /&gt;If you play on&lt;br /&gt;- 1 round match: 5 time or more&lt;br /&gt;- 3 round match: 10 times or more&lt;br /&gt;- 5 round match: 15 times or more&lt;br /&gt;- 7 round match: 20 times or more&lt;br /&gt;- Then Gouken will appear. Kick his butt to unlock him!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Crítica à dificuldade do jogo:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;David Sirlin não é só um designer de jogos como também é um famoso lutador que participa em torneios de Street Fighter. Ajudou a equilibrar as revisões feitas a Street Fighter II Turbo HD Remix e quando fala da série Street Fighter, temos pelos menos a certeza de que sabe do que fala.&lt;br /&gt;Na mais recente entrada do seu blog, Sirlin critica os analistas que dizem que Street Fighter IV é um jogo acessível a iniciantes e aponta como razões o menu de configuração dos botões, o tamanho dos cenários e uma recuperação muito complicada. Acima de tudo diz que movimentos mais complexos como usar dois botões para throws, ligação de combos complicada, e ultra combos tornam o jogo difícil demais para jogadores casuais.&lt;br /&gt;Sirlin diz que "ouço como é tão 'amigável' para jogadores casuais. Isto é muito misterioso e não sei porque é tantas vezes dito. Nem todos os jogos tem que ser 'amigáveis' para o público casual, por isso seria mais honesto explicar como estas coisas podem ser tão pouco atractivas para os casuais."&lt;br /&gt;Sirlin também critica o modo online pois o facto de podermos escolher combates ranked nega o propósito de um combate ranked. Sirlin também acha que não deveria ser possível ver que lutador o adversário vai escolher pois assim o melhor é esperar que o adversário escolha e usar um bom personagem para contra-atacar. Sirlin também não gosta do facto de existirem personagens para desbloquear, mesmo sabendo que os jogadores casuais adoram desbloquear coisas, não deixa de perguntar porquê personagens?&lt;br /&gt;Será que Street Fighter IV é um jogo acessível a novatos e a jogadores casuais ou terá Sirlin razão?&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;em: eurogamer.pt&lt;br /&gt;&lt;br /&gt;Mais outro arcade stick: &lt;span style="font-weight:bold;"&gt;XCM Dominator Joystick for PS3&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;ara os que passaram muitas horas jogando às maquinas recreativas, chega-lhes o comando inspirado nessas clássicas maquinas.Com 8 botões e com um stick que farão que os jogos de luta sejam de outra maneira.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.discoazul.pt/xcm-dominator-joystick-for-ps3.html"&gt;http://www.discoazul.pt/xcm-dominator-joystick-for-ps3.html&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-1608013499664332627?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/1608013499664332627/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/dicas-para-o-street-fighter-iv.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1608013499664332627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1608013499664332627'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/dicas-para-o-street-fighter-iv.html' title='Dicas para o Street Fighter IV'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-6423822965094775699</id><published>2009-02-25T06:38:00.001Z</published><updated>2009-02-25T06:40:12.756Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vendas'/><title type='text'>Jogos em segunda mão</title><content type='html'>&lt;span id="fullpost"&gt;Desde hace algún tiempo en la industria de los videojuegos se está iniciando una ofensiva contra la venta de juegos de segunda mano, por considerar que afecta negativamente a su negocio. Muchos de los dedos acusadores en Estados Unidos señalan a la cadena de tiendas GameStop, la cual vende juegos usados junto a los nuevos, logrando grandes beneficios con este comercio de 2ª mano. Y, precisamente, uno de los directivos de GameStop ha defendido esta práctica delante de sus proveedores en el DICE.&lt;br /&gt;&lt;br /&gt;Según la compañía toda la industria sale beneficiada ya que nuevos jugadores se introducen en el mercado, prueban juegos que de otra forma no habrían comprado y, en cualquier caso, solo el 4% de las ventas de 2ª mano corresponden a juegos publicados en los últimos 2 meses. Además, el 70% del dinero que obtienen los vendedores es utilizado para comprar nuevos juegos, costeándose el 14% de las compras de juegos nuevos con dichos ingresos.&lt;br /&gt;&lt;br /&gt;Pero en la industria también hay quien ve con buenos ojos estas prácticas. Chris Lewis, vicepresidente de la división de entretenimiento interactivo de Microsoft para Europa, opina que gracias a ello más y más gente toca, juega y experimenta juegos a los que no habrían accedido de otro modo. Cree que es parte del ecosistema y que puede convivir perfectamente con la venta online de contenidos adicionales. &lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.elotrolado.net/noticia_gamestop-y-microsoft-defienden-los-juegos-de-2-mano_15755"&gt;http://www.elotrolado.net/noticia_gamestop-y-microsoft-defienden-los-juegos-de-2-mano_15755&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Entrevista: Chris Lewis is EMEA VP for the Interactive Entertainment Business at Microsoft. Interview by Phil Elliott. &lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Chris Lewis - Part Three&lt;br /&gt;&lt;br /&gt;In the first two parts of the wide-ranging GamesIndustry.biz interview with Microsoft's VP for the Interactive Entertainment Business in the EMEA region, Chris Lewis, he talked on the subjects of the New Xbox Experience, the power of marketing and the success of the Xbox 360 platform in the past year.&lt;br /&gt;&lt;br /&gt;Here he gives his thoughts on the Games For Windows campaign, as well as touching on Windows 7, the Metacritic debate, and why second-hand game sales are an important part of the ecosystem.&lt;br /&gt;&lt;br /&gt;Q: PC gaming is still pretty popular for certain genres, so how do you feel that the Games For Windows campaign has progressed - is there more development planned there?&lt;br /&gt;&lt;br /&gt;Chris Lewis: We're happy there, and we're very mindful that there's a strong and vibrant PC gaming community out there. Not all console games lend themselves to the PC - when it is appropriate we bring games to both platforms, when it's not we don't, and that will continue to be the case.&lt;br /&gt;&lt;br /&gt;Ultimately we're a Windows and PC company at heart, and that's not going to change, and the development on both platforms will remain central and important. The business ebbs and flows, and there will be times when we do more on one platform than the other, but they do co-exist very nicely, and as a company we're in a pretty unique position that we have a strong legacy on PC.&lt;br /&gt;&lt;br /&gt;We now have a similarly robust position on console, but we're excited about all screen sizes, whether they be phones, consoles via the television, or PC. We're uniquely placed to offer a very rich experience on all of those screen types to consumers, and we'll continue to invest across all platforms.&lt;br /&gt;&lt;br /&gt;We remain focused on it, you'll see more from us there in the future, and long may that continue.&lt;br /&gt;&lt;br /&gt;Q: Are you aware of any changes in the next Windows platform that are specifically aimed at the gaming community?&lt;br /&gt;&lt;br /&gt;Chris Lewis: Windows 7 will be great for games, undoubtedly. It's all good news - it's even more robust, it's quicker relatively, and the early testing cycles are proving very promising overall. I think it'll be nothing but good news for PC gamers, but we'll have more to say on that later on this year.&lt;br /&gt;&lt;br /&gt;Q: The subject of Metacritic has been discussed a lot recently as a basis for building developer deals - what are your thoughts on the service? Clearly it's always helpful to have a metric for success, but is it taken too seriously sometimes?&lt;br /&gt;&lt;br /&gt;Chris Lewis: I think you touched on it there - it's only one measure, but it's a very important measure, and one we do focus on. We talk about our Metacritic as regards games that are our own, and others, and we focus on that as you'd expect.&lt;br /&gt;&lt;br /&gt;And actually we enjoy a very good experience, because our games score probably higher than anybody's - so in that regard, hey, it's a great measure. Is it the only metric? No, of course not. It's one that can be very effectively used in combination with a number of other factors that you'd consider in terms of the success, or likely success of a game.&lt;br /&gt;&lt;br /&gt;But it's hard for me to comment on whether we'd further legitimise it in a central way to the way we work with publishers or not - I'm not sure I have a strong view on that, other than to say it's one thing we look at. It's industry-wide, and therefore a relatively generic measure that's quite important and attractive for that reason. It's something that invariably comes up when we review games.&lt;br /&gt;&lt;br /&gt;It'll probably be an ongoing topic of conversation, and it may well come up in the coming weeks and months. I'm not sure I'd make it particularly central or pivotal to the way you work with a third party, or somebody who's developing a game, but I think it's one factor that you would bring in.&lt;br /&gt;&lt;br /&gt;Q: Even though it's not really comparing apples with apples, when you factor in that the same score from one outlet isn't necessarily comparable to the same score from a different outlet?&lt;br /&gt;&lt;br /&gt;Chris Lewis: Not always, I agree, and there are certain factors that can influence the outcome that make it perhaps not truly generic in the way that we inside the industry think about it. So I agree, it does carry some risk in that regard, which I think is another reason why we generally want to be cautious before we make it truly central to the way that we operate with games developers. It's not 100 per cent consistently applied across everything.&lt;br /&gt;&lt;br /&gt;But it's still a very tangible and credible metric to use, as long as it's used in concert with other things. There is some subjectivity involved, because people are involved, and it's not a binary or mechanical process - but there's a high level of expertise in terms of those people that are involved in it.&lt;br /&gt;&lt;br /&gt;I tend to think, and we have this discussion often internally with our own tools and systems. People can say that something isn't accurate, because it doesn't include this, that or the other, but my feeling is that if it's consistently inaccurate, at least I can still use it for trajectory as a bellwether - but I know it should carry a health warning on it, in my mind at for other people here at Microsoft.&lt;br /&gt;&lt;br /&gt;I'm not talking about Metacritic necessarily, but any measurement system. As long as you know, and you're going to check and balance that metric with other things, that's fine.&lt;br /&gt;&lt;br /&gt;Q: Sega's Mike Hayes recently told GamesIndustry.biz that while he didn't like the retail practice of selling second-hand games, he acknowledged that it was a part of the business - what is your stance on that?&lt;br /&gt;&lt;br /&gt;Chris Lewis: Well, I'm a fan of the ecosystem overall. I can see the positive in it, because I can see that what you then get is more and more people touching, playing, experiencing a game that they may not otherwise have access to.&lt;br /&gt;&lt;br /&gt;I think you've got to try and extract some positive from it, and that's undoubtedly a good factor - a positive swirl of ecosystem that results. Clearly it's a reality, and certain retailers are very focused and spend a lot of time on it. It's good business for them.&lt;br /&gt;&lt;br /&gt;But I think things like premium downloadable content, and that kind of thing, will ultimately play a part in used games - and that's not me saying that it's a great way for us to try and minimise that. I think it will be a great enhancement to the way that people experience games. If some additionally content is available via the Xbox Live service, for instance, that further enriches the game experience and might encourage folks to hang on their games for a bit longer.&lt;br /&gt;&lt;br /&gt;I think all of those things can co-exist, so I have a pretty balanced view on it frankly. It is what it is, and from the ecosystem point of view it's a positive thing. I think you will see more premium downloadable content, from us and out partners, which may start to play a part on whether second-hand games sales grow or don't grow.&lt;br /&gt;&lt;br /&gt;Q: Just finally, the results of the public consultation on age ratings, off the back of the Byron Review, are expected at some point soon - what are your feelings there?&lt;br /&gt;&lt;br /&gt;Chris Lewis: We're big Pegi fans here, and a good, strong European standard is precisely what we'd espouse. I know that the proposal went in from the industry just before Christmas, so we're sitting here with baited breath waiting for the outcome of that... but from our point of view we're very much supporters of the pan-European standard. &lt;br /&gt;&lt;br /&gt;Aqui: &lt;a href="http://www.gamesindustry.biz/articles/chris-lewis-part-three"&gt;http://www.gamesindustry.biz/articles/chris-lewis-part-three&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-6423822965094775699?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/6423822965094775699/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/jogos-em-segunda-mao.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6423822965094775699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6423822965094775699'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/jogos-em-segunda-mao.html' title='Jogos em segunda mão'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-1246227537711974736</id><published>2009-02-23T22:38:00.004Z</published><updated>2009-02-23T22:40:01.748Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='XBOX360'/><title type='text'>A XBOX360 continua a bater records</title><content type='html'>&lt;span id="fullpost"&gt; A Xbox 360 continúa alcanzando niveles de récord de ventas durante esta campaña de Navidad, con el Viernes Negro y el mes de noviembre de mayor nivel de ventas de su historia. Xbox 360 ha vendido un número récord de consolas durante el mes de noviembre, con 836.000 unidades.&lt;br /&gt;&lt;br /&gt;Con 298 millones de dólares en ventas de juegos de desarrolladoras en noviembre, Xbox 360 ha generado más ingresos para los editores de juegos que PS3 y Wii juntas esta generación.&lt;br /&gt;&lt;br /&gt;Además de vender el triple de consolas que PS3 durante el fin de semana del Viernes Negro, Xbox 360 ha terminado el mes de noviembre con el doble de ventas que PS32. Este tremendo éxito se está repitiendo en todo el mundo, ya que Xbox 360 es la consola que mayor crecimiento de ventas ha experimentado en Europa durante el mes de noviembre, con un incremento del 124% respecto al año pasado, comparado con el 43% de Wii y el 3% de PS33.&lt;br /&gt;&lt;br /&gt;Pero el negocio de los juegos es algo más que las ventas de consolas. Las fuertes ventas de software y el crecimiento de la comunidad online son imprescindibles para el éxito a largo plazo de una plataforma. Xbox 360 superó a PS3 en ventas totales de software durante el mes de noviembre, con 408 millones de dólares, gracias al mejor y más amplio catálogo de juegos1.&lt;br /&gt;&lt;br /&gt;Además, Xbox LIVE continúa superando a sus competidores con más de 14 millones de miembros activos en todo el mundo, aumentando un 66% la media de visitantes únicos3. Como ejemplo de su liderazgo, cada día se realizan más de 1,5 millones de transacciones y tienen lugar 4 millones de sesiones de juego en Xbox LIVE. En total, gracias a 45 redes y estudios asociados, así como a Netflix, se ofrecen más de 30.000 piezas de contenido de entretenimiento a través de Xbox LIVE.&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.marcaplayer.com/2008/12/18/xbox360/1229617317.html"&gt;http://www.marcaplayer.com/2008/12/18/xbox360/1229617317.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-1246227537711974736?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/1246227537711974736/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/xbox360-continua-bater-records.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1246227537711974736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1246227537711974736'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/xbox360-continua-bater-records.html' title='A XBOX360 continua a bater records'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-4476406184721596502</id><published>2009-02-23T22:32:00.006Z</published><updated>2009-02-23T22:36:30.240Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cultura Gamer'/><title type='text'>Jogadores Profissionais</title><content type='html'>&lt;span id="fullpost"&gt;Retirei este artigo, da revista sensação espanhola: "Marca Player", com muitos e bons artigos sobre a comunidade gamer.&lt;br /&gt;&lt;br /&gt;Clica na imagem, para a aumentares.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img518.imageshack.us/img518/6780/artigossobreprosdojogo.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 800px;" src="http://img518.imageshack.us/img518/6780/artigossobreprosdojogo.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A revista tem site, e é: &lt;a href="http://www.marcaplayer.com/"&gt;http://www.marcaplayer.com/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-4476406184721596502?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/4476406184721596502/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/jogadores-profissionais.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4476406184721596502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4476406184721596502'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/jogadores-profissionais.html' title='Jogadores Profissionais'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-876647338977781233</id><published>2009-02-22T03:37:00.001Z</published><updated>2009-02-22T03:37:47.298Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Sony looking for testers for 'new game machine'</title><content type='html'>&lt;span id="fullpost"&gt;A new job listing on the Sony Computer Entertainment Japan website has us intrigued. It asks for someone to "evaluate/assess" a "new games machine," according to Gamespot's translation. The device will be "part of the PlayStation or PSP series and their peripherals." Considering the PS3's 10-year life cycle, we're not expecting its successor any time soon.&lt;br /&gt;&lt;br /&gt;As for the PSP, there've been rumors recently regarding a PSP-2 of some description. This could be it, or it could just be yet another iteration of the PSP: an incremental upgrade, the PSP-4000, which could be arriving later this year, if Eurogamer's sources are to be believed. Alternatively, this "new device" could be something completely ... new. The long-rumored PSPhone, perhaps?&lt;br /&gt;&lt;br /&gt;Regardless of what it is, it's comforting to know that Sony's got something cooking behind the scenes. We look forward to finding out more, but suspect it may be a while before we do.&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.joystiq.com/2009/02/20/sony-looking-for-testers-for-new-game-machine/"&gt;http://www.joystiq.com/2009/02/20/sony-looking-for-testers-for-new-game-machine/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-876647338977781233?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/876647338977781233/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/sony-looking-for-testers-for-new-game.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/876647338977781233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/876647338977781233'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/sony-looking-for-testers-for-new-game.html' title='Sony looking for testers for &apos;new game machine&apos;'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-332608007261761393</id><published>2009-02-22T03:32:00.000Z</published><updated>2009-02-22T03:33:24.700Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cultura Gamer'/><title type='text'>Violent games cause ignorance to suffering</title><content type='html'>&lt;span id="fullpost"&gt;A just-released research report claims that playing violent video games makes players “comfortably numb” to the pain and suffering of others. The study, conducted by University of Michigan professor Brad Bushman and Iowa State University professor Craig Anderson, appears in the March 2009 issue of Psychological Science. Both Bushman and Anderson have previously published research with negative findings about violent games. A press release describes the research methodology employed in the new report: 320 college students played either a violent or a nonviolent video game for approximately 20 minutes.  A few minutes later, they overheard a staged fight that ended with the “victim” sustaining a sprained ankle and groaning in pain.&lt;br /&gt;&lt;br /&gt;People who had played a violent game took significantly longer to help the victim than those who played a nonviolent game—73 seconds compared to 16 seconds. People who had played a violent game were also less likely to notice and report the fight. And if they did report it, they judged it to be less serious than did those who had played a nonviolent game. In the second study, the participants were 162 adult moviegoers. The researchers staged a minor emergency outside the theater… The researchers timed how long it took moviegoers to [help]… Participants who had just watched a violent movie took over 26 percent longer to help than either people going into the theater or people who had just watched a nonviolent movie.&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://"&gt;http://www.rlslog.net/research-violent-games-cause-ignorance-to-suffering/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-332608007261761393?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/332608007261761393/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/violent-games-cause-ignorance-to.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/332608007261761393'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/332608007261761393'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/violent-games-cause-ignorance-to.html' title='Violent games cause ignorance to suffering'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-6430763330757029041</id><published>2009-02-21T21:51:00.003Z</published><updated>2009-02-21T21:54:23.368Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Killzone2'/><title type='text'>Killzone 2 webgame</title><content type='html'>&lt;span id="fullpost"&gt;Sony have released a press release giving exciting details of the launch of the new Killzone 2 webgame! This new webgame is part of Sony’s big marketing push towards to popular game and is compatible with Firefox 3 and Internet Explorer 6 &amp; 7.&lt;br /&gt;&lt;br /&gt;According to Sony, you can;&lt;br /&gt;&lt;br /&gt;Battle the Helghast across the entire World Wide Web. Shoot up the internet. Leave a trail of destruction in your wake. Whether you’re checking your email, doing some shopping or just randomly surfing, the Helghast can strike at any time. The www is now one big Killzone.&lt;br /&gt;&lt;br /&gt;All you need to do is visit www.Killzonewebgame.com and install the plugin. It says you can either fight the Helghast simply by yourself, or with up to three friends. You can also destroy the site you are on when in battle.&lt;br /&gt;&lt;br /&gt;It all sounds very exciting and a very unique way the promote the game. It should certainly get people talking!&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.killzonewebgame.com/ "&gt;http://www.killzonewebgame.com/&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;e já agora... os jogos em blu-ray:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v202/bomba/kz2-gio-1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 400px;" src="http://img.photobucket.com/albums/v202/bomba/kz2-gio-1.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-6430763330757029041?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/6430763330757029041/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone-2-webgame.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6430763330757029041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6430763330757029041'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone-2-webgame.html' title='Killzone 2 webgame'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-1264097388769208678</id><published>2009-02-21T21:50:00.001Z</published><updated>2009-02-21T21:50:45.176Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><title type='text'>Resident Evil 5, comprar ou alugar?</title><content type='html'>&lt;span id="fullpost"&gt;The visuals and co-op play are the only items that actually justify spending $60 on Resident Evil 5, other wise it seems a step back in a generation where Dead Space seems to have re-invented the concept of survival horror. Sure its going to sell a million copies in a short span of time, but we believe that this is certainly not one of the must haves of this year, it a title that is worth perhaps renting or buying at a later date, since this money can be easily spent on something the guys at Capcom call Street Fighter IV.&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://v4vg.com/re5-buy-or-rent-rent/"&gt;http://v4vg.com/re5-buy-or-rent-rent/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-1264097388769208678?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/1264097388769208678/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/resident-evil-5-comprar-ou-alugar.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1264097388769208678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1264097388769208678'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/resident-evil-5-comprar-ou-alugar.html' title='Resident Evil 5, comprar ou alugar?'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-5470402921931579051</id><published>2009-02-21T21:47:00.000Z</published><updated>2009-02-21T21:48:13.937Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Killzone2'/><title type='text'>Killzone 2 Multiplayer Better Than Halo 3?</title><content type='html'>&lt;span id="fullpost"&gt;The overall experience across eight maps proved to be rather exhilarating and memorable, there often were moments when two snipers were locked in combat with each other high above, while a battle of blood and guts raged at the ground below. Our only wish to Guerilla Games is incorporating a recording feature, for players to showcase the passionate kills across the game. When a couple of  Halo 3 regulars came back to their game, they found a lot of the combat on the sluggish side, the original Halo might have held the crown of being the king of online multiplayer in the consoles but with Killzone 2 its hard to brush away such blood curdling moments out of our heads.&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://v4vg.com/killzone-2-multiplayer-better-than-halo-3/"&gt;http://v4vg.com/killzone-2-multiplayer-better-than-halo-3/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-5470402921931579051?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/5470402921931579051/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone-2-multiplayer-better-than-halo.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/5470402921931579051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/5470402921931579051'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone-2-multiplayer-better-than-halo.html' title='Killzone 2 Multiplayer Better Than Halo 3?'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-138190180501704936</id><published>2009-02-21T04:42:00.004Z</published><updated>2009-02-21T07:20:07.875Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><title type='text'>Diferenças de SF4 na PS3 e XBOX360</title><content type='html'>&lt;span id="fullpost"&gt;First impressions of both versions are very promising. The key component is the 60fps gameplay, and that is entirely identical between the two systems. The only difference comes down to the limitations of each system's controllers, but even they performed better than I expected. Personally, I wasn't a big fan of Capcom's Super Street Fighter II Turbo HD Remix, mainly because the Xbox 360 d-pad in particular is absolutely woeful. Not wishing to shell out any more money for additional pads, the game turned out to be a complete waste of the requisite 1,200 Microsoft Points. Playing the PS3 version later, I was still hardly impressed with performance of the basic pad there, either. The old six-button SEGA Saturn pad was sorely missed.&lt;br /&gt;&lt;br /&gt;The differences are still worth checking out though from a technical perspective, so in addition to my Eurogamer piece, examine this screenshot work from MazingerDUDE, who first reported that the PS3 version of the game dynamically switches from 720p to 630p when the close-ups are invoked. WipEout HD has a similar, albeit more advanced method of changing resolution, but that relies on the PS3’s horizontal scaler… Street Fighter IV’s scaling is entirely software-based.&lt;br /&gt;&lt;br /&gt;Continua em: &lt;a href="http://www.eurogamer.net/articles/face-off-street-fighter-iv-article"&gt;http://www.eurogamer.net/articles/face-off-street-fighter-iv-article&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-138190180501704936?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/138190180501704936/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/street-fighter-iv-melhor-na-xbox360.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/138190180501704936'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/138190180501704936'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/street-fighter-iv-melhor-na-xbox360.html' title='Diferenças de SF4 na PS3 e XBOX360'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-2507714016458765612</id><published>2009-02-21T04:29:00.001Z</published><updated>2009-02-21T04:31:03.084Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Eventos'/><title type='text'>Troféu Game World</title><content type='html'>&lt;span id="fullpost"&gt;O 5º Troféu Game World é um evento que divulga e premia, os jogos, consoles, empresas, anunciantes e fabricantes que se destacaram no ano de 2008.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gameworld.com.br/imgs/logo.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 264px; height: 219px;" src="http://www.gameworld.com.br/imgs/logo.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.gameworld.com.br/"&gt;http://www.gameworld.com.br/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-2507714016458765612?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/2507714016458765612/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/trofeu-game-world.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2507714016458765612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2507714016458765612'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/trofeu-game-world.html' title='Troféu Game World'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-3280199234558712828</id><published>2009-02-19T21:45:00.001Z</published><updated>2009-02-19T21:46:21.469Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone2'/><title type='text'>Killzone developer mentions co-op DLC</title><content type='html'>&lt;span id="fullpost"&gt;Yes, Killzone 2 is a great game. But you know what would make it even greater? Co-op. Those that play the single-player adventure soon realize that the computer AI partners aren't up to snuff -- a "human" squad-mate would be a much better ally in the fight against the Helghast ... or is it: the Helghast's fight against you ...&lt;br /&gt;&lt;br /&gt;Producer Angie Smets talked about post-release DLC on the European PlayStation site. She notes that split-screen co-op had to be axed due to the overwhelming graphical demands of the game. However, the team at Guerrilla Games is looking into what they can do once the game is out to the public. "We're investigating [co-op] now for downloadable content," she says. "We're looking at what would be the nicest possible things for downloadable content. We've already started on maps ... we're not allowed to talk about anything else unfortunately!"&lt;br /&gt;&lt;br /&gt;Additional maps for the multiplayer mode are a must, given today's necessity for multiplayer DLC. However, we're most hoping for some kind of co-op mode. Guerilla Games offered some game-changing updates to its PSP game, Killzone Liberation -- we're hopinng the team will be able to follow suit for Killzone 2.&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://playstation.joystiq.com/2009/02/19/killzone-developer-mentions-co-op-dlc/"&gt;http://playstation.joystiq.com/2009/02/19/killzone-developer-mentions-co-op-dlc/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-3280199234558712828?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/3280199234558712828/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone-developer-mentions-co-op-dlc.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/3280199234558712828'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/3280199234558712828'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone-developer-mentions-co-op-dlc.html' title='Killzone developer mentions co-op DLC'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-7275003468577988592</id><published>2009-02-19T02:55:00.003Z</published><updated>2009-02-19T02:58:44.167Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Análise'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><title type='text'>Análise do Street Fighter IV e DLC modo torneio</title><content type='html'>&lt;span style="font-weight:bold;"&gt;Gamespot review - 9/10&lt;/span&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;The good:&lt;br /&gt;&lt;br /&gt;    * Gorgeous character models, animations, and background art&lt;br /&gt;    * Comprehensive multiplayer modes&lt;br /&gt;    * Accessible but nuanced gameplay&lt;br /&gt;    * Plenty of replay value for completionists.&lt;br /&gt;&lt;br /&gt;The bad:&lt;br /&gt;&lt;br /&gt;    * No tournament mode&lt;br /&gt;    * Online play suffers if either fighter's connection is slow.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Street Fighter IV will welcome you with open arms, whether you're a lapsed fan concerned that you've been out of the loop for too long or you're dipping your toes for the first time. Amazing presentation, intricate and enjoyable fighting gameplay, and long-term appeal with online play make this a must-have. Street Fighter IV is undoubtedly one of the finest examples of the fighting genre in this generation.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.gamespot.com/ps3/action/streetfighteriv/review.html"&gt;http://www.gamespot.com/ps3/action/streetfighteriv/review.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;E o modo torneio????&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Capcom announces Street Fighter IV DLC&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The game isn't even released yet, and already Capcom is talking about its first list of updates for Street Fighter IV.&lt;br /&gt;&lt;br /&gt;Most important of them is the Championship Pack, a free download which includes a few updates for the retail game to help enhance the overall Street Fighter experience.  A new Replay Mode will allow you to record your fight and share it with others.  A new Points system will let you measure your fighting skills in both Championship and Tournament points, and the update also introduces the Enhanced Tournament Matching System to provide better matchmaking for beginner and mid-level skill players, with competitors also earning Grade Points which grant access to higher level tournies.&lt;br /&gt;&lt;br /&gt;Capcom has also announced their plans to release costume packs during the first month of the game's release.  From February 17th to March 17th, the company will release one pack each week, with each pack containing five new costumes and costing $4 / 320 Microsoft Points on their respective consoles.&lt;br /&gt;&lt;br /&gt;Hit the jump for the full list of costume packs, including release dates and a character-by-character list of who's getting new threads each week.&lt;br /&gt;&lt;br /&gt;    * 2/17 – Brawler Pack DLC Pack will include alternate costumes for: Zangeif, E.Honda, Rufus, El Furete, and Abel.&lt;br /&gt;&lt;br /&gt;    * 2/24 – Femme Fatale Pack will include alternate costumes for: Chun-Li, Cammy, Sakura, Rose, and C.Viper.&lt;br /&gt;&lt;br /&gt;    * 3/3/09 – Shoruken Pack will include alternate costumes for: Ryu, Ken, Akuma, Gouken, and Dan.&lt;br /&gt;&lt;br /&gt;    * 3/10/09 – Shadowloo Pack will include alternate costumes for: Seth, M.Bison, Sagat, Balrog, and Vega.&lt;br /&gt;&lt;br /&gt;    * 3/17/09 – Classic Pack will include alternate costumes for: Guile, Dhalsim, Fei-Long, Blanka, and Gen.&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.talkingaboutgames.com/news/generalnews/3263-capcom-announces-street-fighter-iv-dlc-free-content-update-plus-for-pay-costume-packs"&gt;http://www.talkingaboutgames.com/news/generalnews/3263-capcom-announces-street-fighter-iv-dlc-free-content-update-plus-for-pay-costume-packs&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-7275003468577988592?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/7275003468577988592/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/analise-do-street-fighter-iv-e-dlc-modo.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7275003468577988592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7275003468577988592'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/analise-do-street-fighter-iv-e-dlc-modo.html' title='Análise do Street Fighter IV e DLC modo torneio'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-4115970175089597776</id><published>2009-02-19T02:26:00.001Z</published><updated>2009-02-19T02:37:45.549Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='XBOX360'/><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><title type='text'>Thank you, Microsoft, for degrading GTAIV</title><content type='html'>&lt;span id="fullpost"&gt;So I finally downloaded The Lost And Damned on the Xbox 360. While it is a fine game and a very good piece of downloadable content - it’s essentially the same game in almost every aspect. Except of course the improved bike physics (THANK GOD!)&lt;br /&gt;&lt;br /&gt;Now here I was playing through the missions and drinking vodka. After about 6 shots and 10 way-too-linear story missions, I decided to pop in the good ol quest of Kolya (Niko=Nikolay=Kolya) Bellick.&lt;br /&gt;&lt;br /&gt;And do you know what hit me at that point? (besides the vodka)&lt;br /&gt;&lt;br /&gt;Microsoft, the damn fuck faces, are the reason why GTA IV initially looked like crap.&lt;br /&gt;&lt;br /&gt;Now I’m not going to say “TEH XBOX 360 is weaker than PI ES THR33 that’s becuz gta iv kud luk bettr!!!”. No.&lt;br /&gt;&lt;br /&gt;Think about it.&lt;br /&gt;&lt;br /&gt;Whenever a game is exclusive, it’s developed only for that specific platform to which it is exclusive. Fact.&lt;br /&gt;&lt;br /&gt;Whenever a game goes multiplat, a single engine is developed for both platforms, but initially is tested out on console A - which is the main console. Only very few developers (Infinity Wards is amongst them) have dedicated teams that develop engines alongside for each platform. Rockstar isn’t one of them as far as we know.&lt;br /&gt;&lt;br /&gt;Ok, so now you might be thinking - but since the explosions in GTAIV look better on PS3, it’s probably the main platform?&lt;br /&gt;&lt;br /&gt;Wrong.&lt;br /&gt;&lt;br /&gt;The explosions look better on the PS3 because it has more processing power (I am not contradicting myself with the upper quote, this is different), yet the main engine was developed for the Xbox 360.&lt;br /&gt;&lt;br /&gt;Why?&lt;br /&gt;&lt;br /&gt;Using my flawless 6-shots of vodka logic, I pop in Nikolays adventures from GTAIV and see that the game looks identical to the first DLC pack (Lost and Damned).&lt;br /&gt;&lt;br /&gt;What does this tell us?&lt;br /&gt;&lt;br /&gt;Merely that that is AS GOOD as the game can look. They CANNOT MAKE IT LOOK BETTER.&lt;br /&gt;&lt;br /&gt;Microsoft gave out $50 GOD DAMN MILLION KAPITALIST DOLLARS for this content. Don’t you think M$ would pursuade Rockstar to make the game look better?&lt;br /&gt;&lt;br /&gt;The expansion packs are EXCLUSIVE to the Xbox 360. You don’t need another team to port and/or develop specifically for another console. Allocate all your resources to this expansion and make it look better.&lt;br /&gt;&lt;br /&gt;Wait, what, you can’t?&lt;br /&gt;&lt;br /&gt;Ah, that’s right. It’s just that your console is weaker and you cannot make it look better. Tusk tusk.&lt;br /&gt;&lt;br /&gt;I’m not being a fanboy here (or am I?), but I am very disappointed with the $50 million deal. It wouldn’t make ANY sense if the PS3 was the main console developed for, thus the Xbox 360 was ported onto it and the game was initially developed within Xbox 360’s technical limitations.&lt;br /&gt;&lt;br /&gt;Ask any game developer about the situation, as in where one console is going to have extra content added to it further on, and the other won’t get that content. Which console would be the “main” one in this situation? HMMMMM what a tough choice.&lt;br /&gt;&lt;br /&gt;Because of the Xbox 360, we got a WEAKER product.&lt;br /&gt;&lt;br /&gt;I could’ve said that Microsoft is to blame for the shit-like brown look of the game itself, but I’m not sure about that one. But fact is that if it was developed for the PS3 as the main console, the game could’ve been something more. A lot more.&lt;br /&gt;Just GOD DAMN LOOK AT IT YOU KAPITALISTS, CANT YOU SEE IT?&lt;br /&gt;&lt;br /&gt;Just GOD DAMN LOOK AT IT YOU KAPITALISTS, CANT YOU SEE IT?&lt;br /&gt;&lt;br /&gt;If you damn kapitalists don’t see it, I might just have to make a drunk video to show it to you.&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://thatsovietguy.com/gtaiv_lost_and_damned_review_sorta"&gt;http://thatsovietguy.com/gtaiv_lost_and_damned_review_sorta&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-4115970175089597776?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/4115970175089597776/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/thank-you-microsoft-for-degrading-gtaiv.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4115970175089597776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4115970175089597776'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/thank-you-microsoft-for-degrading-gtaiv.html' title='Thank you, Microsoft, for degrading GTAIV'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-5898223441403121820</id><published>2009-02-19T02:23:00.001Z</published><updated>2009-02-19T02:24:45.252Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumor'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>Rumor: Firmware 2.7 Details Leaked</title><content type='html'>&lt;span id="fullpost"&gt;A member of the GameTrailers Forums said the following:&lt;br /&gt;&lt;br /&gt;“Okay, GT, i lurk these boards a lot so i’m going to throw you a bone. Take it or leave it. Anyway, A friend of mine works in an R&amp;D department at Sony and recently let me in on the firmware details for 2.7. If you were disappointed with 2.6, you’ll probably like what you’re about to hear, but it’s still missing some very crucial (and heavily requested) features. Here’s a list of the things he told me will be changed:&lt;br /&gt;&lt;br /&gt;Friends List:&lt;br /&gt;- Voice Messaging is now available as an alternative to text after selecting a user on the friends list. Voice message recordings are capped at 30 seconds.&lt;br /&gt;- Home Integration: Saved Playstation Home avatar photos can be selected as photo ID for Gamer Card/Friends List.&lt;br /&gt;- Trophy number and Gamer Level are listed under Friend names for quick reference.&lt;br /&gt;&lt;br /&gt;Gamer Card &amp; Trophies:&lt;br /&gt;- Gamer Card layout has been changed to more closely resemble the Playstation Store aesthetic.&lt;br /&gt;- Past Trophy information can be viewed in detail by selecting “Recent Trophy History” option.&lt;br /&gt;- Newly aquired trophies auto-sync in the background&lt;br /&gt;- Server infrastructure for Trophies has been optimized. Resulting in faster retrieval time for Gamer Card and Trophy information.&lt;br /&gt;&lt;br /&gt;In-Game XMB:&lt;br /&gt;- Loading time for In-Game XMB has been drastically reduced, resulting in a more seemless in-game experience.&lt;br /&gt;- “Theme settings” options while in-game is now available, allowing custom themes to be applied to the In-Game XMB.&lt;br /&gt;- Internet Browser can now be accessed while in-game.&lt;br /&gt;- Voice messaging and voice chat options can be used while in-game.&lt;br /&gt;- Options that cannot be used in the XMB during game sessions are grayed out (but still selectable) to eliminate user accessibility confusion.&lt;br /&gt;&lt;br /&gt;Misc:&lt;br /&gt;- Other slight UI tweaks and enhancements.&lt;br /&gt;&lt;br /&gt;Seems like there is still no word on cross-game invites, but i think the integration of Home (as small as it is) into the rest of the Playstation experience is still a step in the right direction. The update is pretty big but he said it would hit sometime in Q2 of ‘09″.&lt;br /&gt;&lt;br /&gt;Consider this jsut a rumor, but it would be awesome if this is true, In-Game Internet Browser, In-Game voice chat and voice messaging look really awesome. I hope that this is true&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://ps3trophiesguides.wordpress.com/2009/02/18/rumor-firmware-27-details-leaked/"&gt;http://ps3trophiesguides.wordpress.com/2009/02/18/rumor-firmware-27-details-leaked/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-5898223441403121820?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/5898223441403121820/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/rumor-firmware-27-details-leaked.html#comment-form' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/5898223441403121820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/5898223441403121820'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/rumor-firmware-27-details-leaked.html' title='Rumor: Firmware 2.7 Details Leaked'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-4015338450359778999</id><published>2009-02-18T19:42:00.001Z</published><updated>2009-02-18T19:45:19.338Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cultura Gamer'/><title type='text'>Violent Play is Normal for Boys</title><content type='html'>&lt;span id="fullpost"&gt;Are those who rail against violence in video games and other forms of media actually hindering the natural male development of boys?&lt;br /&gt;&lt;br /&gt;That's the conclusion of former Newsweek reporter Peg Tyre, author of The Trouble With Boys.&lt;br /&gt;&lt;br /&gt;Mike Thompson of Ars Technica reports on remarks made by Tyre to a parents' group in North Salem, New York:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;    Many [boys] play and think around violence. We might see them as doing something potentially dangerous. But actually what they're doing is playing around with ideas of courage and valor, good versus evil, and teamwork. These are ideas we want to inculcate in our culture...&lt;br /&gt;&lt;br /&gt;     &lt;br /&gt;&lt;br /&gt;    There was such media saturation about [events like Columbine]… that it seemed to people that it was happening in their communities next door, [and] it created a zero tolerance policy towards violence...&lt;br /&gt;&lt;br /&gt;    You're often playing a heroic role [in a video game]. I think that sense of heroism has been around since Greek drama. If you want to get into violence, look at The Odyssey  or The Iliad. Homer's stories are very violent… but we regard them with less suspicion.&lt;br /&gt;&lt;br /&gt;    I started off, admittedly, as a video game hater... [But] I sat down and played Halo with [my sons], and while I saw that it's very violent, I also saw that it's a very condensed form of violence… so I started to take a different view about video games: maybe I should be a little less hysterical about them.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.gamepolitics.com/2009/02/18/author-violent-play-normal-boys"&gt;http://www.gamepolitics.com/2009/02/18/author-violent-play-normal-boys&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-4015338450359778999?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/4015338450359778999/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/violent-play-is-normal-for-boys.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4015338450359778999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4015338450359778999'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/violent-play-is-normal-for-boys.html' title='Violent Play is Normal for Boys'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-1905630484648906252</id><published>2009-02-18T19:41:00.001Z</published><updated>2009-02-18T19:44:58.496Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dicas'/><title type='text'>Burnout Paradise - Dicas do award "Stunt Superstar"</title><content type='html'>&lt;span id="fullpost"&gt;O Award em questão é o "Stunt Superstar" que consiste em fazer nada mais nada menos que um difícil Multiplier de 40x numa prova de Stunt Run.&lt;br /&gt;&lt;br /&gt;De notar que podes utilizar estas dicas para fazer algumas provas de Stunt Run, especialmente aquela que começa no finish do Windfarm.&lt;br /&gt;&lt;br /&gt;Apertem os cintos e aqui vamos...&lt;br /&gt;&lt;br /&gt;Parte 0 - Introdução&lt;br /&gt;&lt;br /&gt;Antes de mais, umas dicas essenciais (que servem para todos os stunt runs). Conduz com pouca velocidade, dando boost apenas nos saltos em que é necessário velocidade, ou quando precisas que o relógio volte a zero. Muitas vezes dei boost e travei logo para que o carro não acelerasse muito. Desta forma tens maior controlo sobre o carro e a probabilidade de te espetares é menor. Outra forma do relógio voltar ao inicio é fazer um pequeno drift, técnica que actualmente uso em vez de usar o boost.&lt;br /&gt;&lt;br /&gt;Quando fizeres saltos (nos mais fáceis) tenta sempre fazer spin para entrares em reverse no salto. Conta mais um multiplier. Eu apercebi-me que, para fazer spin, é melhor usar o travão de mão e travar com L2 ao mesmo tempo que viramos, não uses só travão de mão (no quadrado).&lt;br /&gt;&lt;br /&gt;Nas rampas com menos probabilidade de te espetares, tenta fazer vários tipos de acrobacias. Por exemplo, na mesma rampa podes tentar um reverse spin+air time num salto, apenas spin+airtime noutro salto e ainda apenas air time noutro salto. Até acho que depois de fazeres um reverse spin duplo após um reverse spin simples. Por isso, apenas com uma rampa, podes fazer montes de multipliers. Escolhe bem essas rampas que um simples erro significa o fim.&lt;br /&gt;&lt;br /&gt;O carro que usei na altura foi o Hawker especial, mas após mais umas quantas horas em Stunt Runs, actualmente o meu carro preferido é o KitanoTouge Criterion. Este carro tem um drift espectacular e não foge tanto quanto o Hawker quando se dá boost&lt;br /&gt;&lt;br /&gt;Parte 1 - O aquecimento&lt;br /&gt;&lt;br /&gt;Comecei no evento de stunt run no finish do windfarm. Aquele em que tens logo ali à direita uma série de saltos consecutivos sobre a estrada em cotovelo. Mas não vais já por aí. Primeiro segue pela estrada que fica um pouco à esquerda da câmara quando o carro pára de dar voltas no ínicio da prova. Vai em velocidade máxima e logo em frente tens um salto e um billboard. Tenta fazer spin antes de saltares para dar mais multipliers. Depois desse continua em frente um bocado para ganhares balanço e volta o carro 180º. Faz o mesmo salto que fizeste antes (em sentido inverso) em velocidade máxima com spin no salto. Com estes 2 saltos podes ganhar 4 Mults, 5 com sorte.&lt;br /&gt;&lt;br /&gt;Parte 2 - A descida ao inferno&lt;br /&gt;&lt;br /&gt;Segue em frente, abranda e prepara-te para, à esquerda, descer aos saltos sobre a estrada em cotovelo. Para estes saltos consecutivos, tens de apontar bem o carro e começa devagar. Depois de caires 2 vezes, tens um billboard e depois mais não sei quantos saltos e mais um billboard e termina essa sucessão. São mais ou menos 5 mults aqui.&lt;br /&gt;&lt;br /&gt;Parte 3 - O comboio vai partir&lt;br /&gt;&lt;br /&gt;No fim disso tudo, vais cair junto da linha do comboio. Entra nela e sobe pela linha em velocidade moderada porque tens lá em cima umas carruagens que parece que têm iman. Evita também as rampas pequenas, lembra-te que não queres pontos, queres multipliers. Quando vires uma ponte com a parte de cima em arco (aquela que tem um billboard em cima) encosta-te ao lado direito para passares ao lado dessa ponte pois há um superjump. Para este é preciso alguma velocidade pois é um salto grande, por isso boost nele. Depois de saires desse salto continua sempre em frente e antes de entrares no primeiro túnel, vira 180º.&lt;br /&gt;&lt;br /&gt;Parte 4 - Publicidade para quê?&lt;br /&gt;&lt;br /&gt;Encosta-te à esquerda fora da linha do comboio. Tens um salto para um billboard. Vai em velocidade e tenta fazer spin para mais mults. Mesmo do outro lado da linha do comboio tens outro billboard. Por isso volta atrás e e fá-lo da mesma forma que o anterior. Aproveita estas duas rampas para fazer mais saltos diferentes para mais multipliers. Depois desses saltos, em frente do lado direito da linha tens uma rampa para o topo da ponte com a parte de cima em arco. Salta e tens um billboard para partir. Segue em frente , desce a ponte e continua encostado à direita. Tens uma rampa grande em terra e lá em cima, no salto, um billboard. Não faças spin neste pois é provável que vás bater na parede da montanha e aponta o carro um pouco para a esquerda mesmo antes de saltares.&lt;br /&gt;&lt;br /&gt;Parte 5 - É sempre a bombar&lt;br /&gt;&lt;br /&gt;Segue em frente e desce a linha do comboio, vai com velocidade moderada. Vais fazer o superjump por cima da bomba de gasolina. Para isso usa a escada ao lado da linha de comboio depois do túnel. Basta um pouco de boost quando já estás com o carro controlado a subir a rampa. Larga o boost e deixa o carro estabilizar quando toca no chão. Em frente tens outra rampa para partir um billboard. Dá boost para o salto. Larga o boost e deixa novamente o carro estabilizar na descida. Em frente tens outro billboard, dá boost e tenta fazer spin.&lt;br /&gt;&lt;br /&gt;Parte 6 - O passeio&lt;br /&gt;&lt;br /&gt;Se chegaste até aqui, já deves começar a transpirar e sentir as mãos a tremer. Deves ter agora mais de 25 multipliers. Segue para sul em velocidade moderada até à pedreira. Cuidado que vais passar uma rua com uns muros ao meio da estrada. Segue com calma dando um boost para manter a combo, ou um driftzinho, se o boost estiver perto do fim.&lt;br /&gt;&lt;br /&gt;Parte 7 - A luz ao fundo... da pedreira&lt;br /&gt;&lt;br /&gt;Na entrada da pedreira tenta fazer o barrel roll naquele Superjump lá para baixo. Com sorte fazes 6 multipliers só neste salto. Na pedreira tens um billboard naquela rampa em metal grande (que passa por dentro de uma casa). Para este tens mesmo de ir na esgalha pois era sempre onde me espetava. Não podes só acelerar na rampa, tens de vir de trás já com alguma velocidade. A pedreira tem várias saídas e a que me vou referir daqui em diante encontra-se da seguinte forma. Quando fazes o Superjump do início deste parágrafo e cais no chão, viras à esquerda e passas por uma ponte em metal entre duas rampas, segues em frente, passas uns edifícios e começa uma subida que depois de uma bifurcação à direita estás novamente no Superjump. Tens nessa bifurcação à esquerda, um billboard. Tenta um grande spin para contar mais multipliers. Tens lá mais um salto fácil. Para lá ires, quando estás cá em baixo, em vez de ires para a subida da saída, à esquerda, mesmo junto ao inicio dessa subida, tens uma outra estrada que inclina na curva. Mais à frente tens uma rampa. Tenta só saltar na esgalha, sem spins pois é um grande salto. Sai da pedreira pela saída usual e desce a rua. Logo aí tens aquele superjump que vai dar à parte de baixo da barragem.&lt;br /&gt;&lt;br /&gt;Parte 8 - Ainda não está????&lt;br /&gt;&lt;br /&gt;Se ainda não fizeste os 40x, não desesperes, deve faltar-te 1 ou 2. Segue em frente um pouco e à esquerda tens a ponte com 2 superjumps e 2 billboards na linha do comboio sobre a ponte. Estes devem ser suficientes.&lt;br /&gt;&lt;br /&gt;Parte 8 - Conclusão&lt;br /&gt;&lt;br /&gt;Se achas que 40 multipliers é quase impossível, como eu achava ao início, devo dizer que depois de ter feito este award continuei a fazer Stunt Runs para aprefeiçoar a técnica - aliás, houve uma altura em que passava horas no Burnout Paradise só a fazer Stunt Runs. Evolui bastante e neste momento o meu record é de 107 multipliers com uma pontuação acima dos 34 milhões.&lt;br /&gt;&lt;br /&gt;Como vês é fácil :-)&lt;br /&gt;&lt;br /&gt;Não, como vês não é nada fácil e precisas de alguma sorte (e insistência) para não falhares um único salto e não te esmagares em nada. Eu aconselharia-te a teres calma no acelerador e calma contigo próprio, pois não vais conseguir à primeira. Estuda e vê o método em que te adaptas melhor, faz as alterações necessárias a este precurso, ou utiliza outro que te agrade mais.&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://videojoga.blogspot.com/"&gt;http://videojoga.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-1905630484648906252?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/1905630484648906252/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/burnout-paradise-dicas-do-award-stunt.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1905630484648906252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1905630484648906252'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/burnout-paradise-dicas-do-award-stunt.html' title='Burnout Paradise - Dicas do award &quot;Stunt Superstar&quot;'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-3086025989625123845</id><published>2009-02-17T22:53:00.001Z</published><updated>2009-02-17T23:14:36.424Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='PODCAST'/><title type='text'>PORCAST#16 - Killzone 2 e Novidades</title><content type='html'>&lt;span style="font-weight:bold;"&gt;Notícias da Semana&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Tudo sobre o Killzone2:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- Modo campanha - Modo Multiplayer Online - Pormenores bons e menos bons&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Compras de jogos online:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- O paylpal e o miau &lt;br /&gt;- A compra do Killzone2 &lt;br /&gt;- Cuidados com a ShopTo&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Saídas de jogos este Fevereiro:&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;- Os jogos mais mediáticos &lt;br /&gt;- O Street Fighter 4 &lt;br /&gt;- O arcade stick do SF4 &lt;br /&gt;- O comando da Madcatz&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;O evento de 2008 no fórum oficial da PS3&lt;br /&gt;&lt;br /&gt;O novo blog do porcast&lt;br /&gt;&lt;br /&gt;Agradecimentos&lt;br /&gt;&lt;br /&gt;Análise ao FALLOUT3&lt;br /&gt;&lt;br /&gt;Os fanboys da XBOX360&lt;br /&gt;&lt;br /&gt;A XL PARTY como evento de grande envergadura&lt;br /&gt;&lt;br /&gt;Participaram:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Jeremias25, Jamer, CeguinhoDoMetro, PsiPunisher, Xtvao&lt;br /&gt;&lt;br /&gt;OBRIGADO pela audição! &lt;br /&gt;&lt;br /&gt;  &lt;div&gt;&lt;br /&gt; &lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="210" height="25" id="mp3playerdarksmallv3" align="middle"&gt;&lt;br /&gt; &lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;br /&gt; &lt;param name="movie" value="http://www.podbean.com/podcast-audio-video-blog-player/mp3playerdarksmallv3.swf?audioPath=http://portugalteam.podbean.com/medias/play/aHR0cDovL21lZGlhNi5wb2RiZWFuLmNvbS8xMTYxNTEvdS9QT1IxNi5tcDM/POR16.mp3&amp;autoStart=no" /&gt;&lt;br /&gt; &lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#ffffff" /&gt;&lt;param name="wmode" value="transparent" /&gt;&lt;br /&gt; &lt;embed src="http://www.podbean.com/podcast-audio-video-blog-player/mp3playerdarksmallv3.swf?audioPath=http://portugalteam.podbean.com/medias/play/aHR0cDovL21lZGlhNi5wb2RiZWFuLmNvbS8xMTYxNTEvdS9QT1IxNi5tcDM/POR16.mp3&amp;autoStart=no" quality="high"  width="210" height="25" name="mp3playerdarksmallv3" align="middle" allowScriptAccess="sameDomain" wmode="transparent" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /&gt;&lt;/embed&gt;&lt;br /&gt; &lt;/object&gt;&lt;br /&gt; &lt;br /&gt;&lt;a style="font-family: arial, helvetica, sans-serif; font-size: 11px; font-weight: normal; padding-left: 41px; color: #2DA274; text-decoration: none; border-bottom: none;" href="http://www.podbean.com"&gt;Powered by Podbean.com&lt;/a&gt;&lt;br /&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color="#333333" size="-1"&gt;&lt;a href="http://portugalteam.podbean.com/medias/web/aHR0cDovL21lZGlhNi5wb2RiZWFuLmNvbS8xMTYxNTEvdS9QT1IxNi5tcDM/POR16.mp3"&gt;Download this episode (right click and save)&lt;/a&gt;&lt;/font&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-3086025989625123845?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/3086025989625123845/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/porcast16-killzone-2-e-novidades.html#comment-form' title='9 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/3086025989625123845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/3086025989625123845'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/porcast16-killzone-2-e-novidades.html' title='PORCAST#16 - Killzone 2 e Novidades'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-4742924878587101066</id><published>2009-02-17T22:40:00.004Z</published><updated>2009-02-18T19:44:37.811Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cultura Gamer'/><title type='text'>Serão os videojogos nocivos para as crianças?</title><content type='html'>&lt;span id="fullpost"&gt;Esta era, até um bom par de anos, uma pergunta cuja resposta se apresentava forte e segura de si mesma. A comunidade científica em particular, e os pais em geral, sempre estiveram de acordo em dois pontos: os videojogos tornavam as crianças anti-sociais, e por vezes (dependendo dos jogos), violentas.&lt;br /&gt;&lt;br /&gt;Como vários dados (que muitos julgam) adquiridos, estas ideias, outrora consensuais, caíram actualmente um pouco em descrença. Os investigadores foram os primeiros a fazer um volte-face, e actualmente, crêem que o videojogo possa ser importante no desenvolvimento das faculdades mentais da criança ou adolescente, tendo recentemente reunido várias crianças para a realização de um estudo, que comprovou isto mesmo. O cerne deste dava pelo nome de Tetris, aquele que talvez seja o mais famoso jogo de sempre.&lt;br /&gt;&lt;br /&gt;Um conjunto de crianças foi subdividido em dois grupos, que iriam realizar um teste escrito no qual as suas capacidades de atenção seriam uma extrema valia para alcançar um bom desempenho. Os resultados foram, de uma forma global, superiores no grupo de crianças que, previamente, tinham jogado o popular jogo de puzzles.&lt;br /&gt;&lt;br /&gt;Foi aqui que teve lugar o primeiro ponto de viragem da comunidade científica face a este assunto. Hoje em dia, admitem que não só os videojogos que requeiram à criança a resolução de puzzles, exigindo pensamento lógico para que os níveis sejam completos, são favoráveis ao desenvolvimento, como também o são grande parte dos jogos existentes actualmente. Steven Johnson, famoso escritor americano, é apologista desta mesma ideia, e, no seu livro intitulado “Tudo o que é Mau Faz Bem”, transmite-nos a tese de que, embora o conteúdo do entretenimento, de forma geral, continue algo frouxo quando comparado à informação fornecida pelos livros, a forma como este conteúdo é hoje elaborado, puxa muito mais pela cabeça das crianças do que as diversões de antigamente… certamente, bem mais apoiadas pelos encarregados de educação.&lt;br /&gt;&lt;br /&gt;Os pais, sempre mais conservadores, continuam a apresentar alguns anticorpos quando o assunto é os videojogos. Por um lado, não será difícil compreender o lado destes, que muitas vezes não conseguem controlar todo o tipo de jogos a que os seus filhos têm acesso, e, neste ponto em particular, culpas há a atribuir às entidades comerciais que vendem a crianças, jogos classificados para adultos.&lt;br /&gt;&lt;br /&gt;Quando todos julgavam que o processo de proibição de certos jogos a faixas etárias mais jovens resolvesse o problema, eis que surgem as mesmas grandes superfícies a vendê-los indiscriminadamente, ora por ainda haver aquele estigma de que um videojogo é um brinquedo apenas destinado a crianças, ora numa pura e mercenária lógica mercantilista.&lt;br /&gt;&lt;br /&gt;Observando o problema por esta óptica, este até se poderia revelar como um falso dilema, tomassem os governos do nosso e de outros países medidas punitivas nos casos em que tal se passasse.&lt;br /&gt;&lt;br /&gt;Nos últimos tempos, os criadores de videojogos tem vindo a querer desmistificar algumas ideias pré-concebidas face a estes. Se o tem conseguido? Ainda não na totalidade, embora jogos como "Doctor Kawashiwa's Brain Training" para a portátil Nintendo Ds, em que, através de programas diários de exercícios relacionados com o raciocínio, memória e rapidez de pensamento, conseguimos obter um melhor rendimento diário das nossas capacidades, tenham vindo a lutar contra esta tendência, convertendo inclusivé, muitos "non-gamers".&lt;br /&gt;&lt;br /&gt;Engraçado referir que o Professor Kawashiwa que dá o nome a este jogo, assim como a base para cada um dos exercícios, havia surgido, no passado, a criticar o papel dos videojogos na sociedade actual, aparecesse, associado a tal projecto.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mais outro convertido ao encanto dos videojogos? &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Artigo de opinião no fórum da Zwame, em: &lt;a href="http://forum.zwame.pt/showthread.php?t=123097"&gt;http://forum.zwame.pt/showthread.php?t=123097&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-4742924878587101066?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/4742924878587101066/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/serao-os-videojogos-nocivos-ao.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4742924878587101066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4742924878587101066'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/serao-os-videojogos-nocivos-ao.html' title='Serão os videojogos nocivos para as crianças?'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-7410503689665415230</id><published>2009-02-17T05:38:00.003Z</published><updated>2009-02-17T05:39:58.731Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><title type='text'>Queres ser o melhor a jogar Street Fighter IV?</title><content type='html'>Então lê estas dicas... e treina!&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;Algo en que falla mucha gente es "mashear", que es aporrear teclas o exagerar los movimientos con la esperanza de hacerlos. Si te esta saliendo un Hadouken, puede ser que esta pasando lo siguiente:&lt;br /&gt;&lt;br /&gt;QCF = Quarter Circle Forward o Cuarto de Luna&lt;br /&gt;&lt;br /&gt;a) Estas haciendo el doble QCF pero estas dando al boton de puño o antes de hacer el segundo QCF, o estas soltando el boton en medio camino del segundo.&lt;br /&gt;b) Alguno de los QCF son demasiado lentos.&lt;br /&gt;&lt;br /&gt;Pillate el training, si hay opcion como en SF3 o HDRemix de poner la barra de super al infinito y simplemente entra. No te preocupes al principio por hacerlo demasiado deprisa, deberias poder hacer QCF x 2 en mas o menos 1 segundo, que es razonable. Primero asegurate que sabes hacer de forma consistente los Hadouken normales.&lt;br /&gt;&lt;br /&gt;Si tienes un stick, o bien puedes probar con el mando tienes dos "tacticas" mas para asegurar que puedes hacer un super, sea del tipo que sea:&lt;br /&gt;&lt;br /&gt;- Negative Edge&lt;br /&gt;- Piano Roll&lt;br /&gt;&lt;br /&gt;Te lo explico brevemente.&lt;br /&gt;&lt;br /&gt;En la mecanica del juego, existe el Negative Edge. Esto significa que el juego interpreta como una pulsacion no solamente el momento en la cual picas, sino tambien el momento en la cual sueltas el boton. Para el juego, que piques o sueltes el boton correcto en el momento oportuno le vale. Sirvete del siguiente ejemplo:&lt;br /&gt;&lt;br /&gt;- Abajo, Abajo Delante, Delante + Puño (picar el boton en el momento justo ) = Hadouken&lt;br /&gt;- Picar y aguantar el boton, y despues hacer razonablemente rapido Abajo, Abajo Delante, Delante y SOLTAR el boton en el momento justo = Hadouken&lt;br /&gt;&lt;br /&gt;Si lo haces bien, veras que te sale Hadouken tanto picando el boton en el momento preciso, como picar y aguantar, hacer el QCF rapido y soltar en el momento preciso.&lt;br /&gt;&lt;br /&gt;Con esto pasamos al siguiente punto, el "Piano Roll"&lt;br /&gt;&lt;br /&gt;Como sabemos, un Shin Hadouken se hace QCf x2 + Puño. Por lo tanto, en el momento de picar el boton si picamos algo antes y soltamos (por la regla de Negative Edge) el movimiento saldra, y si simplemente picamos en el momento justo, tambien saldra. 2 oportunidades para hacer el input correcto.&lt;br /&gt;&lt;br /&gt;Ahora bien, que te parece tener 6 oportunidades de picar el boton? Es sencillo...Piano Roll&lt;br /&gt;&lt;br /&gt;Consiste en hacer el mismo movimiento QCF x2, pero a la hora de picar un boton de puño, picas rapidamente y de forma sucesiva los 3 (o si estas con el pad, los 2 que tienes a mano). Por la regla de negative edge, y haciendolo sucesiva tienes 4 oportunidades de registrar el puño, asi que tienes 4 oportunidades de ejecutar el super.&lt;br /&gt;&lt;br /&gt;- Tecnicas para hacer QCF x 2 (aka Shin Hadouken, entre otros).&lt;br /&gt;&lt;br /&gt;Si estas jugando con D-Pad, lo que suele dar efecto es "rascar" con la base del pulgar de abajo a adelante rapidamente dos veces, y picar uno o dos botones de puño a la vez. Normalmente o te saldra directamente el Shin Hadouken, o puede ser que te salga un Hadouken que se cancela a Super.&lt;br /&gt;&lt;br /&gt;Si estas jugando con el analogico, a mucha gente le va mejor en lugar de hacer un cuarto de circulo x2, hacer dos semicirculos hacia adelante rapidamente y el mismo metodo de usar 2 botones de puño.&lt;br /&gt;&lt;br /&gt;Prueba:&lt;br /&gt;&lt;br /&gt;Abajo, Abajo Delante, Delante, Abajo, Abajo Delante Delante + 2 Puños.&lt;br /&gt;&lt;br /&gt;Una vez que te sale el super de forma consistente, puedes empezar a mirar de como cancelar movimientos especiales a super y demas cosas basicas.&lt;br /&gt;&lt;br /&gt;Existen muchos tutoriales en ingles sobre estas cosas. A ver si cuando pillo el SF4 y logro conectarlo a traves de la grabadora de DVD pueda grabar algunos tutoriales para gente menos experta, no solo del juego sino el movimiento de las manos con el stick, para que veias como se hacen las cosas. Hay ciertos combos (sobretodo algun juggle) o hacer un movimiento "kara" que si lo ves alguien haciendolo con las manos es mas facil entender.&lt;br /&gt;&lt;br /&gt;Ya me contaras que tal.&lt;br /&gt;&lt;br /&gt;EDIT: Para los mas expertos del hilo, si no usais aun la tecnica de Negative Edge, miradlo. Segun que combos se hacen mucho mas faciles usando negative edge (sobretodo en cancelaciones, o buffeando movimientos cuando haces un por ejemplo SRK + FADC + Ultra) o esos complejos combos con personas de carga que a veces no hay tiempo humano para picar el boton. Simplemente aguantas, sueltas a listos :) Los dos mejores para probar negative edge son Shotos con Hadouken o hacer con Guille esto (tipico para añadir presion cuando tienes alguien en una esquina)&lt;br /&gt;&lt;br /&gt;picar y aguantar puño, carga,crouch lk x 2 standing lp delante soltar el otro boton sonic boom. Con stick es mas facil aprovecharse de esta mecanica por eso.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-7410503689665415230?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/7410503689665415230/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/queres-ser-o-melhor-jogar-street.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7410503689665415230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7410503689665415230'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/queres-ser-o-melhor-jogar-street.html' title='Queres ser o melhor a jogar Street Fighter IV?'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-641236769045167907</id><published>2009-02-16T18:48:00.000Z</published><updated>2009-02-16T18:49:27.065Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cultura Gamer'/><title type='text'>A Qualificação do Gamer</title><content type='html'>Interessante artigo do Kao Cyber!&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;Há décadas presenciamos um acalorado debate sobre o caráter educativo (ou deseducativo para alguns) dos games para o usuário padrão, representado em grande parte por jovens e adolescentes em idade escolar e em pleno processo de formação.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Eu já tinha uma opinião a respeito, mas lendo esta semana sobre os novos lançamentos de games para os consoles atuais, tive certeza quanto ao aprimoramento oferecido pelos jogos, não apenas aos gamers, mas ao público em geral.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;De certa forma esta idéia talvez seja até um pouco mais ampla. Jay David Bolter e Richard Grusin elaboraram o conceito de "re-mediação" que observa que toda nova tecnologia incorpora e reconfigura a criatividade de inventos anteriores. Penso que, da mesma forma, nossa cognição em relação às inovações tecnológicas é cumulativa e isso nos torna mais hábeis e menos apreensivos  quanto às novas experiências.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Assim, décadas de convivência com a luz elétrica tornam natural supor que o acionamento de um interruptor na parede acenderá a lâmpada mais próxima, o apertar de um botão vermelho ligará uma máquina e a manipulação de controles deverá alterar as condições do "ambiente" em uma tela de árcade, para exemplificar a linha de raciocínio.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Isso nos leva de volta à interminável contenda quanto ao game como recurso educacional ou "máquina de emburrecer", como tantos alardeiam por aí.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Acredito que todo jogo, console e sistema promovam profundas alterações sensoriais, comportamentais e educativas, por meio de um processo equivalente ao da "re-mediação", onde nossos conhecimentos e capacidades vão sendo paulatinamente aprimorados por meio da soma de novas situações e fenômenos vivenciados com a sucessão de projetos cada vez mais inovadores de criação de jogos e acessórios, propondo uma resignificação  do conhecimento já assimilado por propostas e vivências anteriores.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Assim, se no começo "Pong" era um produto inusitado, que apelava para o imaginário do tradicional tênis de mesa e instava o usuário a arriscar o então difícil domínio dos controles para obter a vitória, o passo seguinte concentrava-se  ne tentativa de refinar estas habilidades em manobras dinâmicas, como em Pacman ou Galaga, por exemplo.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Pode-se encarar esta questão de maneira simplista, entendendo-se que movimentos rápidos com os dedões não são o melhor exemplo de cultura e aprendizado, mas há muitos outros fatores envolvidos, como noções do espaço virtual, melhora da relação neuronal estímulo-resposta e a aplicação desse conjunto de cognições em outras áreas cotidianas, como o analítico-matemático, o inter-relacional, amplitude de referências etc.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Mas o que de fato me chamou a atenção esta semana ao ler sobre os novos games não foi somente a disponibilização de elementos para o potencial aprimoramento dos jogadores, mas a transmissão do poder de criação que os desenvolvedores passam a oferecer ao público.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Mais especificamente, estou falando de jogos como Spore e Little Big Planet. Em ambos os casos  o gamer tem à disposição entretenimento de primeira e, adicionalmente, a oportunidade de criar e recriar todos os elementos do jogo, podendo oferecer o resultado de sua criatividade a qualquer um interessado em jogar ou utilizar sua produção.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Pode ser que haja quem ache que isso é pouca coisa, mas estará muito longe da verdade.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Lembro que estes recursos não são exatamente uma novidade na produção de jogos, remontando os primeiros dias de Castle Wolfenstein, quando os jogadores mais afoitos  descobriram que era possível alterar os sprites do jogo, colocando zumbis, marcianos ou a Xuxa no lugar dos nazistas inimigos.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Logo vieram as ferramentas oficiais de modificação dos jogos, permitindo a criação de fases inteiras. Os exemplos mais conhecidos são Counter Strike Rio, que se passava em várias localidades da favela da Rocinha e, mais recentemente, GTA São Paulo, produção polêmica do talentoso Luis Schiavon, muito bem recebido pela crítica.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Perceba que, em quinze anos, saímos da condição de jogador passivo para a de criadores de mundos, usando não apenas os recursos aqui observados como também softs com Game Maker e similares, que ampliam as possibilidades de entendimento de processo e concepção básica de game design para os usuários. Esta cultura já está de tal forma presente em nosso cotidiano que as grandes corporações já começaram a transformá-la em serviços para o usuário comum, como o meta-verso Second Life, o Sketch Up, ferramenta 3D online do Google, e o próprio Creature Creator, software gratuito disponibilizado para produzir monstrinhos para o já citado game Spore.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Abro um rápido parênteses aqui para falar do divertidíssimo advento dos Machinima, criação de animações com as ferramentas desenvolvidas para a modificação dos games. Algumas animações eram muito simplórias e bizarras, mas havia coisas realmente engraçadas, como Quake com personagens de Futurama e o clássico Red vs Blue, que apresentava várias histórias com personagens de Halo. Os Machinimas são outro grande exemplo de como o poder de criação está migrando de forma fluída e não impositiva para o domínio do público.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Este texto está incompleto, já que não foram citadas várias formas de produção e criação hoje já transferidas para o criativo uso dos jogadores, mas creio que a idéia básica já ficou clara.&lt;br /&gt;&lt;br /&gt;Obviamente, a criação de produções mais elaboradas necessitará sempre de muito mais empenho e conhecimento técnico por parte do criador, indo muito além das meras ferramentas gratuitas online, mas temos hoje um  público mais qualificado, sagaz e desejoso de aprender mais, fazer mais e tornar-se participante no panteão daqueles que encontraram os meios para extravasar seu incontrolável dom de criar em profusão. Se não forem designers de game, certamente serão profissionais de destaque em suas áreas futuras, concorda?&lt;br /&gt;&lt;br /&gt;Ainda dá para acreditar que games emburrecem? &lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.gamecultura.com.br/index.php?option=com_content&amp;task=view&amp;id=635&amp;Itemid=9"&gt;http://www.gamecultura.com.br/index.php?option=com_content&amp;task=view&amp;id=635&amp;Itemid=9&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-641236769045167907?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/641236769045167907/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/qualificacao-do-gamer.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/641236769045167907'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/641236769045167907'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/qualificacao-do-gamer.html' title='A Qualificação do Gamer'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-6124749550970461306</id><published>2009-02-16T16:27:00.003Z</published><updated>2009-02-18T19:46:01.736Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro'/><title type='text'>Retro scan</title><content type='html'>em: &lt;a href="http://allgamesbeta.net/"&gt;http://allgamesbeta.net/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://item.slide.com/r/1/155/i/e6Jlh3On5j_gV7F-b4JjF6vlrfuklbB0/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 500px;" src="http://item.slide.com/r/1/155/i/e6Jlh3On5j_gV7F-b4JjF6vlrfuklbB0/" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://allgamesbeta.net/"&gt;http://allgamesbeta.net/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-6124749550970461306?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/6124749550970461306/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/retro-scan.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6124749550970461306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6124749550970461306'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/retro-scan.html' title='Retro scan'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-6135156883866294889</id><published>2009-02-16T16:25:00.000Z</published><updated>2009-02-16T16:26:36.004Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><title type='text'>Guitar Hero Metallica vai-te fazer chorar</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt; edição americana da revista Rolling Stone publicou uma matéria interessante sobre Guitar Hero: Metallica, que será lançado esse ano. E parece que o jogo vai ter um modo de dificuldade que vai te fazer pedir arrego e ir pro cantinho do quarto chorando.&lt;br /&gt;&lt;br /&gt;Guitar Hero Metallica vai conter não só músicas do Metallica, como também de algumas bandas que já fizeram turnês com eles. Além disso, tudo está tematizado de acordo com a banda. Movimentos parecidos dos personagens, cenários parecidos com os deles, etc.&lt;br /&gt;&lt;br /&gt;O grande diferencial no modo de bateria dele é que o jogo virá com dois pedais, ao invés de um. O novo modo de dificuldade “Expert Plus” vai te obrigar a tocar bateria com as mãos e os dois pedais tão rápido quanto um expert… plus. O negócio é tão brutal que você vai acabar com os tornozelos sangrando, tendinite em 3 pontos do corpo, e aids.&lt;br /&gt;&lt;br /&gt;Pessoalmente eu sou mais fã de Rock Band, mas esse Guitar Hero: Metallica parece que vai estar muito bom. O Metallica foi uma banda que gostei muito na adolescência, e tem uma porrada de músicas boas. Eu até pensaria em comprar, mas se minhas pernas mal aguentam andar por 5 minutos, imagina tocar bateria como um psicopata…&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.3gamers.com.br/"&gt;http://www.3gamers.com.br/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-6135156883866294889?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/6135156883866294889/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/guitar-hero-metallica-vai-te-fazer.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6135156883866294889'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6135156883866294889'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/guitar-hero-metallica-vai-te-fazer.html' title='Guitar Hero Metallica vai-te fazer chorar'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-5639269446753286353</id><published>2009-02-16T16:23:00.000Z</published><updated>2009-02-16T16:24:46.078Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone2'/><title type='text'>DLC confirmado para o Killzone2</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;Notícias: Killzone 2 DLC vem logo após o lançamento!&lt;br /&gt;Posted: 14-02-2009 | Autor: Lennard Verhage (Rastapopulos) | Comentários: 18&lt;br /&gt; &lt;br /&gt;Ontem estava visitando PSFocus Guerrilla Jogos do Herengracht em Amesterdão. Durante a nossa visita, pediu-se a cerca de outros planos em torno do conteúdo descarregável. Jogos durante a guerrilha que nos ligue para confirmar que não existe conteúdo descarregável virá. Agora isto não é nada de novo sob o horizonte.&lt;br /&gt;&lt;br /&gt;O que é novidade é que ele foi informado de que o conteúdo bastante rapidamente após o lançamento será exibida. O jogo será lançado no dia 27 fevereiro e logo depois podemos esperar novos conteúdos na PlayStation Store. Realmente pormenores concretos sobre este conteúdo não foi liberada, mas quando nós tínhamos indicado para pensar em novos mapas, armas, modos e personagens se rapidamente claro que temos de pensar em novos mapas.&lt;br /&gt;&lt;br /&gt;Killzone 2 multiplayer agora contém uma dúzia de mapas, estes mapas são muito variados e, o jogador terá, sem dúvida há tempo suficiente negócio. No entanto, o número, num futuro próximo, ser prorrogado automaticamente. Ou descarregar conteúdos juntamente com novos mapas contêm também outros conteúdos vão é claro Guerrilla permaneceu em silêncio sobre este assunto. Se chegarmos a saber mais, então deixe-nos saber.&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.psfocus.nl/2_4164_Killzone_2_DLC_komt_snel_na_de_launch.aspx"&gt;http://www.psfocus.nl/2_4164_Killzone_2_DLC_komt_snel_na_de_launch.aspx&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-5639269446753286353?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/5639269446753286353/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/dlc-confirmado-para-o-killzone2.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/5639269446753286353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/5639269446753286353'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/dlc-confirmado-para-o-killzone2.html' title='DLC confirmado para o Killzone2'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-7889210868908980419</id><published>2009-02-13T18:17:00.001Z</published><updated>2009-02-13T18:23:00.226Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='PODCAST'/><title type='text'>PORCAST#15 - News e Almoço Interclans</title><content type='html'>Neste PORCAST:&lt;br /&gt;&lt;br /&gt;    * Introduzimos um espaço noticioso.&lt;br /&gt;    * Apresentamos a gravação feita no almoço de clãs realizado na Mealhada e a presença incontornável do Drackiller.&lt;br /&gt;    * Com a participação do Ankiboy, Panquecas, RafaLua, Jeremias25 (e via texto do CeguinhoDoMetro), conversamos sobre o “sempre” polémico assunto das devoluções de consolas danificadas.&lt;br /&gt;&lt;br /&gt;Boa audição! &lt;br /&gt;&lt;br /&gt;  &lt;div&gt;&lt;br /&gt; &lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="210" height="25" id="mp3playerdarksmallv3" align="middle"&gt;&lt;br /&gt; &lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;br /&gt; &lt;param name="movie" value="http://www.podbean.com/podcast-audio-video-blog-player/mp3playerdarksmallv3.swf?audioPath=http://portugalteam.podbean.com/medias/play/aHR0cDovL21lZGlhNi5wb2RiZWFuLmNvbS8xMTYxNTEvdS9QT0QxNS5tcDM/POD15.mp3&amp;autoStart=no" /&gt;&lt;br /&gt; &lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#ffffff" /&gt;&lt;param name="wmode" value="transparent" /&gt;&lt;br /&gt; &lt;embed src="http://www.podbean.com/podcast-audio-video-blog-player/mp3playerdarksmallv3.swf?audioPath=http://portugalteam.podbean.com/medias/play/aHR0cDovL21lZGlhNi5wb2RiZWFuLmNvbS8xMTYxNTEvdS9QT0QxNS5tcDM/POD15.mp3&amp;autoStart=no" quality="high"  width="210" height="25" name="mp3playerdarksmallv3" align="middle" allowScriptAccess="sameDomain" wmode="transparent" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /&gt;&lt;/embed&gt;&lt;br /&gt; &lt;/object&gt;&lt;br /&gt; &lt;br /&gt;&lt;a style="font-family: arial, helvetica, sans-serif; font-size: 11px; font-weight: normal; padding-left: 41px; color: #2DA274; text-decoration: none; border-bottom: none;" href="http://www.podbean.com"&gt;Powered by Podbean.com&lt;/a&gt;&lt;br /&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color="#333333" size="-1"&gt;&lt;a href="http://portugalteam.podbean.com/medias/web/aHR0cDovL21lZGlhNi5wb2RiZWFuLmNvbS8xMTYxNTEvdS9QT0QxNS5tcDM/POD15.mp3"&gt;Download this episode (right click and save)&lt;/a&gt;&lt;/font&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-7889210868908980419?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/7889210868908980419/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/porcast15-news-e-almoco-interclans.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7889210868908980419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7889210868908980419'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/porcast15-news-e-almoco-interclans.html' title='PORCAST#15 - News e Almoço Interclans'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-2132146404261878001</id><published>2009-02-13T17:58:00.001Z</published><updated>2009-02-16T20:58:44.558Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Trailers'/><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>God of War III: The Extended Trailer</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;Here it is, your first extended look at God of War III for the PlayStation 3, a small portion of which you may have seen at the Spike TV Video Game Awards.&lt;br /&gt;&lt;br /&gt;What that trailer didn't show off was ultimate pay-off at the end, a look at what Kratos is fighting on, one of the game's massive Titans. We think it gives a pretty solid sense of scope of the badassery, the brutal violence and epic battles planned for God of War III.&lt;br /&gt;&lt;br /&gt;Make sure to check out our eyes-on impressions of God of War III gameplay in just a bit.&lt;br /&gt;&lt;br /&gt;http://blip.tv/file/1770826/ &lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://kotaku.com/"&gt;http://kotaku.com/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-2132146404261878001?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/2132146404261878001/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/god-of-war-iii-extended-trailer.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2132146404261878001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2132146404261878001'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/god-of-war-iii-extended-trailer.html' title='God of War III: The Extended Trailer'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-614587205636878</id><published>2009-02-13T17:57:00.005Z</published><updated>2009-02-18T19:46:44.186Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arte'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='Cultura Gamer'/><title type='text'>Esculturas dos bustos de Street Fighter</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;Fantásticas peças de arte GAMER!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i149.photobucket.com/albums/s75/IronmonkeyMG_2007/Sagat-final4.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 600px; height: 500px;" src="http://i149.photobucket.com/albums/s75/IronmonkeyMG_2007/Sagat-final4.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.gameartisans.org/forums/showthread.php?t=7095&amp;page=29"&gt;http://www.gameartisans.org/forums/showthread.php?t=7095&amp;page=29&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-614587205636878?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/614587205636878/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/esculturas-dos-bustos-de-street-fighter.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/614587205636878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/614587205636878'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/esculturas-dos-bustos-de-street-fighter.html' title='Esculturas dos bustos de Street Fighter'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-4754787576644682115</id><published>2009-02-13T06:29:00.005Z</published><updated>2009-02-13T06:38:45.899Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='XBOX360'/><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><title type='text'>Street Fighter IV a ser "sacado" por milhões de "piratas"</title><content type='html'>Já dizia a minha tia, que a XBOX360 dá dinheiro à Microsoft apenas pelas vendas de consola, porque "toda" a gente tem duas consolas (a 99 libras cada): uma modificada para jogar a tudo de graça, e outra para jogar online com os amiguinhos do XBL... Lá lá lá.&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;Capcom's Street Fighter IV was leaked online yesterday and as you might have expected, many folks are downloading it in advance of its street date. The release notes say it is region free and the package size is 69 x 100MB files.&lt;br /&gt;&lt;br /&gt;Já agora:&lt;br /&gt;&lt;br /&gt;    * Classic “2D” Street Fighter gameplay with stunning 3D characters and environments&lt;br /&gt;    * New special moves that go beyond any Street Fighter fan’s wildest imagination, including Focus attacks, Super Combos, and the revenged-fueled Ultra Combo system.&lt;br /&gt;    * Classic Street Fighter characters recreated for a new generation of gamers, including the original cast of Street Fighter I&lt;br /&gt;    * New brawlers: female super-spy Crimson Viper, lucha libre wrestler El Fuerte, mixed martial artist Abel and more!&lt;br /&gt;    * Amazing locations never seen before in a Street Fighter game&lt;br /&gt;    * New gameplay elements provide new challenges for both newcomers and the most seasoned Street Fighter pro&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://scenereleases.info/2009/02/street-fighter-iv-rf-xbox360-kfc.html"&gt;http://scenereleases.info/2009/02/street-fighter-iv-rf-xbox360-kfc.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;PRESENTS&lt;br /&gt;#&lt;br /&gt;GameType:............................Fighting&lt;br /&gt;#&lt;br /&gt;Origin:............................Region Free&lt;br /&gt;#&lt;br /&gt;Release:.............................02/11/09&lt;br /&gt;#&lt;br /&gt;Source:..............................DVD9&lt;br /&gt;#&lt;br /&gt;Media:...............................iSO&lt;br /&gt;#&lt;br /&gt;FileName:............................kfc-sf4&lt;br /&gt;#&lt;br /&gt;RaRs:................................100m X 69&lt;br /&gt;#&lt;br /&gt;Company:.............................Capcom&lt;br /&gt;#&lt;br /&gt;EnglishJapanese&lt;br /&gt;#&lt;br /&gt;&lt;br /&gt;GAME INFORMATION&lt;br /&gt;#&lt;br /&gt;http://www.capcom.co.jp/sf4/&lt;br /&gt;#&lt;br /&gt;&lt;br /&gt;A nossa sorte é que não há disto na PS3.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-4754787576644682115?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/4754787576644682115/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/street-fighter-iv-ser-sacado-por.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4754787576644682115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4754787576644682115'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/street-fighter-iv-ser-sacado-por.html' title='Street Fighter IV a ser &quot;sacado&quot; por milhões de &quot;piratas&quot;'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-6285120536890376602</id><published>2009-02-13T02:40:00.006Z</published><updated>2009-02-18T19:49:28.877Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro'/><title type='text'>Músicas do Zx Spectrum</title><content type='html'>&lt;span id="fullpost"&gt;Here's a retro music video I produced for the superb 'Back in Time Live' retro events. This video features footage from various ZX Spectrum games including classics like Starquake, 3D Ant Attack, ... &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.youtube.com/watch?v=XO5oyUyvDDw&amp;eurl=http://www.blogger.com/html?blogID=3058482383751062785"&gt;http://www.youtube.com/watch?v=XO5oyUyvDDw&amp;eurl=http://www.blogger.com/html?blogID=3058482383751062785&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-6285120536890376602?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/6285120536890376602/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/musicas-do-zx-spectrum.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6285120536890376602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6285120536890376602'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/musicas-do-zx-spectrum.html' title='Músicas do Zx Spectrum'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-9024366305947770025</id><published>2009-02-13T02:36:00.003Z</published><updated>2009-02-16T21:09:36.470Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><title type='text'>Dead Space Original Xbox1 Demo</title><content type='html'>The second video is more interesting. In 2006 before they had created the final game engine the team did a demo of the game using an engine for the original Xbox. This is the demo trailer with some commentary by Milham.&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;http://www.youtube.com/watch?v=CAHyOGtzxYg&amp;eurl=http://porcast.blogspot.com/&lt;br /&gt;&lt;br /&gt;You can't really say to many good things about the town of Middlesbrough without lying, however once a year the University of Teesside invites people from the games and animation industries to talk at the Animex, games and animation festival. This was my first year going and I got to see a whole lot of presentations, my favorite of which were done by Udon Comics (the people behind the art of Super Street Fighter II Turbo HD Remix) and Ian Milham of EA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Milham was the Art Director on Dead Space and held a talk aptly named "Creating Horror and Immersion with the art of Dead Space". Milham covered a lot of ground during the hour or so presentation and I'll try to convey some of what I thought were the most interesting parts of it, including some captured video towards the end.&lt;br /&gt;&lt;br /&gt;In a rather humorous video comparison Milham shows us two clips from the original Texas Chainsaw Massacre (not anything gory), although in the second one he tacked on a HUD, this of course illustrated the point of why the team decided to leave a conventional HUD out of the game keeping the player immersed. It was not always easy though as Milham explains, especially regarding player navigation as play testers were frequently getting lost around the ships myriad hallways. To compensate the team had to add several features, one of which were the bright signs which are displayed above the doorways throughout the game, this however Milham notes, proved to beneficial to the games visual appeal. Finally of course they added the optional path illumination, which was interestingly based on the path nodes created to guide the AI monsters and characters.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Quickly moving along as this piece is getting rather wordy, one of the game's more interesting points which I did not realize at the time but seems apparent once revealed is the Gothic inspiration. As Milham says they were not trying to build a «flying church» (I thought that was chuckle-worthy), though the games architecture has a lot of Gothic features such as prominent ribbing, especially on the main character.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Towards the end of the presentation Milham shows us a few different videos. The first which I found particularly entertaining was an early dismemberment test they did. Note it's worth listening to Milham's comments as it plays.&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Amu0VDZqwjM&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Amu0VDZqwjM&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://awsy.tk/"&gt;http://awsy.tk/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-9024366305947770025?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/9024366305947770025/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/dead-space-original-xbox1-demo.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/9024366305947770025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/9024366305947770025'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/dead-space-original-xbox1-demo.html' title='Dead Space Original Xbox1 Demo'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-854620768023746400</id><published>2009-02-13T02:28:00.001Z</published><updated>2009-02-13T02:28:46.719Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vendas'/><title type='text'>Vendas de consolas neste janeiro de 2009</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;No big surprises in the NPD console charts for January 2009. The Nintendo consoles are still going strong, with the Wii and DS only swapping their positions from December. This time, the Wii is on top with 679,200 units sold while the DS is in the number two spot with 510,800.&lt;br /&gt;&lt;br /&gt;Aside from claiming the top spot, Wii sales also exceeded the expected sales figures on simExchange by 16%. I guess it's no surprise then that top three software titles sold in the US in January 2009  were first-party Wii games.&lt;br /&gt;&lt;br /&gt;The only other console to do the same was the Xbox 360, which sold 3.34% more units than expected. Two Xbox 360 titles, Left 4 Dead and Call of Duty: World at War, came in at numbers 4 and 5 on the US software sales chart.&lt;br /&gt;&lt;br /&gt;Despite the recession, the industry as a whole also managed to increase its total revenue last month by 13% compared to January 2008. It also managed to exceed expected hardware sales by 1.41% and software sales by 4.39%.&lt;br /&gt;&lt;br /&gt;On the flip side, the PS3 and Nintendo DS both sold 3% less than expected. The big loser was the Sony PSP, which underperformed by 23.52%. No titles for the Sony consoles made it to the top ten software chart.&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://ps3.qj.net/NPD-hardware-and-software-sales-figures-for-January-2009/pg/49/aid/128865"&gt;http://ps3.qj.net/NPD-hardware-and-software-sales-figures-for-January-2009/pg/49/aid/128865&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-854620768023746400?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/854620768023746400/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/vendas-de-consolas-neste-janeiro-de.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/854620768023746400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/854620768023746400'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/vendas-de-consolas-neste-janeiro-de.html' title='Vendas de consolas neste janeiro de 2009'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-6614584718407010827</id><published>2009-02-13T02:25:00.001Z</published><updated>2009-02-13T02:26:55.476Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Killzone2'/><title type='text'>Killzone 2 street date broken in Dubai</title><content type='html'>Já anda à venda!!!&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;Have you ever seen the movie Unbreakable? Street dates are like bad guy Elijah Price's bones. They get broken way too easily. The latest big game to fall victim to the broken street date is Killzone 2, which is now reportedly being sold in small game shops in Dubai, UAE.&lt;br /&gt;&lt;br /&gt;Really now. Does stuff like this even surprise anybody anymore? I don't think so, but man how I wish I already had a copy myself. The proof is below. 77slr77 is the guy who posted about the broken street date on the GameSpot forums. The YouTube video's from moiNinja.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/jaAlAanRsWE&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/jaAlAanRsWE&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://ps3.qj.net/Killzone-2-street-date-broken-in-Dubai/pg/49/aid/128785"&gt;http://ps3.qj.net/Killzone-2-street-date-broken-in-Dubai/pg/49/aid/128785&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-6614584718407010827?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/6614584718407010827/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone-2-street-date-broken-in-dubai.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6614584718407010827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6614584718407010827'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone-2-street-date-broken-in-dubai.html' title='Killzone 2 street date broken in Dubai'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-6429274275914182943</id><published>2009-02-12T21:12:00.002Z</published><updated>2009-02-12T21:22:47.455Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Videos'/><category scheme='http://www.blogger.com/atom/ns#' term='Humor'/><title type='text'>Videos que arrasam!</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;Parappa The Rapper&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/hArsVKcZREQ&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/hArsVKcZREQ&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Dead Rising&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/KfGWeul6U5w&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/KfGWeul6U5w&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Resident Evil 4&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7oXx0qwe0wc&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/7oXx0qwe0wc&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;ゲッダン基本形&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6t7APQdOW6Y&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/6t7APQdOW6Y&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Assassin's Creed&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/20QBe43tyVM&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/20QBe43tyVM&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Tetris&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/u0R9QtAEiQ4&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/u0R9QtAEiQ4&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Final Fantasy XII&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vSyfGm6wXgs&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/vSyfGm6wXgs&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;ゲッダン4重奏&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/FDW3jXcOBzo&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/FDW3jXcOBzo&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Metal Gear Soild&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/FcN18MZ8lCY&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/FcN18MZ8lCY&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Prince of Persia Rewind&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/C19u9S_l_Qo&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/C19u9S_l_Qo&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Resident evil&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/AiaocDm3Ans&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/AiaocDm3Ans&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;ドナルドでゲッダン&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/EBMD4YiUqQU&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/EBMD4YiUqQU&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-6429274275914182943?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/6429274275914182943/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/videos-que-arrasam.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6429274275914182943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6429274275914182943'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/videos-que-arrasam.html' title='Videos que arrasam!'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-1454673302670614951</id><published>2009-02-12T18:05:00.000Z</published><updated>2009-02-12T18:06:02.680Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><title type='text'>Mete a tua cara no Street Fighter</title><content type='html'>Fantástica ideia!!!&lt;br /&gt;&lt;br /&gt;Aqui: &lt;a href="http://www.streetfighter.com/myfistyourface/"&gt;http://www.streetfighter.com/myfistyourface/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-1454673302670614951?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/1454673302670614951/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/mete-tua-cara-no-street-fighter.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1454673302670614951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1454673302670614951'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/mete-tua-cara-no-street-fighter.html' title='Mete a tua cara no Street Fighter'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-8685746243584802399</id><published>2009-02-12T16:10:00.002Z</published><updated>2009-02-12T16:12:22.635Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cultura Gamer'/><title type='text'>As gerações das consolas</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Primeira geração &lt;/span&gt;&lt;br /&gt;&lt;br /&gt; Odyssey 100 • Pong • Coleco Telstar • Color TV Game&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;Segunda geração&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;  Fairchild Channel F • Atari 2600 • VC 4000 • Odyssey² • Intellivision I • Arcadia 2001 • Atari 5200 • ColecoVision • Vectrex • SG-1000&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;Terceira geração&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; Nintendo Entertainment System • Master System • Atari 7800 • Phantom System&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Quarta geração&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; TurboGrafx 16/PC Engine • Mega Drive/Genesis • Neo-Geo • Super NES • CD-i • Game Boy • Game Boy Pocket • Game Boy Light&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Quinta geração&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;  FM Towns Marty • 3DO • Amiga CD32 • Atari Jaguar • Sega Saturn • PlayStation • PocketStation • PC-FX • Nintendo 64 • Apple Pippin • Playdia • Virtual Boy • Game Boy Color • Game.com&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Sexta geração &lt;/span&gt;&lt;br /&gt;&lt;br /&gt; Dreamcast • PlayStation 2 • Nintendo GameCube • Xbox • Game Boy Advance • Game Boy Advance SP • Game Boy micro&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;Sétima geração&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;  Xbox 360 • Xbox 360 Elite • PlayStation 3 • Nintendo Wii • Nintendo DS • Nintendo DS Lite • Nintendo DSi • PSP • Zeebo&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://pt.wikipedia.org/wiki/Consoles_de_videogame_de_s%C3%A9tima_gera%C3%A7%C3%A3o"&gt;http://pt.wikipedia.org/wiki/Consoles_de_videogame_de_s%C3%A9tima_gera%C3%A7%C3%A3o&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-8685746243584802399?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/8685746243584802399/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/geracoes-das-consolas.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8685746243584802399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8685746243584802399'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/geracoes-das-consolas.html' title='As gerações das consolas'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-2736473957501389708</id><published>2009-02-12T15:28:00.003Z</published><updated>2009-02-12T15:39:12.583Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arte'/><category scheme='http://www.blogger.com/atom/ns#' term='Humor'/><title type='text'>Dia dos namorados</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://static3.gigagfx.de/images/cache/7c/be9d94dfaff4a210f21ee0f4b0a471.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 266px; height: 400px;" src="http://static3.gigagfx.de/images/cache/7c/be9d94dfaff4a210f21ee0f4b0a471.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://allgamesbeta.net/2009/02/12/lovely-helghast/"&gt;http://allgamesbeta.net/2009/02/12/lovely-helghast/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-2736473957501389708?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/2736473957501389708/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/dia-dos-namorados.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2736473957501389708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2736473957501389708'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/dia-dos-namorados.html' title='Dia dos namorados'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-8165392964675057693</id><published>2009-02-12T15:25:00.002Z</published><updated>2009-02-12T15:38:23.360Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='PODCAST'/><title type='text'>Round #32: O Que Esperar de 2009</title><content type='html'>O melhor PODCAST do Brasil, volta à carga!&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;blockquote&gt;azer um balanço anual dos games, mas dessa vez, olhando para a frente! E é por isso que André ‘Majin’, Fred ‘Yugo’, diegogc, Slash/Rick e P.Prime se juntam para responder: “Afinal, o que podemos esperar do ano que alegremente se estende perante nós?”&lt;br /&gt;&lt;br /&gt;E nessa discussão eles vão comentar os principais games para as principais plataformas que já foram anunciados, confirmados ou profetizados para o ano de 2009. Passando por sequências aguardadíssimas como Resident Evil 5 e Street Fighter IV, indo à novas e promissoras propriedades intelectuais como Alan Wake, Heavy Rain e MadWorld e, por quê não, algumas ainda totalmente desconhecidas ou bizarras como Trine e Butterfly Garden.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.nowloading.com.br/podpress_trac/web/1188/0/round32_2009(64).mp3"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.nowloading.com.br/"&gt;http://www.nowloading.com.br/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-8165392964675057693?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/8165392964675057693/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/round-32-o-que-esperar-de-2009.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8165392964675057693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8165392964675057693'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/round-32-o-que-esperar-de-2009.html' title='Round #32: O Que Esperar de 2009'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-1772324620661492164</id><published>2009-02-12T15:23:00.003Z</published><updated>2009-02-12T15:39:49.485Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gadgets'/><title type='text'>Interactive Mirror</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;touchmirror1Já existem dezenas de telas touch-screens por aí, a HP até lançou um desktop com este recurso, que ficará ainda mais popular com o Windows 7, mas a novidade agora é um recurso semelhante mas com espelhos. O espelho, criado por LitStudio, possui sensores de proximidade e infravermelhos para captar gestos e o campo de afastamento da superfício.&lt;br /&gt;&lt;br /&gt;O inventor sugere que o primeiro setor a tirar proveito desta tecnologia seria o da moda, com espelhos com esta tecnologia nos provadores os clientes poderiam provar variações de cores de roupa sem precisar voltar à loja para buscar, até modelos diferentes poderiam ser simulados, garante.&lt;br /&gt;&lt;br /&gt;O espelho também pode fornecer informações adicionais e outros tipos de experiências interativas tornando o costume de ir ao provador uma experiência virtual fascinante.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="225"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1867956&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=1867956&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/1867956"&gt;Interactive Mirror&lt;/a&gt; from &lt;a href="http://vimeo.com/litstudios"&gt;Alpay Kasal&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://geekgeekhurrah.com/"&gt;http://geekgeekhurrah.com/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-1772324620661492164?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/1772324620661492164/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/interactive-mirror.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1772324620661492164'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1772324620661492164'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/interactive-mirror.html' title='Interactive Mirror'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-9064074262990447245</id><published>2009-02-12T15:23:00.001Z</published><updated>2009-02-12T15:23:46.181Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Xbox Live'/><title type='text'>XBOX Live de graça... pois</title><content type='html'>Era giro...&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;A Microsoft comunicou que irá liberar a principal funcionalidade da Live Gold, ou seja, a possibilidade de jogar online. Essa liberação, entretanto, será somente para as pessoas que possuirem o título GTA IV ou o futuro conteúdo adicional do mesmo, “The Lost and Damned“. Essa liberação será por apenas 5 dias, que compreenderão o período do dia 17 a 22 de Fevereiro.&lt;br /&gt;&lt;br /&gt;A data coincide com a disponibilização do DLC feito pela Rockstar, exclusivo para o Xbox 360. A Rockstar espera que esse DLC produza um novo ânimo para as pessoas jogarem GTA IV. Cabe agora esperar se esse tipo de oferta será disponibilizada para outros grandes títulos ou, quem sabe, até mesmo a total liberação da Xbox Live Gold para todos os usuários.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-9064074262990447245?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/9064074262990447245/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/xbox-live-de-graca-pois.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/9064074262990447245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/9064074262990447245'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/xbox-live-de-graca-pois.html' title='XBOX Live de graça... pois'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-8318887566861286917</id><published>2009-02-12T15:15:00.004Z</published><updated>2009-02-12T15:22:22.932Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='PODCAST'/><category scheme='http://www.blogger.com/atom/ns#' term='Cultura Gamer'/><title type='text'>Nerdcast - Nerds, Geeks e Freaks</title><content type='html'>Neste podcast: Conheça os mais diversos tipos de nerds, descubra que membro do Nerdcast se achava um verdadeiro Caça-Fantasma, entenda como Azaghâl transformou revolta em nerdice e testemunhe um Star Wars-Freak tentando explicar o que sente por Episódio I.&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://jovemnerd.ig.com.br/podpress_trac/web/10891/0/nerdcast_143_nerds_geeks_freaks.mp3" target="new"&gt;Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://jovemnerd.ig.com.br/nerdcast/nerdcast-143-nerds-geeks-e-freaks/"&gt;JovemNerd&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-8318887566861286917?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/8318887566861286917/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/nerdcast-nerds-geeks-e-freaks.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8318887566861286917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8318887566861286917'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/nerdcast-nerds-geeks-e-freaks.html' title='Nerdcast - Nerds, Geeks e Freaks'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-1247150404772090062</id><published>2009-02-12T15:12:00.003Z</published><updated>2009-02-12T15:26:43.802Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><title type='text'>Sayonara XBOX1</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;Notícia triste para o donos de Xbox no Japão  (não confundas com a Xbox 360). A Microsoft resolveu encerrar o suporte técnico aos Xbox a partir de 3 de março, ou seja, no próximo mês. A partir dessa data, quem tiver algum problema com a consola não poderá mais contar com a assistência da Microsoft.&lt;br /&gt;&lt;br /&gt;Porém, às consolas que ainda estiverem na garantia, a Microsoft oferecerá a possibilidade de um upgrade gratuito para o Xbox 360. As pessoas interessadas podem entrar em contacto através do site Xbox.com, na página de suporte.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-1247150404772090062?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/1247150404772090062/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/sayonara-xbox1.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1247150404772090062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1247150404772090062'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/sayonara-xbox1.html' title='Sayonara XBOX1'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-7014119349529100978</id><published>2009-02-12T15:11:00.003Z</published><updated>2009-02-12T15:40:53.369Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editoras'/><title type='text'>A crise em 2009</title><content type='html'>A crise...&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;Assim como todos os mercados, a área tecnológica tem seus altos e baixos. E está na vez do silício e da fibra ótica sentir a balança pender:&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Nokia&lt;/span&gt;&lt;br /&gt;A Nokia anunciou essa semana, 44% de redução nos lucros do fim do ano de 2008, relativos às vendas. O CEO da Empresa, Olli-Pekka, afirmou em nota que a indústria também se abalou com a crise financeira mundial.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Microsoft&lt;/span&gt;&lt;br /&gt;O Big Brother demitiu na quinta-feira (22/jan) 5 mil funcionários. “A Microsoft também está sentindo no bolso. Ela não ficou imune aos efeitos da crise”, disse Steve Ballmer. Segundo dados, a gigante Microsoft apresentou queda de 11% de seu habitual lucro. Os brasileiros que suspirem! Dessas demissões, nenhuma será direcionada para as terras tupiniquins.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Xerox&lt;/span&gt;&lt;br /&gt;A empresa das copiadoras é que bateu o recorde! De outubro a dezembro de 2007, a Xerox lucrou 382 milhões de dólares em vendas. No mesmo período do ano de 2008, a empresa lucrou 1 milhão apenas! Em anúncio divulgado no site, a companhia está organizando uma reestruturação com corte de 3.000 empregados.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Google&lt;/span&gt;&lt;br /&gt;Discreta como sempre, porém com a moral baixa (fora da internet). Tentando expandir seus horizontes, a Google tentou a venda de publicidade via jornal. Tratava-se do Print Ads. Isso mesmo: tratava! A idéia não deu certo. Como último suspiro a empresa ainda demitiu cem funcionários e fechou três escritórios.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;LG&lt;/span&gt;&lt;br /&gt;Em 2008, quem cresceu foi a LG. A companhia registrou um aumento de 18,4% em 2008. No setor de telefonia móvel, a empresa subiu para 3° lugar no ranking dos mais vendidos. Palmas para a LG!&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://geekgeekhurrah.com/"&gt;http://geekgeekhurrah.com/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-7014119349529100978?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/7014119349529100978/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/crise-em-2009.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7014119349529100978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7014119349529100978'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/crise-em-2009.html' title='A crise em 2009'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-8653291401795077676</id><published>2009-02-12T15:07:00.002Z</published><updated>2009-02-12T15:41:24.285Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editoras'/><title type='text'>Square Enix To Buy Eidos</title><content type='html'>Comunicado Oficial...&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i699.photobucket.com/albums/vv352/allgamesbeta/eidos1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 807px; height: 810px;" src="http://i699.photobucket.com/albums/vv352/allgamesbeta/eidos1.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-8653291401795077676?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/8653291401795077676/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/square-enix-to-buy-eidos.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8653291401795077676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8653291401795077676'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/square-enix-to-buy-eidos.html' title='Square Enix To Buy Eidos'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-6746867829212783399</id><published>2009-02-12T15:02:00.000Z</published><updated>2009-02-12T15:04:21.207Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro'/><category scheme='http://www.blogger.com/atom/ns#' term='Emulação'/><title type='text'>Emulação</title><content type='html'>&lt;blockquote&gt;Pra começar, um emulador é um software que permite um sistema duplicar (ou emular) funções e características de outro sistema, de maneira que o sistema nativo se comporte e pareça com o sistema emulado. Altered Beast (Genesis)No universo dos games, um emulador permite que jogos feitos originalmente para consoles rodem em computadores e em até outros consoles!&lt;/blockquote&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;Embora seja ilegal (e friso no ILEGAL) emular jogos cuja mídia original você não possua, existem bons motivos para que possamos curtir jogos emulados:&lt;br /&gt;&lt;br /&gt;    * Idade: O tempo é implacável, e nossos consoles velhos de guerra com milhares de horas de jogo vão parar de funcionar. Cartuchos de Atari tem data de vencimento contada e o CD de PSX usado como porta copos se recusa a ser lido. Emulação é a alternativa barata e legal de substituir jogos perdidos.&lt;br /&gt;    * Desempenho: Daytona USA (Arcade)Um PC atualmente humilde é milhares de vezes superior a um console de gerações passadas. Isso torna possível uma experiência em alta resolução, sem slowdown e com FPS acima do original. Ainda é possível aplicar filtros gráficos que permitem que um jogo antigo se renove. Super 2xSAI, Super Eagle e HQnX são algumas das tecnologias de filtros que ajudam a transformar os jogos de antigamente em desenhos animados!&lt;br /&gt;    * Jogatina Online: Antes mesmo da Xbox Live e PSN, eu já jogava na conexão discada com meus amigos. Na época funcionava muito mal, mas hoje em dia todo bom emulador funciona pela Internet.&lt;br /&gt;    * SaveState: A característica mais marcante dos emuladores e que dá nome a essa coluna: Quer salvar o jogo fora do save point? Quer salvar um jogo que não pode ser salvo? SaveState é a possibilidade de gravar toda a memória volátil (RAM) do console emulado em um arquivo no computador. Além da óbvia facilidade em salvar seu jogo, SaveStates podem ser trocados com amigos, colecionados e até hackeados.&lt;br /&gt;    * ROM Hacks: É possível alterar o conteúdo de uma ROM (a imagem de um jogo de console) para customizar seu próprio game. Com isso foi possível criar várias versões personalizadas de Super Mario World, Street Fighters de rodoviária e pedidos de casamento. Mas o mais interessante são as traduções de games feitas por fãs que lançaram Chrono Trigger em português ou Final Fantasy V em inglês anos antes das versões para PSX e GBA.&lt;br /&gt;    * Mobilidade: Consoles e computadores portáteis também possuem emuladores. O PSP, por exemplo, é capaz de emular incontáveis plataformas.&lt;br /&gt;&lt;br /&gt;Artigo muito interessante em: &lt;a href="http://www.nowloading.com.br/"&gt;http://www.nowloading.com.br/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Muito bem, Thiago Salvador!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-6746867829212783399?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/6746867829212783399/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/emulacao.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6746867829212783399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6746867829212783399'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/emulacao.html' title='Emulação'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-4270531432466823920</id><published>2009-02-12T14:54:00.002Z</published><updated>2009-02-12T15:42:32.088Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone2'/><title type='text'>Solution for Killzone 2 controller lag</title><content type='html'>PS3Hype writes: 'The Killzone 2 demo was not very well received by everyone. This is because a leak would be between actions in the game and the movements you make with the controller. However, a member of PS3Hype.nl, XgamerX comes with a solution'. &lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;According XgamerX this is the solution:&lt;br /&gt;Stel de gevoeligheid van de Y en de X-as anders in. Adjust the sensitivity of the Y and the X-axis otherwise. Doe dit via het menu, klik vervolgens op opties, en ga naar besturing. Do this via the menu, click Options, and go to control. Hier kan je vervolgens de X en de Y-as instellen. Here you can find the X and Y axis set.&lt;br /&gt;&lt;br /&gt;X as moet op 70% (of 80% wat je zelf beter vindt) X axis should be 70% (or 80% what you do better)&lt;br /&gt;Y as moet op 100% (of 90% als je het te gevoelig vindt) Y axis must be 100% (or 90% if you find too sensitive)&lt;br /&gt;(de balkjes bestaan uit 10 delen. Je kan dus telkens de gevoeligheid met 10% verhogen of verlagen ) (the bars consist of 10 parts. You can be the sensitivity with 10% increase or decrease)&lt;br /&gt;&lt;br /&gt;Hiermee is de 'lek' van je controller minder! This is the 'leak' of your controller less! Ik heb het zelf ook getest, en het werkt inderdaat veel beter. I also tested, and indeed it works much better candidate. Verder is het slim om de control settings op Alternative 2 te zetten. It is also smart to control settings on Alternative 2 to continue. Dit zorgt ervoor dat je dezelfde controls gebruikt als in Call of Duty 4. This ensures that the same controls as in Call of Duty 4. Verder is het dan ook slim om zoom aan te vinken. Furthermore, it is smart to zoom check box. Hierdoor moet je de knop (net als in CoD4) ingedrukt houden wil je inzoom met je wapen. As you have the button (like in CoD4) wants to hold you zoom with your weapon. &lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.n4g.com"&gt;http://www.n4g.com&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-4270531432466823920?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/4270531432466823920/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/solution-for-killzone-2-controller-lag.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4270531432466823920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4270531432466823920'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/solution-for-killzone-2-controller-lag.html' title='Solution for Killzone 2 controller lag'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-8827623412306333209</id><published>2009-02-11T23:32:00.000Z</published><updated>2009-02-11T23:33:13.952Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cinema'/><title type='text'>New Aliens Vs Predator confirmed</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;SEGA AND TWENTIETH CENTURY FOX LICENSING &amp; MERCHANDISING ANNOUNCE NEW ALIENS vs. PREDATOR GAME&lt;br /&gt;&lt;br /&gt;SEGA will publish an all-new Aliens vs. Predator (working title) game in early 2010. The game is currently in development with independent developer Rebellion, creators of the original 1999 Aliens versus Predator; a legendary title that went on to define an entire generation of multiplayer gaming.&lt;br /&gt;&lt;br /&gt;“The innovative new AvP game presents an exciting opportunity for us,” says CEO of SEGA West, Naoya Tsurumi, “It represents a fantastic addition to our growing Aliens franchise and the reinvention of one of gaming’s most cherished iconic titles. By adjusting the release of our other Aliens titles to accommodate it, SEGA will ensure that every title lives up to the high expectations of Aliens and AvP fans.”&lt;br /&gt;&lt;br /&gt;“SEGA continues to create masterful games based on our Aliens franchise and this new addition is sure to continue their successful track record,” said Gary Rosenfeld, Senior Vice President, New Media for Fox L&amp;M.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-8827623412306333209?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/8827623412306333209/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/new-aliens-vs-predator-confirmed.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8827623412306333209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8827623412306333209'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/new-aliens-vs-predator-confirmed.html' title='New Aliens Vs Predator confirmed'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-4695035035434134647</id><published>2009-02-11T17:32:00.000Z</published><updated>2009-02-11T17:33:30.366Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone2'/><category scheme='http://www.blogger.com/atom/ns#' term='Humor'/><title type='text'>Adam Sessler ama o Killzone2 de uma maneira especial</title><content type='html'>&lt;object classId="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480" height="418" id="VideoPlayer"&gt;&lt;param name="movie" value="http://g4tv.com/lv3/36553" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed src="http://g4tv.com/lv3/36553" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="418" allowScriptAccess="always" allowFullScreen="true" /&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-4695035035434134647?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/4695035035434134647/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/adam-sessler-ama-o-killzone2-de-uma.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4695035035434134647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4695035035434134647'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/adam-sessler-ama-o-killzone2-de-uma.html' title='Adam Sessler ama o Killzone2 de uma maneira especial'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-2714874791212585119</id><published>2009-02-11T16:22:00.003Z</published><updated>2009-02-11T16:32:45.724Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='Cultura Gamer'/><title type='text'>História do Street Fighter</title><content type='html'>Um grande e intenso artigo...&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;blockquote&gt;...a primeira versão para as arcadas lançada no mercado norte-americano no ano de 1987 e no ano seguinte para a doméstica Turbografx-16 com o nome modificado para Fighting Street. E os poucos que terão tomado contacto com a máquina de salão de certo não se aperceberam, na altura, que estavam diante de um jogo que iria ter uma importância fundamental na indústria dos jogos, com capacidade para inaugurar um género. Afinal, no final dos anos oitenta os grandes salões de jogos eram constituídos por máquinas onde se jogavam dezenas de títulos de “scroll” vertical e horizontal (1943, Darius, R-Type e Afterburner 2 são alguns dos mais célebres exemplos) assim como muitos jogos de acção. À época estes eram os jogos mais representativos, entusiasmantes e populares junto dos frequentadores das arcadas. E no meio de tanta oferta, só aqueles títulos que geravam mais interesse e por sua vez mais lucro é que acabavam por ficar mais tempo no mercado. Os que não fossem rentáveis eram excluídos em pouco tempo e a produção desse jogo estagnava. Ao mesmo tempo e nesse período, nem se falava do género “fighting game”, mas até à altura em que a Capcom decidiu avançar com a cabine do jogo Street Fighter.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.eurogamer.pt/articles/a-caminho-de-street-fighter-iv-parte-1-artigo"&gt;http://www.eurogamer.pt/articles/a-caminho-de-street-fighter-iv-parte-1-artigo&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Muito bom artigo Vítor Alexandre!&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-2714874791212585119?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/2714874791212585119/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/historia-do-street-fighrer.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2714874791212585119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2714874791212585119'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/historia-do-street-fighrer.html' title='História do Street Fighter'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-1889548531287713889</id><published>2009-02-11T16:12:00.002Z</published><updated>2009-02-11T16:13:49.941Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><title type='text'>FIFA 09 Ultimate Team mode explained</title><content type='html'>Ganha pontos, para comprar "cards", com jogadores,&lt;br /&gt;ganha pontos para abrires estádios!&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"&gt; &lt;param name="allowScriptAccess" value="sameDomain" /&gt; &lt;param name="allowFullScreen" value="true" /&gt; &lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=45347"/&gt; &lt;param name="quality" value="high" /&gt; &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=45347" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-1889548531287713889?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/1889548531287713889/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/fifa-09-ultimate-team-mode-explained.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1889548531287713889'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1889548531287713889'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/fifa-09-ultimate-team-mode-explained.html' title='FIFA 09 Ultimate Team mode explained'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-767153039183014967</id><published>2009-02-11T15:20:00.001Z</published><updated>2009-02-11T15:20:58.802Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video do clã'/><category scheme='http://www.blogger.com/atom/ns#' term='Resistance 2'/><title type='text'>[POR] vs [LP] - CLANWAR @ Resistance2</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5wR2OAn6szw&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5wR2OAn6szw&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-767153039183014967?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/767153039183014967/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/por-vs-lp-clanwar-resistance2.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/767153039183014967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/767153039183014967'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/por-vs-lp-clanwar-resistance2.html' title='[POR] vs [LP] - CLANWAR @ Resistance2'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-947709837687281274</id><published>2009-02-11T15:15:00.006Z</published><updated>2009-02-11T15:24:13.317Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Editoras'/><title type='text'>Guerrilla Games</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img144.imageshack.us/img144/6521/guerrillateammediumnc6.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 332px;" src="http://img144.imageshack.us/img144/6521/guerrillateammediumnc6.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Estão na Holanda...&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;iframe width="425" height="350" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://maps.google.pt/maps/ms?ie=UTF8&amp;amp;msa=0&amp;amp;msid=112742831495474992128.000462a60f6a0d32dc05b&amp;amp;ll=52.367634,4.887371&amp;amp;spn=0.018552,0.038624&amp;amp;t=h&amp;amp;output=embed&amp;amp;s=AARTsJo8UZCwqlXEFaA5GfMhYPC7Hb0nRA"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;small&gt;&lt;a href="http://maps.google.pt/maps/ms?ie=UTF8&amp;amp;msa=0&amp;amp;msid=112742831495474992128.000462a60f6a0d32dc05b&amp;amp;ll=52.367634,4.887371&amp;amp;spn=0.018552,0.038624&amp;amp;t=h&amp;amp;source=embed" style="color:#0000FF;text-align:left"&gt;Ver mapa maior&lt;/a&gt;&lt;/small&gt;&lt;br /&gt;&lt;br /&gt;Key Statistics about Guerrilla Games&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Top Locations&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* The Hague Area, Netherlands (6)&lt;br /&gt;* Amsterdam Area, Netherlands (60)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;Guerrilla Games Headquarters Address&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Herengracht 410&lt;br /&gt;Amsterdam 1017 BX&lt;br /&gt;Netherlands&lt;br /&gt;Phone: 31 20 427 2277&lt;br /&gt;Fax: 31 20 427 4040&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Headquarters Amsterdam Area, Netherlands&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Industry Computer Games&lt;br /&gt;Status Operating Subsidiary&lt;br /&gt;&lt;br /&gt;Company Size 51-200 employees&lt;br /&gt;Founded 2000&lt;br /&gt;Website http://www.linkedin.com/redirect?url=http%3A%2F%2Fwww%2Eguerrilla-games%2Ecom&amp;urlhash=BYCe&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;Common Job Titles&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Artist 12%&lt;br /&gt;Designer 7%&lt;br /&gt;Animator 6%&lt;br /&gt;Producer 6%&lt;br /&gt;Senior Programmer 6%&lt;br /&gt;Top Schools&lt;br /&gt;Hogeschool van Amsterdam 8%&lt;br /&gt;Hogeschool voor de Kunsten Utrecht 8%&lt;br /&gt;Univ. van Amsterdam 6%&lt;br /&gt;Technische Univ. Delft 5%&lt;br /&gt;Design Academy Eindhoven 4%&lt;br /&gt;&lt;br /&gt;Median Age 29 years&lt;br /&gt;Gender&lt;br /&gt;Male 91%&lt;br /&gt;Female 9%&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;History&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Prior to the acquisition of Guerrilla by Sony Computer Entertainment, the developer was a subsidiary of the large Dutch multimedia conglomerate Lost Boys, and operated under the moniker Lost Boys Games. The developer was formed as a result of a merger between 3 separate Dutch-based developers, including Orange Games, founded by Arjan Brussee, and Digital Infinity, founded by Arnout van der Kamp. Over the next 3 and a half years, Lost Boys Games would release four titles, two each for Nintendo's Game Boy Color and Game Boy Advance handheld gaming consoles.&lt;br /&gt;&lt;br /&gt;In mid 2003, due to a variety of mergers and corporate reshuffling, the gaming unit was sold off to Media Republic, a new media venture by original Lost Boys' founder Michiel Mol, and in July of that year was renamed to Guerrilla Games. Shortly thereafter, the developer began work on its first two titles, Killzone, in development for Sony Computer Entertainment for the PlayStation 2, and Shellshock: Nam '67, in development for Eidos Interactive, also for the PlayStation 2 as well as Microsoft's Xbox and the PC.&lt;br /&gt;&lt;br /&gt;Both titles would release the following year to lukewarm reviews and reception, however Killzone enjoyed immense pre-release hype and anticipation, and despite the backfire effect much of this media coverage caused and the lackluster reviews the title received, went on to sell over a million copies worldwide, earning Greatest Hits and Platinum status in North America and Europe respectively. Thanks in part to this success, Guerrilla signed an exclusive development agreement with Sony Computer Entertainment in late 2004, that would see future development at the company exist solely for Sony's line of video game consoles, the PlayStation 2, PlayStation Portable and the PlayStation 3. Shellshock sold over 900,000 copies. &lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;The situation for Eidos is now desperate.&lt;br /&gt;&lt;br /&gt;"If an offer for the Company has not been announced in accordance with Rule 2.5 of the Takeover Code or alternative funding has not been put in place by 25 March 2005, or if any such offer lapses, RBS has the right to require the Company to undertake an orderly disposal of assets, and/or intellectual property, of an amount equal to the facility plus associated fees," the statement continued.&lt;br /&gt;&lt;br /&gt;"In that event, and if such disposal is not agreed by 22 April 2005, the adequacy of the Company's working capital facilities cannot be assured."&lt;br /&gt;&lt;br /&gt;In other bad news, Eidos confirmed that new Hitman and Tomb Raider games have slipped to fiscal 2006, with a "strategic decision" having been taken to delay the next titles in both series from fiscal 2005, which ends on June 30th.&lt;br /&gt;&lt;br /&gt;Eidos's leading product for the half year was Shellshock: Nam '67, which achieved sales of over 900,000 units worldwide.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;In May 2005, the developer enjoyed yet another massive influx of attention and interest, both positive and controversial, after the release of a pre-rendered trailer of its upcoming Killzone sequel, Killzone 2 for the PlayStation 3, at the unveiling of the new console at Sony's press conference during the E3 video game trade show that year. The hysteria and skepticism surrounding both the game and its initial unveiling still resonates to this day, and has vaulted Guerrilla to the forefront of developers within Sony Computer Entertainment, despite the company's short history and small catalog of past titles.&lt;br /&gt;&lt;br /&gt;In December of that year, Sony Computer Entertainment announced the acquisition of Guerrilla Games from then parent company Media Republic, making the developer a wholly owned first party studio within the publisher. Guerrilla has since gone on to release Killzone: Liberation for the PlayStation Portable in October 2006, and is currently still in development on Killzone 2 for the PlayStation 3.&lt;br /&gt;&lt;br /&gt;A sequel to Shellshock: Nam '67 is in development, but is not being developed nor published by Guerilla.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Games developed&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Game Title US Release Date Platform&lt;br /&gt;Shellshock: Nam '67 September 14, 2004 PC, PlayStation 2, Xbox&lt;br /&gt;Killzone November 2, 2004 PlayStation 2&lt;br /&gt;Killzone: Liberation October 31, 2006 PlayStation Portable&lt;br /&gt;Killzone 2 February 27, 2009 PlayStation 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Key people&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Hermen Hulst, Managing Director&lt;br /&gt;Arjan Brussee, Development Director&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Guerrilla Games is a first party video game developer and wholly owned subsidiary of Sony Computer Entertainment. The company is based out of Amsterdam in the Netherlands, currently employs approximately 140 individuals, and is headed by Managing Director Hermen Hulst and Development Director Arjan Brussee.&lt;br /&gt;&lt;br /&gt;The developer is best known for its Killzone series of video games, of which they are currently developing the third entry in the franchise, Killzone 2 for the PlayStation 3.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Company Profile&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Guerrilla is a young but rapidly expanding game development studio, with a growing reputation as one of Europe's leading game developers.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;Historia&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Founded at the beginning of 2000 as the result of a merger between 3 smaller Dutch game developers, the company now employs 130 developers, designers and artists, encompassing 20 different nationalities. Its commitment to recruiting, developing and retaining the best talent in the game industry has made Guerrilla an expert in 'the expat experience.'&lt;br /&gt;&lt;br /&gt;Guerrilla's outstanding technology and strong creative and artistic vision quickly elevated the company to a prominent rank among Europe's game developers. After the successful release of Killzone for PlayStation 2, the company was acquired by Sony Computer Entertainment in 2005. It went on to release the critically acclaimed Killzone: Liberation for PlayStation Portable, and is currently working on Killzone 2 for PlayStation 3. The development studio is based in the heart of Amsterdam, the Netherlands.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Route Description&lt;/span&gt;&lt;br /&gt;From Amsterdam Central Station&lt;br /&gt;&lt;br /&gt;Upon arrival at Amsterdam Centraal Station, leave by the main exit. Take tram 1, 2 or 5 (leaving from the right hand side). Leave the tram at the 4th stop, "Koningsplein". Continue walking across the bridge, following the tram tracks. Turn right into the Herengracht. Number 410 is on your left hand side a few doors down. Use the intercom by the door to gain access.&lt;br /&gt;From Schiphol Airport&lt;br /&gt;&lt;br /&gt;Take the train from Schiphol Airport to Amsterdam Central Station. Trains leave every 10 minutes or so, and the journey to Amsterdam takes around 15 to 20 minutes. The sales people at the ticket counter will be able to direct you to the next departing train. &lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-947709837687281274?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/947709837687281274/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/guerrilla-games.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/947709837687281274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/947709837687281274'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/guerrilla-games.html' title='Guerrilla Games'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-4010835505484190722</id><published>2009-02-11T07:37:00.000Z</published><updated>2009-02-11T07:38:02.921Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='Trailer'/><title type='text'>Riddick in Dark Athena Gameplay Trailer</title><content type='html'>FPS à altura?&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VygkcnaWPic&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VygkcnaWPic&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-4010835505484190722?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/4010835505484190722/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/riddick-in-dark-athena-gameplay-trailer.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4010835505484190722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4010835505484190722'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/riddick-in-dark-athena-gameplay-trailer.html' title='Riddick in Dark Athena Gameplay Trailer'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-5831873482075098556</id><published>2009-02-11T07:33:00.002Z</published><updated>2009-02-11T07:40:18.711Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='News'/><title type='text'>Mapas novos para o COD:WAW</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;Treyarch and Activision announced today that Call of Duty: World at War Map Pack 1 will be released this March on all platforms. Maps will include "&lt;span style="font-weight:bold;"&gt;Nightfire&lt;/span&gt;," which takes place in the war-revenged streets of Berlin. "&lt;span style="font-weight:bold;"&gt;Knee Deep&lt;/span&gt;" takes players to the jungles of Japan to attack fortified positions, and players will fight inside a bombed out subway system in "&lt;span style="font-weight:bold;"&gt;Station&lt;/span&gt;."&lt;br /&gt;&lt;br /&gt;Lastly, the four-player co-op Nazi Zombie bonus mode will be expanded with "&lt;span style="font-weight:bold;"&gt;Verruckt&lt;/span&gt;" (Zombie Asylum), a map that features new weaopns, new Perks-a-Cola machines, electroshock defenses and an endless legion of the undead. The screenshot above provides some first looks at the map pack.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-5831873482075098556?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/5831873482075098556/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/mapas-novos-para-o-codwaw.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/5831873482075098556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/5831873482075098556'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/mapas-novos-para-o-codwaw.html' title='Mapas novos para o COD:WAW'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-8100222101644845189</id><published>2009-02-11T07:31:00.002Z</published><updated>2009-02-11T07:33:15.452Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sega'/><title type='text'>560 para a rua</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blogcdn.com/news.bigdownload.com/media/2009/02/segamay28.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 425px; height: 319px;" src="http://www.blogcdn.com/news.bigdownload.com/media/2009/02/segamay28.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;The latest bad financial news from the gaming industry comes from Sega. The Japan-based publisher just announced its latest numbers and the results are not good. In fact they are bad enough that the company has announced plans to lay off 560 of its worldwide employees (Sega has about 3,100 employees). The company will record a loss of over $235 million, according to Kotaku.&lt;br /&gt;&lt;br /&gt;A few weeks ago, it was reported that Sega's US branch had laid off 30 of its employees (A spokesperson later confirmed there were layoffs but would not confirm specific numbers). The new press release states that in order to save costs, Sega will cut 20 percent off its research and development budget which likely means a number of upcoming games could be canceled.&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://news.bigdownload.com/"&gt;http://news.bigdownload.com/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-8100222101644845189?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/8100222101644845189/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/560-para-rua.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8100222101644845189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8100222101644845189'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/560-para-rua.html' title='560 para a rua'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-8172291731308152969</id><published>2009-02-11T03:21:00.002Z</published><updated>2009-02-11T05:45:00.276Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Análise'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone2'/><title type='text'>Killzone 2: meu ódio por FPS está ameaçado!</title><content type='html'>Por Clarice dos Santos!&lt;br /&gt;Clarice estás lá! Eu amo a Clarice!&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;A tão esperada demo de Killzone 2 está disponível na PSN Européia para deixar os gamers com um gostinho de “quero mais”.&lt;br /&gt;&lt;br /&gt;Sempre deixei bem explícito aqui no blog que não tenho coordenação motora para FPS. Nunca gostei, me deixa atordoada e tal. Pois bem. Namoradão baixou a demo desse tão comentado jogo e resolvi tentar. Primeira vez que joguei, coordenação motora ZERO: Morri logo no comecinho da Demo. Ah, tenha dó!!! Fiquei p… da vida e fui jogar um pouco de Street Fighter.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;killzone2!!!&lt;br /&gt;&lt;/span&gt;Felizmente, veio na minha cabeça: “Poxa, todo mundo fala tão bem desse jogo. Vamos dar outra chance, vai?”. Desliguei o Street Fighter HD Remix e voltei pra bendita Demo. Opa, pera aí, to pegando o jeito do negócio. Morri de novo, mas já quase no fim da Demo. Joguei mais umas duas vezes e consegui terminá-la. Olha, não é que FPS é legal?? (maldito Didier*rs*)&lt;br /&gt;&lt;br /&gt;Enfim, análises “técnicas” agora (entre aspas porque não sou técnica porcaria nenhuma*rs*):&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;- Gráficos:&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;LINDOS! Parece que você está dentro de um filme, tudo muito bem detalhado, desde as armas até o pouquinho de ferrugem presente no elevador. Em uma parte ficamos de costas para uma luz e vemos a sombra de nosso personagem na parede, que obviamente acompanha nossos movimentos. Muito bem feito!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;- Efeitos sonoros:&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;Nota 10!! Não tem muito o que comentar!*rs*&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;- Jogabilidade:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; como não sou acostumada como esse estilo de jogo, achei meio ruim a mira com o analógico direito. Sensível demais! Maskillzone2_2 depois consegui pegar um pouco o jeito. Para o personagem correr, precisa andar com o L3 - o analógico esquerdo - e apertá-lo ao mesmo tempo. Alguns Dualshocks irão pro espaço desse jeito - eu acho,né? - mas nada que comprometa muito a locomoção. Mas vale lembrar que é uma DEMO, ou seja, coisas poderão ser mudadas até o lançamento oficial da bagaça.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;- Velocidade na hora de recarregar:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; novamente tocando na mesma tecla, não joguei outros games do mesmo estilo e não sei se é igual Resident Evil e Dead Space que dá para melhorar a velocidade na hora de recarregar a arma, mas ele demora um pouquinho para recarregá-la, uma coisinha que me deixou meio frustrada quando eu estava no meio do tiroteio.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;- Legendas:&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;o game possui várias línguas selecionáveis para as legendas, incluindo o português de Portugal. Tudo bem, não é a mesma coisa, mas dá uma ajudinha!!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Dificuldade: &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;a demo só possui uma dificuldade que é a SOLDIER, e mesmo assim camelei, e MUITO!&lt;br /&gt;&lt;br /&gt;Como sou novata em FPS, senti um pouquinho de dificuldade também na hora de me proteger. Não tenho “a manha” de achar o lugar certo para me esconder e atirar nos inimigos. Sempre escolhia os piores lugares e vinha tiro de tudo quanto era lado, mas foi divertido.*rs* Ah, só uma coisa: no primeiro Killzone, na tela exibia a barra de energia do personagem. Agora em Killzone 2, o método para identificarmos a quantas anda o nosso “carinha” é o mesmo utilizado em Gears of War: a tela fica ensanguentada e é só esconder que se recupera. A única indicação que temos na tela é a da munição.&lt;br /&gt;&lt;br /&gt;Mais um pra listinha “Must Buy”. Pena que a demo é curtinha e não pude brincar muito! *snif*&lt;br /&gt;&lt;br /&gt;Killzone 2 será lançado em 27/02/2009 !!&lt;br /&gt;&lt;br /&gt;Abaixo, o vídeo da demo, pra dar um gostinho!&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/XeakGPqtHXM&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/XeakGPqtHXM&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://girlsofwar.wordpress.com"&gt;http://girlsofwar.wordpress.com&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-8172291731308152969?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/8172291731308152969/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone-2-meu-odio-por-fps-esta.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8172291731308152969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8172291731308152969'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone-2-meu-odio-por-fps-esta.html' title='Killzone 2: meu ódio por FPS está ameaçado!'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-2717965634301576652</id><published>2009-02-11T01:10:00.001Z</published><updated>2009-02-11T01:14:30.781Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><title type='text'>A visão de um sushi</title><content type='html'>Adoro a música.&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ySrsZuD4w0c&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ySrsZuD4w0c&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The music is 'lost in a moment' by 'shrift' from the album of the same name.&lt;br /&gt;&lt;a href="http://www.myspace.com/shriftspace"&gt;myspace.com/shriftspace&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-2717965634301576652?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/2717965634301576652/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/visao-de-um-sushi.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2717965634301576652'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2717965634301576652'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/visao-de-um-sushi.html' title='A visão de um sushi'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-2243635771912836140</id><published>2009-02-10T21:09:00.002Z</published><updated>2009-02-10T21:12:08.486Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gadgets'/><title type='text'>Campainha Space Invaders, para a porta da rua</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamegadget.net/images/uploads/space.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 330px; height: 205px;" src="http://www.gamegadget.net/images/uploads/space.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;Welcome guests in a unique way, add a personal touch to the entrance of your home. Wow your guests with this amazing Invaders Doormat. Real retro fun! &lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.gamegadget.net/fun/space-invadors-door-mat/prod_64.html"&gt;http://www.gamegadget.net/fun/space-invadors-door-mat/prod_64.html&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-2243635771912836140?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/2243635771912836140/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/campainha-space-invaders-para-porta-da.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2243635771912836140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2243635771912836140'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/campainha-space-invaders-para-porta-da.html' title='Campainha Space Invaders, para a porta da rua'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-13400737718428262</id><published>2009-02-10T21:06:00.000Z</published><updated>2009-02-10T21:07:04.859Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Estou apaixonado pelo PES2008 da Wii</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ntIz_hA4STM&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ntIz_hA4STM&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-13400737718428262?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/13400737718428262/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/estou-apaixonado-pelo-pes2008-da-wii.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/13400737718428262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/13400737718428262'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/estou-apaixonado-pelo-pes2008-da-wii.html' title='Estou apaixonado pelo PES2008 da Wii'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-8519675237369482385</id><published>2009-02-10T21:02:00.004Z</published><updated>2009-02-10T21:03:52.288Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Killzone2'/><title type='text'>Os americanos estão doidos de inveja</title><content type='html'>Para variar... American laggers, go take on the ass!&lt;br /&gt;yupieee&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sarcasticgamer.com/wp/wp-content/uploads/2009/01/killzone2europe.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 200px;" src="http://sarcasticgamer.com/wp/wp-content/uploads/2009/01/killzone2europe.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-8519675237369482385?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/8519675237369482385/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/os-americanos-tao-doidos-de-inveja.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8519675237369482385'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8519675237369482385'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/os-americanos-tao-doidos-de-inveja.html' title='Os americanos estão doidos de inveja'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-6929101301035028057</id><published>2009-02-10T03:58:00.001Z</published><updated>2009-02-10T04:00:06.139Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='XBOX360'/><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='News'/><title type='text'>6 bons jogos para Xbox 360 em 2009</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;2008 foi um ano fantástico para os jogos, principalmente para os donos do Xbox 360. Agora você já curtiu Call of Duty World at War, Gears of War 2, Dead Space, Left 4 Dead, e vem aquela dúvida… quais serão os jogos bons do Xbox 360 para 2009? Quais os mais esperados? Quais os mais bonitos? Quantas interrogações tem neste parágrafo???&lt;br /&gt;&lt;br /&gt;Então chega de se perguntar, pois seus problemas acabaram! Nós do 3Gamers (e isso significa eu, sozinho) pesquisamos 6 bons jogos que estão por vir.&lt;br /&gt;&lt;br /&gt;Confira abaixo o que te espera esse ano:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Lord of the Rings: Conquest&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Escolha um dos lados na batalha para controlar o Um Anel. Você poderá controlar personagens famosos de ambos os lados da batalha, como os Olifantes, o Balrog e até o próprio Sauron. Até 150 personagens poderão estar na tela ao mesmo tempo. As partidas podem ser jogadas com até 16 jogadores online, ou 4 jogadores numa partida local com tela dividida. E para quem quer jogar sozinho, tem também modo de campanha. (13 de Janeiro - já lançou!!)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Ghostbusters: The Video Game&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Ghostbusters The Video GameOs 4 personagens principais do filme estão de volta para livrar a cidade de mais um problema com fantasmas. Você terá à sua disposição equipamentos vistos no filme, e outros originais criados especialmente para o jogo.  Os responsáveis pelo roteiro do jogo são os mesmos responsáveis pelo do filme, e os gráficos parecem ótimos. (Primeiro trimestre de 2009)&lt;br /&gt;Alan Wake&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;Alan Wake&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Alan Wake está preso na cidade de Bright Falls, e precisa resolver um mistério ou ficar preso para sempre na cidade. Uma história de mistério, suspense, personagens cativantes e reviravoltas surpreendentes. Imagine um Silent Hill bem feito, com um certo toque de adventures como Gabriel Knight. Tem tudo pra dar certo, só tem que parar de ser adiado. Eu estou empolgado com Alan Wake desde 2007, e eu acredito que este ano o jogo sai!&lt;br /&gt;Batman - Arkham Asylum&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Batman - Arkham Asylum&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Depois de ser muito mal retratado, finalmente tivemos dois ótimos filmes do Batman nos cinemas. Agora é hora de termos um bom jogo do herói encapuzado. Batman - Arkham Asylum parece ser o jogo que o Batman sempre mereceu, e os fãs sempre esperaram. Um jogo tenso e sombrio. Estou só esperando pra comprar.&lt;br /&gt;I Am Alive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;I Am Alive&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Este jogo de sobrevivência coloca você em uma versão toda destruída de Chicago. O jogador deve pensar, reagir e assumir riscos que ameaçarão você e seus aliados. O jogo é em primeira pessoa, mas não é um shooter. Como em Mirror’s Edge, a visão em primeira pessoa é para aumentar a imersão do jogador.&lt;br /&gt;Tom Clancy’s Splinter Cell - Conviction&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Splinter Cell Conviction&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Sam Fisher está mudado. No fim do último jogo ele se viu fugindo de seus próprios ex-aliados do Third Echelon. Agora, a dinâmica do jogo muda completamente. Sem seus equipamentos high-tech e como um fugitive, Sam precisa improvisar para sobreviver. O ambiente é sua melhor arma, e a furtividade sua maior aliada. Esse jogo parece ser MUITO bom, e uma guinada na série que já estava ficando repetitiva. Um dos que mais aguardo para 2009. Vamos ver no que vai dar.&lt;br /&gt;&lt;br /&gt;E você, tem algum jogo que você espera muito e que não está na lista?&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.3gamers.com.br"&gt;http://www.3gamers.com.br&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-6929101301035028057?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/6929101301035028057/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/6-bons-jogos-para-xbox-360-em-2009.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6929101301035028057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6929101301035028057'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/6-bons-jogos-para-xbox-360-em-2009.html' title='6 bons jogos para Xbox 360 em 2009'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-4914929778460584435</id><published>2009-02-10T03:39:00.001Z</published><updated>2009-02-10T03:40:59.626Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento Português'/><title type='text'>PORCAST melhor evento de 2008</title><content type='html'>No fórum oficial da PS3:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Melhor Evento de 2008 (organizado por membros do fórum) - PORCAST&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Obrigado a quem votou!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-4914929778460584435?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/4914929778460584435/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/porcast-melhor-evento-de-2008.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4914929778460584435'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4914929778460584435'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/porcast-melhor-evento-de-2008.html' title='PORCAST melhor evento de 2008'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-6229169613325560433</id><published>2009-02-10T03:36:00.001Z</published><updated>2009-02-10T03:36:51.063Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>LIT Footage</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" 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href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6229169613325560433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6229169613325560433'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/lit-footage.html' title='LIT Footage'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-4623505958133739797</id><published>2009-02-10T03:34:00.001Z</published><updated>2009-02-10T03:35:32.705Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><title type='text'>French PSM3 to feature God Of War 3 Preview</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://item.slide.com/r/1/15/i/L6TIX0SX4D-eqaEKfxZDskupbkKsC6hE/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 682px;" src="http://item.slide.com/r/1/15/i/L6TIX0SX4D-eqaEKfxZDskupbkKsC6hE/" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-4623505958133739797?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/4623505958133739797/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/french-psm3-to-feature-god-of-war-3.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4623505958133739797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4623505958133739797'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/french-psm3-to-feature-god-of-war-3.html' title='French PSM3 to feature God Of War 3 Preview'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-3123689514028571223</id><published>2009-02-10T03:32:00.002Z</published><updated>2009-02-10T03:33:05.713Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><title type='text'>Street Fighter ‘Ryu Evolution’ video</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/glpwFCYOTZY&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/glpwFCYOTZY&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-3123689514028571223?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/3123689514028571223/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/street-fighter-ryu-evolution-video.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/3123689514028571223'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/3123689514028571223'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/street-fighter-ryu-evolution-video.html' title='Street Fighter ‘Ryu Evolution’ video'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-7240273038785431845</id><published>2009-02-10T03:32:00.001Z</published><updated>2009-02-10T03:32:43.457Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>A Wii aguenta 100 zombies em Dead Rising</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ogIy8avbSns&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ogIy8avbSns&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-7240273038785431845?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/7240273038785431845/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/wii-aguenta-100-zombies-em-dead-rising.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7240273038785431845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7240273038785431845'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/wii-aguenta-100-zombies-em-dead-rising.html' title='A Wii aguenta 100 zombies em Dead Rising'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-4224314266928164814</id><published>2009-02-10T03:31:00.001Z</published><updated>2009-02-10T03:31:47.425Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='News'/><title type='text'>Mais zombies a caminho do COD:WAW</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;You like shooting zombies. You love shooting Nazis. It's the first-person shooter equivalent of peanut butter and chocolate, more of which you're getting in the upcoming Call of Duty: World at War Map Pack.&lt;br /&gt;&lt;br /&gt;While we wait for an officially official announcement, semi-official word from the official Call of Duty forums says that more Nazi zombie killing is in our future, courtesy of upcoming downloadable content.&lt;br /&gt;&lt;br /&gt;"Yes, there will be a new wave of undead coming soon," writes Treyarch's community manager, who also address recent real-life zombie warnings. "While we appreciate everyone's concern (and we don't condone vandalism) – we assure you that these zombies will only be found in the Call of Duty: World at War Map Pack."&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://kotaku.com/"&gt;http://kotaku.com/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-4224314266928164814?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/4224314266928164814/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/mais-zombies-caminho-do-codwaw.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4224314266928164814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4224314266928164814'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/mais-zombies-caminho-do-codwaw.html' title='Mais zombies a caminho do COD:WAW'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-2848317166600475992</id><published>2009-02-10T03:26:00.002Z</published><updated>2009-02-10T03:29:30.668Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cultura Gamer'/><title type='text'>15 benefícios do jogo</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;Just like prescription drugs or food, gaming outside the bounds of moderation can lead to serious drawbacks. But most reasonable experts in fields such as psychology, education and research acknowledge that interactive entertainment has important benefits that have the potential to shape the world’s future.&lt;br /&gt;&lt;br /&gt;An important idea to keep in mind: Iowa State University psychologist Douglas Gentile said at the 2008 American Psychologist Association convention, “The big picture is that there are several dimensions on which games have effects. [Dimensions include] the amount they are played, the content of each game, what you have to pay attention to on the screen, and how you control the motions.&lt;br /&gt;&lt;br /&gt;“This means that games are not 'good' or 'bad,' but are powerful educational tools and have many effects we might not have expected they could.”&lt;br /&gt;&lt;br /&gt;Edge spoke with Chicago-based psychologist Dr. Kourosh Dini, Sharp Brains CEO and education expert Alvaro Fernandez and XEODesign president Nicole Lazarro, in addition to compiling other authoritative opinions on 15 of gaming’s most prominent benefits.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Empathy&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dr. Dini argues that children can learn empathy from games. “There are different ways that I think empathy can be engaged in a person and learned by a person,” he says. “One of the big things about many games is you’re interacting with other people in such a way that you have to actively think about what the other people are doing or thinking in order to either play against them or play them cooperatively. Either way you’ve got to be engaged in trying to think of how is this person learning and what’s this person going to be doing next.”&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Post-traumatic gaming&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A study at Oxford University is finding out how Tetris can help subjects deal with post-traumatic stress. "Tetris may work by competing for the brain's resources for sensory information," Dr. Emily Holmes recently told the BBC. "We suggest it specifically interferes with the way sensory memories are laid down in the period after trauma and thus reduces the number of flashbacks that are experienced afterwards."&lt;br /&gt;&lt;br /&gt;But games can also help alleviate more common stress that people feel every day, studies have found. One 2008 PopCap-endorsed study by East Carolina University’s Department of Recreation and Leisure Studies that determined that casual games can improve players' moods.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Distraction factor&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Games can often be distracting to a fault when more pressing issues should be taking a priority. But games' strong distraction factor can be used to positive effect, experts say. A 2007 report in Medical News Today said Nationwide Children's Hospital Burn Center had begun using videogames to distract burn victims from intense pain, as opposed to more traditional distractions like books and music. Dr. Catherine Butz told the publication, "Research shows a very strong connection between anxiety and pain. Distraction does a great job in decreasing any kind of anxiety that might be associated with the anticipated procedures, so by distracting patients and keeping anxiety at a minimum, procedures tend to go much more smoothly and be much less painful for the child."&lt;br /&gt;&lt;br /&gt;Another study commissioned by RealGames found that among 2,700 respondents, 59 percent said casual games were a positive distraction from snacking or overeating, while 42 percent of smokers among the group said casual gaming helped them light up less frequently.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;Physical Rehab&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Soon after the console's launch, the Wii craze spilled into legitimate physical therapy sessions. The mix of exercise, motor skill development, competition and simple fun that games like Wii Sports provide is a welcome alternative to some of the more tortuous means of physical rehabilitation. And recently, Leeds, U.K.-based Seacroft Hospital said it would use the Wii Balance Board and the peripheral’s ability to measure weight distribution to familiarize amputees with new prosthetic limbs. What's particularly astounding is that therapists aren't only using medical-grade hardware or software, but also creatively using off-the-shelf commercial products that are available to anyone.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Sharper image&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A 2006 study at the University of Rochester found a correlation between playing action videogames and spatial resolution of players’ vision. According to the study, “…Avid action videogame players were found to localize a peripheral target in a field of distracting objects more accurately than non-action videogame players, as well as to process a visual stream of briefly presented objects more efficiently and to track more objects at once than [non-action videogame players].”&lt;br /&gt;&lt;br /&gt;Non-action videogame players that were trained on the games also showed similar improvement in their ability to perform complex visual tasks. It’s something to think about next time you’re sniping in Team Fortress 2.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The old chesnut&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For decades, the argument that videogames improve hand-eye coordination has served as the layman’s main line of defense against assertions that the hobby has no redeeming value. But improvements in coordination are more than just an excuse to play, researchers have found. One interesting but small study by doctors at Beth Israel Medical Center, New York noticed a link between gaming and improved performance in laparoscopic surgery—minimally invasive procedures that involve doctors remotely controlling a camera inside of a patient while looking at a TV screen.&lt;br /&gt;&lt;br /&gt;There are few professions where steady hands could mean life or death, so when the study’s authors say "Videogames may be a practical teaching tool to help train surgeons,” people should hold the conclusion in high regard.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Serious simulation&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Simulations can be “games” in and of themselves, allowing users to fly planes, perform surgeries or drive at high speeds from the safety of a computer or console. But while organizations are successfully using simulations to perform important, real world “hands-on” tasks, they also have the potential to educate people on serious world issues: SimCity is just a hint of how far this idea can reach.&lt;br /&gt;&lt;br /&gt;Says Lazarro, “With any simulation of a certain sufficient complexity, the knowledge is if you master that simulation, you then master the knowledge of that system. …It’s going to be absolutely essential that we develop the kinds of citizens that can solve problems like global warming and deforestation and AIDS, all these things that you can’t really become really well-informed in without a game. Words and video only go so far. A simulation is where you can actually invent things or talk about things more.”&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;A new kind of literacy&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In 2007, the MacArthur Foundation said it would be contributing $1.1 million in funding towards a new middle and high school in New York whose curriculum would draw inspiration from videogames. Students wouldn’t necessarily be slaying warthogs in World of Warcraft, however. The school would implement “gaming literacy,” a way of learning that encourages students to think of problem solving by cause-and-effect associations often found in interactive entertainment, instead of relying on more standard learning methods such as memorization.&lt;br /&gt;&lt;br /&gt;"The learning processes behind play, I think, are undervalued,” says Dini. “When a person is engaged in play, they seem to learn better. … There’s this feeling of mastery that can happen that sometimes kids don’t get to achieve otherwise.”&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Sparking imaginations&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Videogames can spark imagination and creativity in myriad ways. Whether it’s a younger player immersed in the Green Hill Zone or an older player stepping into the shoes of a zombie slayer, games have a unique way of suspending disbelief. And with user generated content penetrating the mainstream, players can now create their own worlds to share with others instead of relying wholly on professionals to spoon-feed experiences.&lt;br /&gt;&lt;br /&gt;Sims creator Will Wright wrote in Wired in 2006, “…The gamers' mindset—the fact that they are learning in a totally new way—means they'll treat the world as a place for creation, not consumption. This is the true impact videogames will have on our culture.”&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The cognitive health recipe&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Games—some more than others—have shown to have positive effects on cognitive health. Problem-solving and quick decision-making are common elements of interactive entertainment. In one example, University of Illinois psychology professor Arthur Kramer recently found that Big Huge Games’ Rise of Nations strategy game improved specific cognitive skills such as short-term memory in adults in their 60s and 70s under lab conditions.&lt;br /&gt;&lt;br /&gt;But Fernadez warns that the gamer generation isn’t automatically guaranteed to have better cognitive health than their grandparents. “Cognitive fitness (having the mental abilities required to thrive in cognitively more complex environments) seems to depend on four major pillars: nutrition, physical exercise, stress management and mental exercise. All these factors have physical effects on our brains (for example, physical exercise contributes to the creation of new neurons, while stress and anxiety prevents and/or reduces the creation of new neurons). The bad news is that we have growing obesity rates and anxiety among young people. So, games are great for mental exercise, but we shouldn't forget the other ‘ingredients’ for cognitive fitness.”&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;Understanding the opponent&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The rise of connected gaming has increased the competitive aspects of our digital pastime; one only has to look as far as the large number of Counter-Strike servers, simultaneous Halo 3 players or professional gaming events for evidence of this. The more adept virtual gladiators have found that understanding how an opponent functions on a psychological level is at least as important as reflexes and strategic aptitude. The ability to pick apart competition from within—and understanding one’s own capabilities and mindset—is a valuable life skill that can be reinforced by games.&lt;br /&gt;   &lt;br /&gt;Chess champion-turned-martial-arts-champion Joshua Waitzkin recently told Fernandez, “Chess taught me how to be relentlessly introspective, how to unearth tells in myself and in opponents, but then I really took that foundation and put it into dynamic action in the martial arts. I work on being a heat-seeking missile for dogma. If you unearth or instill a false assumption in an opponent, they are in a lot of trouble unless they feel you getting into their head and kick you out fast.”&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Gaming social&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It wasn’t too long ago that community and social gaming was barely on the radar for game companies—gamers were agoraphobic basement nerds. But now a game or platform’s community and social features are marketers’ main bullet points. For good reason, too.&lt;br /&gt;&lt;br /&gt;Lazarro explains why she prefers social gaming over solitary gaming: “The act of social gaming actually builds real experiences and real social capital between you and your friends. Not only is gaming together with people in social gaming more fun and more emotional, … but it is actually connecting them with people. And when [players are] connected with other people, generally that’s the better option.”&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Hardware and science&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Advancements in the computing power of gaming hardware have proven beneficial to scientists with a knack for ingenuity. In 2003, the National Center for Supercomputing Applications and Computer Science department at the University of Illinois made national news by linking together 70 PS2s to create a bona fide supercomputer. Stanford and Sony teamed up on the Folding@home project, which used the power of connected PS3s to make calculations related to the research of proteins, with the ultimate goal of fighting disease. The PS3’s Cell processor has also made its way into medical and military applications, while Rice University is using the Wii Remote to find new ways to program robotic devices that could teach people how to more quickly learn physical tasks. Aside from their power or unique capabilities, the ready availability and inexpensiveness of gaming hardware makes it all the more alluring to researchers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Busting guts&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Using videogames as tools for exercise has become a mainstream practice. For example, in 2006, junior high school gym classes across West Virginia adopted Konami’s Dance Dance Revolution in order to fight childhood obesity, convincing students they weren’t exercising, just gaming. Wii Fit has been a commercial smash for Nintendo, and EA is following suit with its own fitness game.&lt;br /&gt;&lt;br /&gt;There will always be room on the couch, but as game makers realize that people actually want to get off of their couches to play games, these companies will try to create physically active experiences. In doing so, they’ll continue to chip away the traditional image of a sedentary gamer.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Games are just fun&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In compiling all of the research and insight as to why games are beneficial, we find ourselves wondering why gamers feel the need to justify the hobby more fiercely than a voracious movie-lover or an avid reader. Why can’t we just say the benefit of gaming is entertainment—having fun? Why must we justify this hobby any other way?&lt;br /&gt;&lt;br /&gt;Fernandez muses, “Indeed ‘fun’ can be seen as a goal in itself … The problem is that we confuse gaming as a vehicle with gaming as content. Gaming as vehicle is arguably great—it allows for interactivity, engagement. Gaming as content, well, it depends. It is not the same to play a bloody shooter game as it is to Tetris or Rise of Nations, so the field should do a better job at explaining to mainstream society the diversity of games and dispel some myths.”&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;A final note&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;While the conclusion that games have some truly valuable qualities is valid, it must be said that a lot of the benefits of gaming can also be achieved through more traditional means: playing sports can improve hand-eye coordination; imagination can be stimulated by a beautiful painting or book; social skills can develop by joining a bowling league; and so on.&lt;br /&gt;&lt;br /&gt;Fernandez explains, “’Real world’ activities do bring benefits, and games do too. It simply matters how we use them.&lt;br /&gt;&lt;br /&gt;“… Talking about ‘games’ in general is as useful as talking about ‘books’ in general: There are good and bad games, and good and bad books; some are pointless, some are stimulating.”&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.edge-online.com/features/the-15-clearest-benefits-gaming?page=0%2C6"&gt;http://www.edge-online.com/features/the-15-clearest-benefits-gaming?page=0%2C6&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-2848317166600475992?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/2848317166600475992/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/15-beneficios-do-jogo.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2848317166600475992'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2848317166600475992'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/15-beneficios-do-jogo.html' title='15 benefícios do jogo'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-2148871633390837851</id><published>2009-02-10T03:23:00.001Z</published><updated>2009-02-10T03:25:31.474Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='Análise'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone2'/><title type='text'>Review polémica de Killzone2 pela EDGE</title><content type='html'>Uma das reviews mais fracas e detestáveis (só para chamar a atenção) feitas pela EDGE... já estamos habituados...&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;Some would have you believe that Killzone has no fans,‭ ‬just fanboys,‭ ‬mobilised by Sony’s promise of a technological blitzkrieg.‭ ‬That’s not entirely fair.‭&lt;br /&gt;&lt;br /&gt;The first game,‭ ‬released in‭ ‬2004,‭ ‬created a cult of sorts that a smart PSP spin-off,‭ Killzone Liberation,‭ ‬galvanised in lieu of a proper sequel.‭ ‬The most physical game of its kind,‭ ‬it was a shooter made of metal while others dealt in plastic.‭ ‬Now the sequel’s here,‭ ‬though,‭ ‬it’s those genuine fans who will suffer it the most.‭&lt;br /&gt;&lt;br /&gt;Because if Dead Space shows just what can be gained when you approach the familiar with a mind to making changes,‭ ‬Killzone‭ ‬2‭ ‬shows just what can happen when you don’t.&lt;br /&gt;&lt;br /&gt;It opens as four years of marketing have led us to suspect‭ – ‬with thunder and lightning.‭ ‬From ISA carriers that point like daggers towards Helghan,‭ ‬home of man’s forsaken children the Helghast,‭ ‬leather-faced marines cling to fragile dropships as they swoop through the clouds.‭ ‬Orders are yelled and banter exchanged,‭ ‬until seconds later a stupendous blast rips up from the clouds below,‭ ‬filling the sky with wreckage.‭&lt;br /&gt;&lt;br /&gt;Those that survive,‭ ‬among them Sgt Tomas‭ ‘‬Sev‭’ ‬Sevchenko‭ (‬you‭) ‬and his loyal squad,‭ ‬are‭ ‬greeted by further blasts of technical wizardry on the beach below.‭ ‬Then some more,‭ ‬and then some more.&lt;br /&gt;&lt;br /&gt;Helghan is quite the cesspit,‭ ‬so awash with toxic particles you’d think someone‭ ‬made a snowdome from an ashtray.‭ ‬The Helghast,‭ ‬invisible behind their anime-Nazi armour,‭ ‬are products of the most advanced performance capture and procedural technology in gaming‭ – ‬and it shows.‭&lt;br /&gt;&lt;br /&gt;With each wave they give a masterclass in squad-based tactical warfare,‭ ‬suppressing,‭ ‬flanking,‭ ‬f-ing and blinding with nary a breath in between.‭ ‬Your only choice is to hug the nearest surface‭ (‬with L2‭)‬,‭ ‬lean out‭ (‬with the right stick‭) ‬and snipe‭ (‬R2‭) ‬until your cover’s blown,‭ ‬be it by a new line of sight,‭ ‬a mischievous grenade or the ballsy athlete‭ ‬who spikes you with his blade.‭&lt;br /&gt;&lt;br /&gt;mart and nimble,‭ ‬the Helghast like nothing more than someone foolish enough to hide.‭ ‬This intimate,‭ ‬sizzling combat feels a lot like that of FEAR,‭ ‬but is actually more like another game of the time:‭ ‬Criterion’s Black.‭&lt;br /&gt;&lt;br /&gt;It shares that laudable desire to see you through a level without fuss,‭ ‬hindered only by the constant fear of a fatal mistake.‭ ‬A gun game in the truest sense,‭ ‬its bullets and ragdolls offer a literal take on the‭ ‘‬theatre‭’ ‬of war,‭ ‬a rare pleasure since GoldenEye.‭&lt;br /&gt;&lt;br /&gt;And it gets extraordinary mileage from piling lots of bodies into simple spaces,‭ ‬letting cutting-edge AI do the rest.‭ ‬A quasi-tactical shooter,‭ ‬its action rivals any in Stalker or COD4.&lt;br /&gt;&lt;br /&gt;But without the first game’s ambiguities,‭ ‬a sense of humour or even an ounce of‭ ‬intrigue,‭ ‬its story stinks.‭ ‬It’s so slight you could play the levels in random order to‭ ‬little ill-effect,‭ ‬and it assumes knowledge of everything and everyone,‭ ‬not once recognising the real-world echoes of its premise:‭ ‬an allied invasion of an enemy‭ ‬the allies themselves created.‭ ‬Instead,‭ ‬it settles for the opening act of Starship Troopers via Aliens and Saving Private Ryan,‭ ‬as if they were somehow fresher than Long John Silver’s toenails.‭&lt;br /&gt;&lt;br /&gt;The fraught team dynamic is gone,‭ ‬as is Killzone’s neat trick of having a Helghast operative fighting by your side.‭ ‬The dialogue is functional,‭ ‬the motives obvious.‭ ‬And too much time is given to Rico Velasquez,‭ ‬the ISA’s version of the Cole Train.‭ ‬He’s rotten company,‭ ‬so foul-mouthed that you’ll wonder when gaming will overcome its‭ ‬latest obsession.‭&lt;br /&gt;&lt;br /&gt;His squadmates,‭ ‬to their credit,‭ ‬hold him in equally low regard,‭ ‬his courage vastly outweighing his commonsense.‭ ‬But still,‭ ‬he’s infinitely harder on the ears than the Helghast,‭ ‬who aren’t exactly choirboys themselves.‭ ‬One day,‭ ‬technology like this will produce a performance worthy of an Oscar,‭ ‬maybe even Jean-Claude Van Damme.‭ ‬But not today.&lt;br /&gt;&lt;br /&gt;Worst of all,‭ ‬Killzone‭ ‬2‭ ‬doesn’t just default to the genre’s worst impulses some of the time‭; ‬it does so whenever the fateful question’s asked:‭ “‬What now,‭ ‬Sarge‭?” ‬Answers include:‭ ‬get on that turret,‭ ‬marine‭; ‬grab that bazooka and take out that tank‭; ‬man that mech‭; ‬watch out for those sentry bots‭; ‬and rendezvous with Alpha Team and secure that LZ.‭&lt;br /&gt;&lt;br /&gt;Sentry bots‭? ‬You must be joking.‭ ‬If you can’t think for yourself after so many millions of dollars have‭ ‬been spent,‭ ‬surely it’s common courtesy to make your clichés interesting.‭ ‬Not here,‭ ‬it seems,‭ ‬where half the chapters feel like multiplayer maps full of bots and random waypoints.&lt;br /&gt;&lt;br /&gt;In fact,‭ ‬few story-driven games have been so much more dramatic in multiplayer.‭ Freed of its narrative shackles,‭ ‬Killzone‭ ‬2‭’‬s deathmatches openly celebrate the tight controls‭ (‬jumping now included‭)‬,‭ ‬hand-made environments and technical beauty of a‭ ‬game that is,‭ ‬almost exclusively,‭ ‬about popping someone in the face or blowing them to kingdom come.‭&lt;br /&gt;&lt;br /&gt;Separate development of the multiplayer modes has paid dividends,‭ ‬the badge and perks systems adding distinctive RPG flavour to a uniquely hardcore team-based experience.‭&lt;br /&gt;&lt;br /&gt;First impressions might be that everyone’s dying all of the time,‭ ‬but perseverance pays off.‭ ‬Thanks largely to its online play,‭ ‬Killzone‭ ‬2‭ ‬should find itself a fanbase no one can overlook.‭ ‬In singleplayer,‭ ‬it’s a testament to craft and imagination,‭ ‬if only because one is so immaculate while the other barely exists.‭ ‬It fights a great battle,‭ ‬it’s just a shame about the war.&lt;br /&gt;&lt;br /&gt;7/10&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-2148871633390837851?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/2148871633390837851/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/review-polemica-de-killzone2-pela-edge.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2148871633390837851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2148871633390837851'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/review-polemica-de-killzone2-pela-edge.html' title='Review polémica de Killzone2 pela EDGE'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-2840969808819395579</id><published>2009-02-10T03:19:00.000Z</published><updated>2009-02-10T03:20:26.349Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone2'/><title type='text'>Killzone Phobia</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;I have a problem. They say the first step is admitting it.&lt;br /&gt;&lt;br /&gt;I’ve been looking forward to Killzone 2 for months now, my excitement has been building and I’m almost ready to burst.&lt;br /&gt;&lt;br /&gt;So now the demo has landed, I’ve downloaded it, installed it, I even started it up and looked at the first few screens of gamma setup and difficulty selection.This brings me to my problem: I can’t bring myself to play it.&lt;br /&gt;&lt;br /&gt;I’ve tried. Twice since my first go at playing it I have returned to the icon on my XMB and lingered over it like an indecisive child in a sweet shop.&lt;br /&gt;&lt;br /&gt;You might think this is stupid, irrational and pathetic. You’d be right. I totally understand that it is only a game and even if it isn’t very good there will be another one along soon enough to take my mind off things. I even know that it is getting great reviews and is much loved by a few people who’s opinion I trust who have had a copy for review purposes or were in on the Beta. It doesn’t help.&lt;br /&gt;&lt;br /&gt;The problem is, I’m scared. I have never been this excited about a game before in my whole life as a gamer. What if it lets me down? What if it’s good, great even but it just doesn’t live up to my personal expectations? I will be crushed.&lt;br /&gt;&lt;br /&gt;Don’t worry, loyal readers, I will force myself to play this demo even if it means the destruction of my faith in gaming.&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.thesixthaxis.com/2009/02/06/killzone-phobia/"&gt;http://www.thesixthaxis.com/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-2840969808819395579?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/2840969808819395579/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone-phobia.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2840969808819395579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2840969808819395579'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone-phobia.html' title='Killzone Phobia'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-8065459125836318571</id><published>2009-02-09T03:56:00.001Z</published><updated>2009-02-09T03:57:45.201Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>The Conduit: evolução do jogo em vídeo</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;É fato que o jogo The Conduit vem chamando a atenção de todos, principalmente no quesito gráfico, algo esquecido por muitos desenvolvedores de jogos para o Nintendo Wii.&lt;br /&gt;&lt;br /&gt;Entre outras novidades como a premissa de uma melhor interação online (conversa por voz, não uso de friend codes, etc.) e uma história envolvente, o jogo apresenta os ingredientes perfeitos para deixar qualquer jogador hardcore com vontade de ter o Wii.&lt;br /&gt;&lt;br /&gt;Aproveitando todo o hype gerado em cima do The Conduit, o site GameTrailers vez um vídeo comparativo do jogo em seu início de desenvolvimento e o que foi apresentado atualmente pela High Voltage Software (produtora do jogo):&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"&gt; &lt;param name="allowScriptAccess" value="sameDomain" /&gt; &lt;param name="allowFullScreen" value="true" /&gt; &lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=44529"/&gt; &lt;param name="quality" value="high" /&gt; &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=44529" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.nintendowiiblog.org/"&gt;http://www.nintendowiiblog.org/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-8065459125836318571?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/8065459125836318571/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/conduit-evolucao-do-jogo-em-video.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8065459125836318571'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8065459125836318571'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/conduit-evolucao-do-jogo-em-video.html' title='The Conduit: evolução do jogo em vídeo'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-7056493693556768434</id><published>2009-02-09T03:50:00.002Z</published><updated>2009-02-09T03:51:14.994Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Iwata details Nintendo strategy for 2009</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;Saturo Iwata has been speaking about Nintendo’s future at the company’s third-quarter financial results briefing for the fiscal year ending March 2009. An English-language transcript of Iwata’s address has been posted on the investor relations section of Nintendo Japan’s official site, and it’s certainly an interesting read, giving a fascinating insight into the next fiscal year for Nintendo, and the ideas of Iwata himself.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wiiwii.tv/wp-content/uploads/2009/02/satoru.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 425px; height: 346px;" src="http://www.wiiwii.tv/wp-content/uploads/2009/02/satoru.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;He’s refreshingly honest about the success of Wii, suggesting that prior to launch, Nintendo was “hopeful that we would make this new system the best selling hardware in the next generation” but that “if you ask me if we were able to foresee today’s situation, I am not that optimistic so I have to admit that today’s situation is exceeding even our original expectations.”&lt;br /&gt;&lt;br /&gt;Iwata suggests the unexpected nature of Wii’s success is the reason why third-party publishers have thus far failed to take advantage of the console’s large userbase, and that explains why “some are reportedly saying that they bet on the wrong horse or that they need to change course.”&lt;br /&gt;&lt;br /&gt;Obviously, the current global financial crisis has made things difficult for third-parties, something which Iwata recognises - hinting that companies will have to reduce the overall number of games they make, but that we will soon see the focus on Wii and DS start to bear fruit. “Overall, we recognize that our relationships with the software manufacturers are shaping up better than before. So, in the mid-term, we believe that more attractive titles will be launched by them for our platforms.”&lt;br /&gt;&lt;br /&gt;He also speaks frankly about Wii Music’s failure to scale the heady heights - at least in sales terms - of Wii Sports, Play and Fit, admitting that it’s not necessarily for everyone, but that its comparative lack of success doesn’t mean it won’t perform well in the long run. “I agree that Wii Music, as of now, has not achieved its true potential,” Iwata concludes. “I feel that Wii Music is a software that elicits largely two extremely different reaction from consumers. There are people who highly appreciate it and those who do not appreciate it at all. Usually for other software, if there is a fair amount of people who evaluate the software positively, the appreciation level of that software becomes slightly skewed toward a positive note, but on the other hand, if a number of people evaluate it poorly, the overall reaction to the software is bad.”&lt;br /&gt;&lt;br /&gt;Iwata goes on to compare it to Brain Training, which wasn’t initially a huge success but went on to become the DS’s most popular software. Referring once again to the oft-discussed ‘long tail’, Iwata warns “we should not have the attitude that a game does not have sales potential because the first week or first month sales were small.” In other words, expect Nintendo to continue promoting Wii Music, and perhaps trying new strategies to sell the game to those unconvinced by its qualities. DLC would help, Iwata-san. Just saying.&lt;br /&gt;&lt;br /&gt;Also, while many are saying this is the year Wii truly goes hardcore, expect Nintendo to continue to work on games which have real breakout potential - the kind of phenomenon that brought Wii success in the first place (Wii Sports, Fit) and those which helped DS dominate the handheld market (Nintendogs, Brain Training). Wii Sports Resort we know about, but that won’t be the only one, especially with Iwata talking of the need to create a new buzz around Wii - a cycle of new buyers who experience these mainstream hits with friends and relatives and decide it’s high time they owned a Wii for themselves. A new Wii Play would undoubtedly sell the idea of MotionPlus, but Iwata’s suggestion that it’s a new phenomenon Nintendo needs suggests something completely different may be on the cards.&lt;br /&gt;&lt;br /&gt;As far as other strategies go, it seems Iwata is very keen for Nintendo to clamber aboard the user-generated content bandwagon. Indeed, to a degree it already has, with Wii Music offering the opportunity for players to easily share songs with other Wii Music players (though I maintain it would have better viral appeal were Nintendo to allow users to share their tunes with Wii owners who don’t own the game either). Iwata talks about the growth of network gaming being one way to expand the medium, but that to a degree its competitive nature can be off-putting to novices, with the gap between skilled players and beginners widening, and preventing those curious parties from taking their interest in gaming any further.&lt;br /&gt;&lt;br /&gt;“This is where UGC comes in,” claims Iwata. “There are some people, although they may be a minority, who love to create something creative, share that with others, and enjoy seeing other people being entertained or responding positively to their creation. At the same time, great majority of people are rather passive and love to applaud the creative efforts by others and enjoy playing with them. In other words, UGC has the unique characteristic that, regardless of their game skills, people on both sides can enjoy.”&lt;br /&gt;&lt;br /&gt;Iwata talks about Daigasso! Band Brothers and its music composition side, suggesting up to thirty times more users are downloading user-created songs than those who are submitting them, but that “both sides are happy”. And the next big thing in UGC is a small piece of software that’s starting to become the best reason for people to upgrade from DS Lite to DSi - the free application Flip Book, which allows users to create simple animations and share them online with other DSi owners.&lt;br /&gt;&lt;br /&gt;Interestingly, he moves on to discuss the Japanese success of Wagamama Fashion: Girls Mode, suggesting that it is likely to be a big title for Nintendo in the west this coming year - but also that overseas markets were initially reluctant to embrace the idea. As Iwata explains, “when we announce that a new Mario or Pokemon software is developed, marketers of Nintendo products all over the world naturally look forward to the launches even when they do not know the contents of the game. On the other hand, when we make a presentation to the same people about software which has had no previous track record and no name recognition, their reactions are not positive for most cases. I am not trying to offend our people in overseas marketing companies at all, and actually, their attitude is quite natural. If one is presented with two products, and the successful sales of one of them is guaranteed, and if they have to anticipate allocating a lot of resources to sell another, it is only natural that people have higher expectations for the one guaranteed to sell.”&lt;br /&gt;&lt;br /&gt;He uses Nintendogs and Brain Training as examples of this phenomenon, and then moves on to talk about Girls Mode and Rhythm Heaven - admitting that reaction to the titles in the west was cool to say the least. But Iwata is happy with proving the ideas in Japan before selling them overseas - “we are establishing a system where we produce some tangible results in Japan first and thereby encourage overseas people to get excited in order to sell them locally, and I see no issue with this system,” adding that “overseas subsidiaries are looking forward to the launch of Girls Mode and Rhythm Heaven as strategically important products in the next fiscal year.” In other words, expect big marketing pushes for those two.&lt;br /&gt;&lt;br /&gt;More exciting, perhaps, is the suggestion that Nintendo will be developing more titles in the west. Iwata observes that the difference between eastern and western cultures means that even a publisher as universally-loved as Nintendo has to tailor its content according to the territory. “As we strive for the expansion of gaming population worldwide, we are also thinking of developing products that cater to the American or European markets. We are actually working on U.S. and Europe-originated Touch Generations products, which may have a smaller demand in Japan than overseas. I can not tell if it will go well or not at this moment. I think one or two of these initial trials will reach the market within this year. If they actually flourish, I think our strategy will have to take the next step.” Fingers crossed.&lt;br /&gt;&lt;br /&gt;It’s not all good news, of course. It seems we’ll be paying a premium for DSi when it finally makes the journey over from Japan. “Considering the current foreign currency exchange rates, there is no possibility of selling DSi overseas with the same price as DS Lite at all. There will have to be a difference in price. With this price difference, I think that the DS Lite and DSi will be sold side by side in the Americas and in Europe, but I will not be able to comment on their ratio today as we have not announced the prices and we will have to see how people react to the announcement.” With DS Lite still selling well in the west (as opposed to Japan, where it was starting to labour a little against the renaissance of the PSP) Nintendo will do well to provide compelling enough reasons to upgrade. The camera and its photo-manipulation tools will help. Flip Book, too. But is that enough to convince Lite owners to move on, and - as seems likely - pay upwards of £130 for the privilege? I’m not so sure. That said, I can see GAME doing well from trade-ins - allowing DS Lite owners to swap their old handheld plus a wodge of cash for a spanking new DSi.&lt;br /&gt;&lt;br /&gt;More than anything else, this all proves that Nintendo absolutely has the right man in charge. Iwata clearly has an excellent awareness of the current market, and for someone in charge of a massive corporation, he stays well on top of things at ground level. He’s refreshingly honest about where his company has gone wrong, and has plenty of ideas on how to keep Nintendo on top, even in these trying times for the global economy. 2009 represents a very important year for Wii and DS, and if anyone can steer the good ship Nintendo through the choppy waters that are claiming all sorts of victims in the videogame industry at present, it’s Satoru Iwata.&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.wiiwii.tv/"&gt;http://www.wiiwii.tv/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-7056493693556768434?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/7056493693556768434/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/iwata-details-nintendo-strategy-for.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7056493693556768434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7056493693556768434'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/iwata-details-nintendo-strategy-for.html' title='Iwata details Nintendo strategy for 2009'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-4905722796363894591</id><published>2009-02-09T03:33:00.001Z</published><updated>2009-02-09T03:33:48.794Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>Jogo português em exclusivo na PlayStation 3</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;blockquote&gt;É já no presente ano de 2009 que Portugal vai finalmente tentar marcar uma posição firme na indústria dos videojogos para consolas domésticas. Um passo que será dado pela Seed Studios, uma equipa portuguesa que se encontra neste momento a desenvolver Under Siege, título de estratégia em tempo real que será lançado em exclusivo para a PlayStation 3. &lt;br /&gt;Áreas rurais, tribos e exploradores parecem fornecer a base para este título de estratégia, que promete ter uma ênfase muito especial nos conteúdos criados pelos jogadores, bem como inúmeras funcionalidades a pensar na comunidade. Assim, e depois de Toy Shop, para a Nintendo DS, a Seed Studios embarca no navio da ambição e tenta alcançar mares nunca dantes navegados por portugueses, a PlayStation 3. &lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://crashgaming.blogs.sapo.pt/"&gt;http://crashgaming.blogs.sapo.pt/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-4905722796363894591?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/4905722796363894591/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/jogo-portugues-em-exclusivo-na.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4905722796363894591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/4905722796363894591'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/jogo-portugues-em-exclusivo-na.html' title='Jogo português em exclusivo na PlayStation 3'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-1944064464816427832</id><published>2009-02-09T03:16:00.003Z</published><updated>2009-02-09T03:25:21.159Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone2'/><title type='text'>Killzone2: Críticas negativas e anedotas</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i42.tinypic.com/52ewxu.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 608px; height: 480px;" src="http://i42.tinypic.com/52ewxu.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.tek.no/hvaskaljeghete/artikler/killzone_2/67522"&gt;http://www.tek.no/hvaskaljeghete/artikler/killzone_2/67522&lt;/a&gt;&lt;br /&gt;dão 6/10...&lt;br /&gt;&lt;br /&gt;Opiniões parvas:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Just look at these pictures. So bland. Everything is so square and gray. ugh ugh.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i455.photobucket.com/albums/qq277/mintylubcomp/kz215.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 1000px; height: 630px;" src="http://i455.photobucket.com/albums/qq277/mintylubcomp/kz215.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v137/Justin_Dailey/Untitled-8.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 675px; height: 416px;" src="http://img.photobucket.com/albums/v137/Justin_Dailey/Untitled-8.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;cromo:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt; Post Original de Dante_PT&lt;br /&gt;&lt;br /&gt;Boas&lt;br /&gt;Tive ontem a jogar a demo e não gostei nada... o jogo e muito lento.. aquela AI omg... tive a fazer aquilo de andar a matar tudo com a faca... tava a pensar comprar o jogo mas depois daquilo decidi poupar o dinheiro.... aquilo parece que ta tudo lagado, a mira demora uns 30 anos a responder comparado com os outros fps, não gostei mesmo nada da jogabilidade, e os graficos, sinceramente não me dizem nada de especial... bonitos, mas sao tao escuros que tornam o ambiente enjoativo, para mim os graficos de tipo Uncharted são muito melhores que aquilo...e o sistema de cover tambem está mal utilizado "in my opinion" torna-se irritante as vezes&lt;br /&gt;E depois o final do demo aquilo foi triste aquela musiquinha com aquele video e mais as reviews... omg&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-1944064464816427832?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/1944064464816427832/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone2-criticas-negativas-e-anedotas.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1944064464816427832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/1944064464816427832'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone2-criticas-negativas-e-anedotas.html' title='Killzone2: Críticas negativas e anedotas'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i42.tinypic.com/52ewxu_th.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-8556921908006564717</id><published>2009-02-09T02:50:00.003Z</published><updated>2009-02-09T02:52:17.462Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='Humor'/><title type='text'>GAY RICKY CALLS XBOX CUSTOMER SUPPORT.</title><content type='html'>&lt;object type="application/x-shockwave-flash" height="363" width="420" id="jtv_player_flash" data="http://www.justin.tv/widgets/jtv_tip_embed.swf" bgcolor="#000000"&gt;&lt;param name="movie" value="http://www.justin.tv/widgets/jtv_tip_embed.swf" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="auto_play=false&amp;start_volume=25&amp;title=GAY RICKY CALLS XBOX CUSTOMER SUPPORT.&amp;start_time=1208489639000&amp;end_time=1208491322000&amp;channel=dcigs&amp;tip_id=96894" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://www.justin.tv/dcigs" style="padding:2px 0px 4px; display:block; width:520px; font-weight:normal; font-size:10px; text-decoration:underline; text-align:center;"&gt;Watch live video from Siggas live on Justin.tv&lt;/a&gt;&lt;img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bHQ9MTIzNDE*Nzg3MzEwOSZwdD*xMjM*MTQ3ODk3OTIxJnA9MzYzNjkxJmQ9Jm49YmxvZ2dlciZnPTEmdD*mbz*xYTNlOTM*NTA1NzY*MjM1YWNkY2Q3Mjk*MWRjNTljZA==.gif" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-8556921908006564717?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/8556921908006564717/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/gay-ricky-calls-xbox-customer-support.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8556921908006564717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8556921908006564717'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/gay-ricky-calls-xbox-customer-support.html' title='GAY RICKY CALLS XBOX CUSTOMER SUPPORT.'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-7176330039870926729</id><published>2009-02-08T15:49:00.004Z</published><updated>2009-02-08T15:54:28.899Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Evento Português'/><title type='text'>XLPARTY Santa Maria da Feira 2009</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.xlparty.com/images/stories/slideshow/smf/02.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 515px; height: 240px;" src="http://www.xlparty.com/images/stories/slideshow/smf/02.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;A 9ª edição da XLPARTY vai ser realizada com o apoio da Câmara Municipal de Santa Maria da Feira no Europarque.&lt;br /&gt;Este festival de entretenimento tecnológico não pára de inovar e em 2009 vai oferecer aos seus participantes concertos de música.&lt;br /&gt;São esperados mais de 1.000 jovens participantes e cerca de 15.000 visitantes durante os 3 dias do evento&lt;br /&gt;Astronomia, Shows de Física, Overclocking, Modding, Conferências, Workshops, Desportos Radicais, Música e Videojogos são algumas das principais actividades desta verdadeira festa do futuro.&lt;br /&gt;&lt;br /&gt;As inscrições já se encontram abertas por isso não percas tempo e Mostra o que Vales!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Como me Inscrevo:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1º passo - regista-te no site www.xlparty.com&lt;br /&gt;2º passo - faz a pré-inscrição no evento XLPARTY Santa Maria da Feira 09&lt;br /&gt;3º passo - efectua o pagamento na entrada do evento.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Valor das Inscrições:&lt;br /&gt;&lt;br /&gt;Valor individual para participantes com lugar sentado na zona de lanparty:&lt;br /&gt;&lt;br /&gt;Bilhete com concerto no Sábado - 30 €&lt;br /&gt;&lt;br /&gt;Valor individual para participantes nos torneios de consolas e passatempos (sem lugar sentado na zona de lanparty):&lt;br /&gt;&lt;br /&gt;Bilhete com concerto no Sábado - 25 €&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Modalidades de pagamento:&lt;br /&gt;&lt;br /&gt;Pagamento no recinto:  Pagamento em dinheiro.&lt;br /&gt;&lt;br /&gt;(Todas as modalidades de pagamento têm um desconto de 10% para possuidores de cartão jovem, é obrigatório a apresentação do cartão à entrada do recinto).&lt;br /&gt;&lt;br /&gt;Caso existam dúvidas agradecemos que enviem um e-mail para info@xlparty.com&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Torneios XLPARTY Santa Maria da Feira 09&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;PC:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Counter Strike Source 5vs5&lt;br /&gt;Counter Strike 1.6 5vs5&lt;br /&gt;FIFA 09 1vs1&lt;br /&gt;TMNF 1vs1&lt;br /&gt;Football Manager 09 1vs1&lt;br /&gt;Crysis Wars 3vs3&lt;br /&gt;Call Of Duty 2 5vs5&lt;br /&gt;Call Of Duty 4 5vs5&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Xbox 360:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;GOW 2 5vs5&lt;br /&gt;Halo 3 4vs4&lt;br /&gt;PGR4 1vs1&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;PS3:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Killzone 2 5vs5&lt;br /&gt;Motorstorm 2 1vs1&lt;br /&gt;FIFA 09 2vs2&lt;br /&gt;Need For Speed Undercover 1vs1&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;ProFun:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Bomberman&lt;br /&gt;Street Fighter 2&lt;br /&gt;GH 3 ou World Tour 1vs1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NOTA: Esta lista ainda pode sofrer algumas alterações até à data do evento. &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;- O que é a XLPARTY?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A XLPARTY é um festival de entretenimento tecnológico, organizado pela E2T e pela AJITAR, que conta com diversas áreas temáticas relacionadas com tecnologia e entretenimento.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Neste verdadeiro festival podes encontrar as seguintes áreas:&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;XLanparty - A maior lanparty Portuguesa;&lt;br /&gt;XLConsolas - Área de consolas de videojogos next generation (PS3, Xbox 360 e Nintendo Wii);&lt;br /&gt;XLFUN - Pistas de carros digitais SCX; Simuladores e Passatempos;&lt;br /&gt;XLTournament - Área de torneios de videojogos ;&lt;br /&gt;XLRadical - Área de desportos radicais com Paintball entre outras actividades;&lt;br /&gt;XLMúsica - Concertos na Sexta e Sábado;&lt;br /&gt;XLGadjets - Gadjets futuristas e divertidos para todos os gostos;&lt;br /&gt;XLHi-Techzone - Modding e Overclocking extremo;&lt;br /&gt;XLAstronomia - Shows de Física e Astronomia;&lt;br /&gt;XLConhecimento - Conferências e Workshops;&lt;br /&gt;XLounge - O Lounge Futuristíco da XLPARTY, uma verdadeira experience zone.&lt;br /&gt;&lt;br /&gt;Informa-te AQUI: &lt;a href="http://www.xlparty.com/content/blogcategory/112/335/"&gt;http://www.xlparty.com/content/blogcategory/112/335/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-7176330039870926729?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/7176330039870926729/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/xlparty-santa-maria-da-feira-2009.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7176330039870926729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7176330039870926729'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/xlparty-santa-maria-da-feira-2009.html' title='XLPARTY Santa Maria da Feira 2009'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-487637920547138351</id><published>2009-02-08T15:41:00.001Z</published><updated>2009-02-08T15:42:35.429Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='Cultura Gamer'/><title type='text'>Crise no mercado dos jogos</title><content type='html'>A crise chegou e ficou.&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;blockquote&gt;A Sony tem andado com sérios problemas com o arranque da PS3 porque existe um gigantesco parque de consolas PS2 instaladas em todo o mundo e neste tempo de crise, com a enorme biblioteca de jogos que a PS2 possui quem é que vai dar 500 euros por uma consola?&lt;br /&gt;&lt;br /&gt;A Microsoft despediu 5 mil funcionários e já afirmou que não pretende lançar tão cedo uma consola da nova geração.&lt;br /&gt;&lt;br /&gt;A Nintendo admitiu que existe uma quebra de vendas da Nintendo Wii e da Nintendo DS e tal como muitas empresas da indústria tem estado a dispensar funcionários.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://bumperkypt.wordpress.com/"&gt;http://bumperkypt.wordpress.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-487637920547138351?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/487637920547138351/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/crise-no-mercado-dos-jogos.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/487637920547138351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/487637920547138351'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/crise-no-mercado-dos-jogos.html' title='Crise no mercado dos jogos'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-7373960828078723074</id><published>2009-02-08T15:31:00.001Z</published><updated>2009-02-08T15:34:24.053Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cultura Gamer'/><title type='text'>Outra perspectiva do mundo dos jogos</title><content type='html'>Bem vindo Paulo Cardoso ao mundo das consolas com o teu novo projecto: &lt;br /&gt;"&lt;a href="http://dadosperfeitos.blogspot.com/"&gt;http://dadosperfeitos.blogspot.com/&lt;/a&gt;"&lt;br /&gt;&lt;br /&gt;Cito uma passagem sobre a PS3:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;A Playstation 3 é neste momento a consola mais cara no mercado. Contudo, é um sistema de entretenimento com um preço justo se o potencial comprador quiser um leitor de filmes em alta definição, para além de uma consola. A Microsoft defende actualmente a distribuição digital como sendo o "formato" de futuro para os vídeos de alta definição (em oposição aos formatos físicos como o Blu-Ray). Em consonância com essa posição, os mercados onde o Live está completo (US, UK, etc) apresentam vídeos em HD (e SD) para aluguer e compra, de filmes e séries, tudo a partir do sofá.&lt;br /&gt;&lt;br /&gt;É uma posição de mercado interessante e competitiva, mas de nada nos vale se não a vermos implementada no nosso país. Aqui no burgo, filmes em alta definição nas consolas é equivalente a dizer Playstation 3.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-7373960828078723074?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/7373960828078723074/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/outra-perspectiva-do-mundo-dos-jogos.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7373960828078723074'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7373960828078723074'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/outra-perspectiva-do-mundo-dos-jogos.html' title='Outra perspectiva do mundo dos jogos'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-532678248678203992</id><published>2009-02-08T15:07:00.000Z</published><updated>2009-02-08T15:08:46.983Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Aplicações'/><title type='text'>PS3 Media Server 1.04</title><content type='html'>in previous versions, you couldn't copy any transcoded videos on your ps3, due to a virtual size of 94gb... &lt;span style="font-weight:bold;"&gt;now it's possible&lt;/span&gt;, with this option enabled.&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;- Changes / Features&lt;br /&gt;&lt;br /&gt;. New option to enable video copy on ps3&lt;br /&gt;. RAW images thumbnail support: CR2/CRW/PEF/NEF/ORF/SRF/MRW/DNG/ARW/RAF&lt;br /&gt;. New extensions supported: SHN/M2V/M2P&lt;br /&gt;. tsMuxer engine can now mux or reencode in AC3/PCM all audio tracks in real time&lt;br /&gt;. Add the experimental mencoder build for multicore on OSX&lt;br /&gt;. DVR-MS remuxer now included by default in Windows package&lt;br /&gt;. New translations: Spanish (thanks to Jose from playstationhoy.com), Dutch (thanks to Vincent Meylof), German (thanks to Jeuki), Russian (thanks to Peter Klassen), Polish (thanks to Maciej Bocian), Greek (thanks to Alexander Polichroniadis), Portuguese (thanks to Hugo Sousa), Finnish (thanks to Ove Sentlig), Norwegian (thanks to Ball80 and Topguy), Swedish (thanks to Dusan Ilic) and Japanese (thanks to Yu)&lt;br /&gt;&lt;br /&gt;- Fixes&lt;br /&gt;&lt;br /&gt;. tsMuxer's AC3/LPCM encode/muxing + Mencoder's LPCM remuxing now working on Linux&lt;br /&gt;. Fixed LPCM seeking issue&lt;br /&gt;. Fixed regression with PicasaWeb images feed&lt;br /&gt;. Changes in subtitles loading / Fonts support (Default/ASS/Embedded Fonts)&lt;br /&gt;. Fixed channels order with tsMuxer engine's DTS-&gt;AC3 option&lt;br /&gt;. Transcode buffer wasn't fully released after end of video&lt;br /&gt;. Fixed bug with shared folders selection on Windows&lt;br /&gt;. Fixed periodic alive messages sent to ps3&lt;br /&gt;. Better dvr-ms media info retrieval&lt;br /&gt;. Updated ffmpeg/mplayer/mencoder/mt builds on Windows and OSX (slight H264 speedup for singlecore)&lt;br /&gt;. Buffer issues with transcoded audio files lasting more than 10 minutes&lt;br /&gt;. Fixed RSS parsing with some feeds &lt;br /&gt;&lt;br /&gt;&lt;a href="http://ps3mediaserver.blogspot.com/"&gt;AQUI&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-532678248678203992?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/532678248678203992/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/ps3-media-server-104.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/532678248678203992'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/532678248678203992'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/ps3-media-server-104.html' title='PS3 Media Server 1.04'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-7271680066027394005</id><published>2009-02-08T05:09:00.004Z</published><updated>2009-02-08T15:05:22.364Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Cultura Gamer'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone2'/><title type='text'>KILLZONE 2 DEMO IS BETTER THAN ANYTHING THE 360 CAN AND WILL EVER OFFER</title><content type='html'>Se aínda não conhecem os videos deste senhor vão procura-los no youtube, vale sempre a pena rir!&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/t21uEh8AJ4g&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/t21uEh8AJ4g&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-7271680066027394005?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/7271680066027394005/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone-2-demo-is-better-than-anything.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7271680066027394005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7271680066027394005'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone-2-demo-is-better-than-anything.html' title='KILLZONE 2 DEMO IS BETTER THAN ANYTHING THE 360 CAN AND WILL EVER OFFER'/><author><name>Xtvao</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-5535880286596321875</id><published>2009-02-07T23:49:00.002Z</published><updated>2009-02-07T23:51:30.501Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><title type='text'>Os jogos com o nomes longos</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt; site GamesRadar há um bom tempo desistiu de tentar escrever matérias sérias e passou a zoar. Isso me lembra um pouco o 3gamers, mas não vou dizer nada. E na área de videogames, duas coisas são as maiores fontes de piadas: capas de jogos, e nomes de jogos. E desta vez a piada é sobre os nomes.&lt;br /&gt;&lt;br /&gt;Dar nome de um jogo é como cuspir pro alto. Depende muito da sorte, costuma acabar em coisa nojenta, e mais cedo ou mais tarde alguém acaba perdendo um olho. Bom, mais ou menos. Mas o que importa é que no próximo parágrafo você vai encontrar os jogos com nome mais longo de todos os tempos. Mais longos que o título deste post também.&lt;br /&gt;&lt;br /&gt;Lineage II: The Chaotic Throne - The 1st Throne: Kamael&lt;br /&gt;Mickey Mania: The Timeless Adventures of Mickey Mouse&lt;br /&gt;World of Illusion Starring Mickey Mouse and Donald Duck&lt;br /&gt;The Legend of Heroes II: Prophecy of the Moonlight Witch&lt;br /&gt;World Championship Poker 2 - Featuring Howard Lederer&lt;br /&gt;NARUTO: Ultimate Ninja Heroes 2: The Phantom Fortress&lt;br /&gt;Peter Jackson’s King Kong: The Official Game of the Movie&lt;br /&gt;Spongebob SquarePants: Revenge of the Flying Dutchman&lt;br /&gt;Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel&lt;br /&gt;Gabriel Knight 3: Blood of the Sacred, Blood of the Damned&lt;br /&gt;Sam &amp; Max Episode III: The Mole, The Mob and The Meatball&lt;br /&gt;The Chronicles of Narnia: The Lion, Witch and The Wardrobe&lt;br /&gt;SpongeBob SquarePants Featuring Nicktoons - Globs of Doom&lt;br /&gt;Marc Ecko’s Getting Up: Contents Under Pressure Limited Edition&lt;br /&gt;Dragon Quest Swords: The Masked Queen and the Tower of Mirrors&lt;br /&gt;The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies&lt;br /&gt;The Lord of the Rings: Battle for Middle Earth II: Rise of the Witch King&lt;br /&gt;Strong Bad’s Cool Game for Attractive People Episode 5: 8-bit is Enough&lt;br /&gt;&lt;br /&gt;E se isso não fosse o bastante, tem alguns jogos com nomes tão longos que só dá pra fazer propaganda deles em trens, escrevendo ao longo de todos os vagões. Jogos com nomes como:&lt;br /&gt;&lt;br /&gt;    Where in America is Carmen Sandiego?: The Great Amtrak Train Adventure&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Mas sabe qual o jogo com o nome mais longo de todos os tempos?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;   &lt;blockquote&gt; Penny Arcade Adventures: On the Rain Slick Precipice of Darkness, Episode Two&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Isso mesmo. Além de ser enorme, é um maldito nome de jogo com vírgula. Com vírgula!! Isso é um nome ou uma frase inteira?&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.3gamers.com.br/"&gt;http://www.3gamers.com.br/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-5535880286596321875?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/5535880286596321875/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/os-jogos-com-o-nomes-longos.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/5535880286596321875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/5535880286596321875'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/os-jogos-com-o-nomes-longos.html' title='Os jogos com o nomes longos'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-2428405152557280872</id><published>2009-02-07T11:53:00.003Z</published><updated>2009-02-07T12:20:01.964Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='killzone 2'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>Killzone2: críticas e análises</title><content type='html'>&lt;span style="font-weight:bold;"&gt;Killzone2 Demo Controller Lag&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A tal inércia de 0,5 que me tira do sério...&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QF5wlnC9Bgs&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/QF5wlnC9Bgs&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;resposta oficial:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"I have been looking at this with one of our Game Designers and we are starting to come to the conclusion that this is down primarily to the design decision to make the game weightier. Killzone 2 is not a 'twitchy' shooter like some of you might be (rightfully) accustomed to and we think it might simply be down to some growing pains on some people's behalf. In this demo we also did not add the section that comes before this where a player would naturally climatize to the controls and have simply dumped you on Corinth River, so I think a lot of these complaints will be negated by the players natural progression through the full game.&lt;br /&gt;&lt;br /&gt;So at this moment we are not considering it a bug, or anything that needs to be patched" &lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Mas parece que o delay é só com o stick:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Já estive a fazer algumas experiencias e de facto existe um delay mas é só quando se mexe a cabeça.&lt;br /&gt;Isto nada tem a ver com a tv.&lt;br /&gt;A disparar, a lançar granadas, a andar etc tem resposta imediata. Só faz delay com o stick da direita. Quanto maior a sensiblidade menos se nota.&lt;br /&gt;É estranho e não compreendo porque fizeram aquilo assim.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;opinião de um user:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Num jogo, a resposta aos controlos deveria ser sempre imediata. Não é correcto eu dar uma ordem e ela não ter resposta no milésimo de segundo a seguir.&lt;br /&gt;Aumentar a sensiblidade não é uma boa solução porque depois tem-se outro tipo de problemas, tipo dificuldade em acertar em alguma coisa.&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Outra:&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;alguns dizem que não se devia alterar a sensibilidade porque depois havia pessoal a virar-se muito depressa no multiplayer. Eu no COD de vez em quando apanho com cada 1 que devido ao lag o boneco ainda está virado de costas para mim já eu estou morto&lt;br /&gt;Eu sinceramente acho que com uns pequenos retoques na jogabilidade ficava mais acessível, realmente acho que não é tanto a sensibilidade, já que com ela a máximo parece-me difícil de por a mira onde quero precisamente. Acho que o problema é uma zona morta no stick direito que não permite dar toques muito pequenos...&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;Sincerament eu nao so acho que esta bem como ate gosto, pensem que aquilo é uma guerra, tudo pesa, e não é pouco um soldado equipado por sistema é lento. se não estão agradados tem sempre n e n jogos qe fazem os 360 em fração de segundo, não entendo porque tanto bater no cego, nem tudo é erro, é opção&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Edge dá 7/10 ao KZ2:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The latest issue of Edge, number 199 to be precise, has given Guerrilla Game’s nuclear-shooter a rather surprising 7/10.&lt;br /&gt;&lt;br /&gt;This goes against the grain of the almost perfect scores the game has received so far.&lt;br /&gt;&lt;br /&gt;Just what gameplay elements the magazine felt was lacking remains to be seen.&lt;br /&gt;&lt;br /&gt;The full list of review scores in the issue are as follows:&lt;br /&gt;&lt;br /&gt;    * Killzone 2 - 7&lt;br /&gt;    * FEAR 2: Project Origin - 8&lt;br /&gt;    * Halo Wars - 7&lt;br /&gt;    * Race Pro - 8&lt;br /&gt;    * House of the Dead: Overkill - 8&lt;br /&gt;    * Let’s Tap - 8&lt;br /&gt;    * Deadly Creatures - 5&lt;br /&gt;    * The Maw - 5&lt;br /&gt;    * Lord of the Rings: Conquest - 2&lt;br /&gt;    * Tenchu: Stealth Assassins - 6&lt;br /&gt;    * Crayon Physics Deluxe - 7&lt;br /&gt;    * Flower - 7&lt;br /&gt;    * Boing! Docomodake - 7&lt;br /&gt;    * Klonoa: Door to Phantomile - 6&lt;br /&gt;&lt;br /&gt;Gostaria de saber o que eles criticam...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Mais LAG do comando:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7yJmVpmcSjE&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/7yJmVpmcSjE&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ve3tro.com/1861/killzone-2-new-multiplayer-shots/?"&gt;Mais imagens em multiplayer&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-2428405152557280872?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/2428405152557280872/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone2-criticas-e-analises.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2428405152557280872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2428405152557280872'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone2-criticas-e-analises.html' title='Killzone2: críticas e análises'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-8907797465002254571</id><published>2009-02-06T04:47:00.002Z</published><updated>2009-02-06T04:48:52.913Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cultura Gamer'/><title type='text'>Os gamers têm poder</title><content type='html'>True Gamers Defeat IGN, Nate Ahearn Earns My Respect&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;I just received an email from Nate Ahearn. He has apologized for not giving The Bitbag credit for the Aaron Greenberg quote. He has now earned my respect. I’d like to thank all the True Gamers for supporting The Bitbag. Do you see what I mean by power? You have it, you used it and something got done. Here is the email exchange between Nate and I:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;    Hi Torrence,&lt;br /&gt;&lt;br /&gt;    I’d like to give you my sincerest apologies for copying that quote from&lt;br /&gt;    your story on TheBitBag. I assure you that I do not take something like&lt;br /&gt;    this lightly and it was an unintentional oversight on my part. The&lt;br /&gt;    article on IGN has been fixed with a proper callout to your article.&lt;br /&gt;&lt;br /&gt;    Again, I’m sorry for the screw up.&lt;br /&gt;&lt;br /&gt;    Sincerely,&lt;br /&gt;&lt;br /&gt;    Nate Ahearn &lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Here’s my response:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;    Thank you so much sir. Even though I can’t stand IGN.com, I have much respect for you for addressing the issue and fixing.&lt;br /&gt;&lt;br /&gt;    Thanks again!&lt;br /&gt;&lt;br /&gt;    Torrence &lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;em: &lt;a href="http://www.thebitbag.com"&gt;http://www.thebitbag.com&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-8907797465002254571?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/8907797465002254571/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/os-gamers-tem-poder.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8907797465002254571'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8907797465002254571'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/os-gamers-tem-poder.html' title='Os gamers têm poder'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-3933447055747375749</id><published>2009-02-06T04:42:00.001Z</published><updated>2009-02-06T04:43:36.811Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Videocast'/><title type='text'>hiphopgamershow 2/1/09</title><content type='html'>&lt;embed src="http://blip.tv/play/gTXp8W6IgSs" type="application/x-shockwave-flash" width="500" height="360" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-3933447055747375749?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/3933447055747375749/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/hiphopgamershow-2109.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/3933447055747375749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/3933447055747375749'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/hiphopgamershow-2109.html' title='hiphopgamershow 2/1/09'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-5715747266222061567</id><published>2009-02-06T04:41:00.001Z</published><updated>2009-02-06T04:42:56.856Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Videocast'/><title type='text'>Davis Daily 02-04-2009: Fucked In The Ass By 20th Century Fox</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;embed src="http://blip.tv/play/gTXq2BWIgSs" type="application/x-shockwave-flash" width="600" height="360" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-5715747266222061567?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/5715747266222061567/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/davis-daily-02-04-2009-fucked-in-ass-by.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/5715747266222061567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/5715747266222061567'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/davis-daily-02-04-2009-fucked-in-ass-by.html' title='Davis Daily 02-04-2009: Fucked In The Ass By 20th Century Fox'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-2821217996558729264</id><published>2009-02-04T17:43:00.001Z</published><updated>2009-02-04T17:43:43.302Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='Humor'/><title type='text'>Ode to Joy</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xpcUxwpOQ_A&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/xpcUxwpOQ_A&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-2821217996558729264?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/2821217996558729264/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/ode-to-joy.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2821217996558729264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/2821217996558729264'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/ode-to-joy.html' title='Ode to Joy'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-6690272871926965062</id><published>2009-02-02T17:00:00.002Z</published><updated>2009-02-02T17:03:31.930Z</updated><title type='text'>Demo do killzone!! PSN!!</title><content type='html'>Demo do killzone&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;Ok é já na próxima 5ºfeira!!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;fonte:dpadmagazine.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-6690272871926965062?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/6690272871926965062/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/demo-do-killzone-psn.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6690272871926965062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/6690272871926965062'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/demo-do-killzone-psn.html' title='Demo do killzone!! PSN!!'/><author><name>Merlinmag</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-8669244129524827316</id><published>2009-02-02T11:36:00.002Z</published><updated>2009-02-02T11:41:42.486Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone2'/><title type='text'>Killzone2 crítica</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Crítica na Sic Radical:&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Killzone 2 é o jogo que todos querem experimentar para louvar ou criticar a PlayStation 3. Este exclusivo PlayStation tem a enorme responsabilidade de mostrar todo o potencial da consola. Desde que foi apresentado o primeiro vídeo, as expectativas atingiram níveis absurdos. A polémica estalou ao ser revelado que não eram imagens do jogo, no entanto a Sony afirmou sempre que representavam a qualidade que pretendiam atingir, ou até superar. Com tanta pressão para atingir uma qualidade gráfica nunca antes vista, temia-se que a jogabilidade fosse deixada para segundo plano. A Killzone 2 exigiu-se que fosse um First Person Shooter excelente em todos os aspectos, qualquer outro resultado seria um falhanço para a Guerrilla Games.&lt;br /&gt;Ao colocarmos o Blu-ray de Killzone 2 pela primeira vez na PlayStation sentimos que estamos prestes a experimentar algo de revolucionário. Foi para viver este momento que gastámos centenas de euros numa consola com o hardware mais avançado da actualidade. Assistimos à sequência inicial que serve de introdução à nossa missão com o dedo no gatilho, à espera que nos seja dado o controlo do jogo a qualquer momento… até que o nosso transporte faz uma aterragem forçada na praia e nos encontramos no meio da batalha com os Helghast. A partir daqui, tudo tem que ser perfeito.&lt;br /&gt;&lt;br /&gt;Como a perfeição não existe, vou começar logo pelo que não correu bem. Pouco depois de começarmos a jogar notamos um pequeno defeito que se repete ao longo de todo o jogo. Dentro de cada nível acontecem uma série de loadings que provocam um congelamento da imagem durante algumas décimas de segundo. Não é nenhum bug, é mesmo assim. Estes momentos acontecem sempre antes de entrarmos em alguma zona com inimigos, nunca afectando a acção ou prejudicando a jogabilidade.&lt;br /&gt;Para quem ainda se lembra de ficar 5 minutos a ver linhas coloridas e a ouvir ruidos estranhos enquanto um jogo fazia loading, estas pausas não são nada. No entanto fazem-nos perder a ilusão de estarmos no planeta Helghan e recordam-nos que estamos apenas a jogar e que tanto o hardware como os programadores têm os seus limites. Sempre que o jogo soluça, lembro-me que a decisão de não instalar parte do jogo no disco rígido (nem como opção) é um pouco estranha.&lt;br /&gt;A história é pouco mais do que uma desculpa para matarmos o máximo de inimigos possível. Depois de repelir a invasão dos Helghast, chegou a hora de os desafiar no seu próprio terreno. O objectivo é invadir o planeta Helghan e capturar o imperador Visari. Os cenários que vamos conhecer em Helghan são pintados quase sempre em tons de cinzento e castanho. É um terreno inóspito e sombrio que os Helghast tencionam defender com unhas e dentes.&lt;br /&gt;&lt;br /&gt;Jogamos na pele de Sev, um de quatro soldados da Alpha Squad. Ao longo do jogo lutamos como parte desta equipa, mas também a solo ou apenas com um companheiro. Se algum deles cair em combate, temos a possibilidade de o reanimar. Infelizmente, a inteligência artificial dos nossos aliados é um dos pontos menos desenvolvidos de Killzone 2. O que não quer dizer que eles não nos salvem a pele quando menos esperamos.&lt;br /&gt;A inteligência artificial dos Helghast é bem mais desenvolvida, certamente porque não têm a tarefa complexa de colaborar com um jogador humano. Nos níveis mais fáceis os Helghast apresentam reacções suficientemente lentas para nos permitir recuperar de alguns erros. Mas quem se aventurar a jogar como Veterano ou Elite vai encontrar inimigos implacáveis e capazes de atitudes inteligentes, individualmente ou em equipa. Qualquer tipo de jogador, do casual ao hardcore, terá um desafio à altura.&lt;br /&gt;Em qualquer FPS, as armas são um dos factores fundamentais. Em Killzone 2 não temos uma variedade muito grande de armas nem muitos conceitos originais, mas as suspeitas do costume estão presentes e comportam-se de forma exemplar. Em qualquer momento do jogo podemos apenas transportar uma arma e uma pistola, portanto estamos constantemente a fazer escolhas difíceis. As munições também têm que ser geridas, o que por vezes nos leva a deixar para trás a nossa arma favorita. As granadas são mortais, como é habitual. Há um pormenor delicioso que é um indicador visual do tempo de cooking da granada enquanto está na nossa mão.&lt;br /&gt;Um exclusivo PlayStation 3 deste calibre tinha que usar o sensor de movimentos. Felizmente a Guerrilla encontrou as situações perfeitas para aplicar esta função do controlador. Activar um explosivo com dois movimentos de rotação dá muito mais satisfação do que um simples pressionar de botão. Mas a grande novidade é o modo como controlamos a sniper rifle. Um botão para suster a respiração já é habitual nos FPS modernos - Killzone 2 vai mais longe. O movimento do SIXAXIS determina a nossa precisão, portanto somos obrigados a suster realmente a nossa respiração! E mesmo quem conseguir o equilíbrio perfeito do comando pode falhar o headshot porque uma explosão perto de nós provocou um movimento involuntário.&lt;br /&gt;Já é quase obrigatório que um First Person Shooter inclua alguns níveis em que podemos pilotar veículos ou pelo menos controlar as suas armas. Estes momentos são por vezes forçados e não acrescentam nada ao jogo, mas também nos podem deixar boquiabertos com a surpresa. Em Killzone 2 podemos controlar um tanque que é algo trapalhão, os canhões de uma nave durante uma batalha nos ares e um “brinquedo” que dá um gozo muito especial e que vou deixar para cada um descobrir por si.&lt;br /&gt;Ao fim de 8 horas de batalhas intensas, chegamos ao final da história, mas não ao fim do jogo. A longevidade de um FPS está no multiplayer online. Uma boa missão singleplayer pode dar-nos umas semanas de entretenimento enquanto o jogamos por 2 ou 3 vezes, mas uma forte comunidade de jogadores online é garantia de meses de diversão. Não tenho dúvidas que Killzone 2 vai ser um dos jogos mais jogados na PlayStation Network em 2009, desde que os servidores aguentem a imensa procura.&lt;br /&gt;&lt;br /&gt;Os vários tipos de jogos online e os mapas disponíveis vão satisfazer os jogadores mais exigentes. Melhor do que qualquer modo individual é o Warzone, onde as regras mudam durante o jogo. Vamos recebendo ordens e temos que nos adaptar. Num momento temos que assassinar um jogador adversário e no minuto seguinte estamos a correr para resgatar um objecto ou defender uma zona. O tempo para cada objectivo é limitado e a adrenalina está sempre a subir. Se adicionarmos 6 classes diferentes de jogadores, suporte exemplar para clãs e um sistema de progressão com múltiplos caminhos, percebemos que Killzone 2 vai ocupar muitas horas da nossa vida.&lt;br /&gt;Ao estilo de Unreal Tournament, podemos criar batalhas intensas contra uma mão cheia de bots. Além de servirem para ocupar os lugares vagos online, podemos jogar offline exclusivamente com bots. É um bom treino para quem quiser estar preparado antes de enfrentar outros humanos. O que Killzone 2 não tem é um modo multiplayer cooperativo. Esta opção está na moda, mas ficou de fora dos planos da Guerrilla.&lt;br /&gt;Visualmente, Killzone 2 é o melhor jogo que já foi lançado em qualquer consola. Tão simples como isso. Os efeitos de luz e sombra, o fumo, a poeira levantada pelo vento, os efeitos das explosões no ambiente… tudo está um furo acima do que conhecíamos até hoje. As animações dos soldados são muito credíveis e os efeitos das balas que os atingem são sempre diferentes e espectaculares. Quase que dá vontade de atribuir um 11 em 10 aos gráficos de Killzone 2, tal é a superioridade face à concorrência.&lt;br /&gt;A banda sonora também mereceu grande atenção, algo que não acontece em produções menores. Parte da música escrita para o Killzone 2 foi gravada por uma orquestra completa, captando toda a emoção que a música gerada em computador não consegue atingir. A música e os efeitos sonoros desta qualidade são tão importantes como os gráficos de luxo.&lt;br /&gt;Os jogos da Sony costumam ser dobrados em português, mas Killzone 2 é uma excepção à regra. O que não é mau de todo, considerando o trabalho mal feito em Resistance 2. Os diálogos são no geral pouco interessantes e imaginativos. A excepção são os maus da fita. O imperador Visari faz discursos arrebatadores e o seu braço direito, Radec, impõe respeito.&lt;br /&gt;Killzone 2 não é o jogo perfeito, consigo pensar facilmente em várias coisas que podiam ser melhoradas. Mais armas, mais tipos de inimigos, menos loadings e um modo cooperativo. Mas o jogo não podia continuar em desenvolvimento para sempre, e mesmo com as suas limitações, é o melhor FPS de sempre para a PlayStation 3. O excelente Call of Duty 4 foi finalmente superado, e por isso Killzone 2 merece a nota máxima.&lt;br /&gt;10&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;Mudaram a data de venda na GAME, passou de 25 para 27&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;-Bill Sir, we have a situation&lt;br /&gt;-What do you mean boy?&lt;br /&gt;-It's KZ2 Sir. Guerrila managed to pull it off some how.&lt;br /&gt;-What do you mean?&lt;br /&gt;-The graphics Sir, are... how should I put it? Next-gen.&lt;br /&gt;-Better then Gears 2?&lt;br /&gt;-Hum... Yes Sir. Sorry Sir.&lt;br /&gt;-Do you think we can fight back?&lt;br /&gt;-Well Sir, better see it for your self. It will be a tough one.&lt;br /&gt;-How about the gameplay? It is good?&lt;br /&gt;-I cannot lie Sir. It seems it matches the graphics.&lt;br /&gt;-Leave me alone, please soldier, I have to meditate on this matter.&lt;br /&gt;-Yes Sir... I'm sorry Sir...&lt;br /&gt;(soldier prepares to leave)&lt;br /&gt;-Ho.. And Soldier...&lt;br /&gt;-Yes Sir.&lt;br /&gt;-If you happen to pass in a Gamestop store, could you please bring me a copy?&lt;br /&gt;-(...) Yes Sir... May I ask...hum.... why?&lt;br /&gt;-Hum...er... I wanna destroy it! And Soldier...&lt;br /&gt;-Yes Sir.&lt;br /&gt;-Don't mention this talk to no one, and especially don't talk about the PSN ID bill_the_killer_gates to no one. Are we clear?&lt;br /&gt;-Yes Sir!&lt;br /&gt;-Leave now and bring that copy fast!!&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s.ps3movies.ign.com/ps3/audio/article/949/949213/Podcast%20Beyond%20Episode%2077.mp3"&gt;mp3&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;"as soon as you star kicking up the difficulty level, kiss the knife goodbye! (...) these guys will just bitch slap you, left to right! No hesitation whatsoever!)&lt;br /&gt;&lt;br /&gt;É aos 20m 43s e começam a falar do Killzone 2 exactamente aos 16minutos.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-8669244129524827316?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/8669244129524827316/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone2-critica.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8669244129524827316'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/8669244129524827316'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone2-critica.html' title='Killzone2 crítica'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-5167312486769428484</id><published>2009-02-02T03:21:00.001Z</published><updated>2009-02-02T11:42:22.974Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='Análise'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone2'/><title type='text'>Killzone 2 (BravoTv)</title><content type='html'>&lt;object width="400" height="232"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3034456&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3034456&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="232"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/3034456"&gt;GamingFront.net / Killzonefans.com&lt;/a&gt; from &lt;a href="http://vimeo.com/user1239228"&gt;gamingfront&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-5167312486769428484?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/5167312486769428484/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone-2-bravotv.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/5167312486769428484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/5167312486769428484'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone-2-bravotv.html' title='Killzone 2 (BravoTv)'/><author><name>Merlinmag</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3058482383751062785.post-7026173466594742080</id><published>2009-02-01T14:35:00.002Z</published><updated>2009-02-01T14:45:41.560Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Killzone2'/><title type='text'>Killzone2 mais mais mais</title><content type='html'>&lt;span id="fullpost"&gt;&lt;br /&gt;Queres comprar o jogo pela dvd.co.uk?&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Só é debitado o dinheiro no momento em que te enviam o jogo - o que é bastante positivo pois podes mudar de ideias e cancelar a pre-order sem que percas o dinheiro.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i37.tinypic.com/spu9mc.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 352px;" src="http://i37.tinypic.com/spu9mc.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i33.tinypic.com/se0nxt.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 360px;" src="http://i33.tinypic.com/se0nxt.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i33.tinypic.com/9urls7.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 176px;" src="http://i33.tinypic.com/9urls7.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i34.tinypic.com/fnfvhu.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://i34.tinypic.com/fnfvhu.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Novos vídeos:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;http://www.gametrailers.com/player/44972.html&lt;br /&gt;http://www.gametrailers.com/player/44970.html&lt;br /&gt;http://www.gametrailers.com/player/44978.html&lt;br /&gt;http://www.gametrailers.com/player/44980.html&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;A adrenalina é uma constante, aprendam a viver com ela ou começem a habituar-se a morrer em cada passo. Acham que mataram o vosso inimigo? Verifiquem sempre porque só headshots têm a capacidade de matar com apenas uma bala... e está caído no chão? Verifiquem se querem prosseguir...&lt;br /&gt;&lt;br /&gt;Graficamente está bom, muito muito bom. Com legendas em português, um início louco com uma incrível velocidade e um realismo que pouco jogos costumam dar. &lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Palavras do autor de &lt;a href="http://bumperkypt.wordpress.com/"&gt;Coisas da Vida&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Killzone 2 - Publicidade que vai aparecer amanhã no Superbowl&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/TWMR8NE5Psg&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/TWMR8NE5Psg&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3058482383751062785-7026173466594742080?l=porcast.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://porcast.blogspot.com/feeds/7026173466594742080/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone2-mais-mais-mais.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7026173466594742080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3058482383751062785/posts/default/7026173466594742080'/><link rel='alternate' type='text/html' href='http://porcast.blogspot.com/2009/02/killzone2-mais-mais-mais.html' title='Killzone2 mais mais mais'/><author><name>SIDSIDSID</name><uri>http://www.blogger.com/profile/11734062928177172189</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_i41ZjQ4FaBE/SWRazCHci6I/AAAAAAAAAFE/_m9unDLC8Uw/S220/10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i37.tinypic.com/spu9mc_th.gif' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
